Chase Stein, Runaway
Legendary Creature — Human Hero · 1R
Color identity: Red
Chase Stein, Runaway is red: its deck can only run cards of that color plus colorless ones.
Rules text:
{T}, Discard a card: Exile the top card of your library. Until the end of your next turn, you may play that card.
Reference price of the card: €0.24
Average lands in decks for Chase Stein, Runaway: 38
Build your Chase Stein, Runaway deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Chase Stein, Runaway 📥 Analyze my deck🎲 How the average Chase Stein, Runaway deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C (52/100)
- Consistency67
- Speed61
- Interaction26
- Resilience63
- Closing50
See the cards of the average deck · 99 cards, 38 lands (4 nonbasic, 34 Mountain)
Sol Ring · Inti, Seneschal of the Sun · Keeper of Secrets · Conspiracy Theorist · Containment Construct · Delayed Blast Fireball · Etali, Primal Storm · Passionate Archaeologist · Wild-Magic Sorcerer · Blasphemous Act · Glimpse the Impossible · Jeska's Will · Laelia, the Blade Reforged · Mana Geyser · Professional Face-Breaker · Ruby Medallion · Runaway Steam-Kin · Wrenn's Resolve · Arcane Signet · Bag of Holding · Battle Hymn · Birgi, God of Storytelling // Harnfel, Horn of Bounty · Currency Converter · Erebor Flamesmith · Extraplanar Lens · Fire Diamond · Firebrand Archer · Flaming Tyrannosaurus · Gamble · Guttersnipe · Interdimensional Web Watch · Laughing Mad · Lightning Bolt · Magmakin Artillerist · Monument to Endurance · Nalfeshnee · Party Thrasher · Patriar's Seal · Price of Progress · Ragavan, Nimble Pilferer · Reckless Impulse · Seething Song · Spider-Verse · Stolen Strategy · Surly Badgersaur · Veronica, Dissident Scribe · Wildfire Devils · Abbot of Keral Keep · Advanced Reconstruction · Alex Wilder, Runaway · Burning Inquiry · Caged Sun · Chaos Warp · Charred Foyer // Warped Space · Chrome Mox · Count on Luck · Dark-Dweller Oracle · Defiler of Instinct · Dualcaster Mage · Faithless Looting · Fiery Temper · Valakut, the Molten Pinnacle · Ancient Tomb · Arena of Glory · Fire Nation Palace
🃏 Recommended cards for Chase Stein, Runaway
The highest-synergy cards in decks for Chase Stein, Runaway, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Keeper of Secrets | 75% | +73% |
| Inti, Seneschal of the Sun | 75% | +70% |
| Conspiracy Theorist | 63% | +60% |
| Passionate Archaeologist | 63% | +59% |
| Containment Construct | 63% | +59% |
| Wild-Magic Sorcerer | 63% | +59% |
| Delayed Blast Fireball | 63% | +57% |
| Etali, Primal Storm | 63% | +50% |
| Glimpse the Impossible | 50% | +45% |
| Laelia, the Blade Reforged | 50% | +45% |
| Wrenn's Resolve | 50% | +42% |
| Spider-Verse | 38% | +37% |
| Interdimensional Web Watch | 38% | +37% |
| Veronica, Dissident Scribe | 38% | +36% |
| Currency Converter | 38% | +36% |
| Wildfire Devils | 38% | +36% |
| Stolen Strategy | 38% | +36% |
| Bag of Holding | 38% | +36% |
| Flaming Tyrannosaurus | 38% | +36% |
| Surly Badgersaur | 38% | +35% |
| Nalfeshnee | 38% | +35% |
| Party Thrasher | 38% | +35% |
| Magmakin Artillerist | 38% | +35% |
| Laughing Mad | 38% | +34% |
💰 The best cards for your Chase Stein, Runaway deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Inti, Seneschal of the Sun
- Conspiracy Theorist
- Containment Construct
- Etali, Primal Storm
- Glimpse the Impossible
- Laelia, the Blade Reforged
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Keeper of Secrets
- Wild-Magic Sorcerer
- Flaming Tyrannosaurus
- Nalfeshnee
- Patriar's Seal
- Extraplanar Lens
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Passionate Archaeologist
- Delayed Blast Fireball
- Surly Badgersaur
- Monument to Endurance
- Ragavan, Nimble Pilferer
- Lion's Eye Diamond
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Chase Stein, Runaway
- Underworld Breach + Wheel of Fortune + Jeska's Will → Infinite draw triggers for all players, Infinite looting for all players, Near-infinite magecraft triggers, Near-infinite storm count
- Underworld Breach + Lion's Eye Diamond + Wheel of Fortune → Infinite draw triggers, Infinite looting, Infinite looting for opponents, Near-infinite storm count
- Dualcaster Mage + Twinflame → Infinite creature LTB, Infinite creature ETB, Infinite creature tokens with haste, Infinite magecraft triggers
- Dualcaster Mage + Molten Duplication → Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite creature tokens with haste, Infinite magecraft triggers
- Blasphemous Act + Repercussion → Near-infinite damage to all players
- Dualcaster Mage + Heat Shimmer → Infinite creature LTB, Infinite creature ETB, Infinite creature tokens with haste, Infinite magecraft triggers
Other commanders
Frequently asked questions
What is Chase Stein, Runaway's color identity?
Chase Stein, Runaway is red: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Chase Stein, Runaway come down, and how often does the deck get stuck?
In the average Chase Stein, Runaway deck (the 99 most-included cards per EDHREC, with 38 lands), simulated 4,000 times, the commander comes down on turn 2.0 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 10 % of the time and floods 10 %. Deck health: C (52/100).
How many lands should a Chase Stein, Runaway deck run?
Real Chase Stein, Runaway decks run 38 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Chase Stein, Runaway?
The three highest-synergy cards are Keeper of Secrets, Inti, Seneschal of the Sun, Conspiracy Theorist. This page lists the top 24 with their real inclusion rate in Chase Stein, Runaway decks.
What combos does Chase Stein, Runaway have?
Chase Stein, Runaway has 6 known combos. The most popular one is Underworld Breach + Wheel of Fortune + Jeska's Will. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Chase Stein, Runaway deck cost?
You can start cheap: Inti, Seneschal of the Sun, Conspiracy Theorist, Containment Construct are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.