Gilgamesh, Master-at-Arms
Legendary Creature — Human Samurai · 4RR
Color identity: Red
Gilgamesh, Master-at-Arms is red: its deck can only run cards of that color plus colorless ones.
Rules text:
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Reference price of the card: €0.35
Average lands in decks for Gilgamesh, Master-at-Arms: 35
EquipmentVoltronAggroArtifactsExtra CombatsModified CreaturesSamuraiCombo
Build your Gilgamesh, Master-at-Arms deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Gilgamesh, Master-at-Arms 📥 Analyze my deck🎲 How the average Gilgamesh, Master-at-Arms deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C+ (62/100)
- Consistency38
- Speed54
- Interaction43
- Resilience66
- Closing99
See the cards of the average deck · 99 cards, 35 lands (7 nonbasic, 28 Mountain)
Sol Ring · Swiftfoot Boots · Genji Glove · Arcane Signet · Colossus Hammer · Samurai's Katana · Godo, Bandit Warlord · Hammer of Nazahn · Kaldra Compleat · Firion, Wild Rose Warrior · The Reaver Cleaver · Helm of the Host · Sword of Vengeance · Chaos Warp · Blasphemous Act · Lizard Blades · Excalibur, Sword of Eden · Buster Sword · Embercleave · Aettir and Priwen · Sword of the Animist · Commander's Plate · Hexplate Wallbreaker · Nettlecyst · Argentum Armor · Blackblade Reforged · Brass Squire · Thran Power Suit · Blade of Selves · Champion's Helm · Raubahn, Bull of Ala Mhigo · Seething Song · Rabbit Battery · The Fire Crystal · Akki Battle Squad · Freya Crescent · Mithril Coat · Sword of Feast and Famine · Ruby Medallion · Shadowspear · Basilisk Collar · Chandra's Ignition · Mana Geyser · Komainu Battle Armor · Leyline Axe · Loxodon Warhammer · Mind Stone · Heiko Yamazaki, the General · Magnetic Theft · Haunted Cloak · Ultima Weapon · Blacksmith's Talent · Kediss, Emberclaw Familiar · Darksteel Plate · Goro-Goro, Disciple of Ryusei · Armory Automaton · Big Score · Jeska's Will · Masterwork of Ingenuity · Untimely Malfunction · Deflecting Swat · Irencrag Feat · Fellwar Stone · Lightning Greaves · Rogue's Passage · Arena of Glory · Buried Ruin · War Room · Myriad Landscape · Command Beacon · Hall of the Bandit Lord
🃏 Recommended cards for Gilgamesh, Master-at-Arms
The highest-synergy cards in decks for Gilgamesh, Master-at-Arms, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Genji Glove | 80% | +77% |
| Colossus Hammer | 73% | +71% |
| Samurai's Katana | 68% | +66% |
| Godo, Bandit Warlord | 67% | +64% |
| Kaldra Compleat | 65% | +64% |
| Firion, Wild Rose Warrior | 64% | +62% |
| Hammer of Nazahn | 67% | +61% |
| Sword of Vengeance | 61% | +59% |
| Helm of the Host | 61% | +55% |
| Aettir and Priwen | 53% | +52% |
| Excalibur, Sword of Eden | 55% | +52% |
| The Reaver Cleaver | 62% | +51% |
| Hexplate Wallbreaker | 52% | +50% |
| Lizard Blades | 56% | +50% |
| Buster Sword | 54% | +50% |
| Argentum Armor | 51% | +50% |
| Embercleave | 54% | +49% |
| Nettlecyst | 52% | +49% |
| Blade of Selves | 49% | +47% |
| Thran Power Suit | 50% | +46% |
| Raubahn, Bull of Ala Mhigo | 48% | +46% |
| Brass Squire | 50% | +46% |
| Rabbit Battery | 47% | +45% |
| Swiftfoot Boots | 85% | +45% |
💰 The best cards for your Gilgamesh, Master-at-Arms deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Colossus Hammer
- Samurai's Katana
- Godo, Bandit Warlord
- Firion, Wild Rose Warrior
- Sword of Vengeance
- Argentum Armor
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Genji Glove
- Kaldra Compleat
- Hammer of Nazahn
- Helm of the Host
- Aettir and Priwen
- Hexplate Wallbreaker
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Excalibur, Sword of Eden
- The Reaver Cleaver
- Buster Sword
- Sword of Feast and Famine
- Commander's Plate
- Shadowspear
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Gilgamesh, Master-at-Arms
- Underworld Breach + Lion's Eye Diamond + Wheel of Fortune → Infinite draw triggers, Infinite looting, Infinite looting for opponents, Near-infinite storm count
- Underworld Breach + Wheel of Fortune + Jeska's Will → Infinite draw triggers for all players, Infinite looting for all players, Near-infinite magecraft triggers, Near-infinite storm count
- Dualcaster Mage + Twinflame → Infinite LTB, Infinite ETB, Infinite creature tokens with haste, Infinite magecraft triggers
- Dualcaster Mage + Molten Duplication → Infinite LTB, Infinite ETB, Infinite sacrifice triggers, Infinite death triggers, Infinite creature tokens with haste, Infinite magecraft triggers
- The Reaver Cleaver + Aggravated Assault → Infinite colored mana, Infinite combat damage, Infinite combat phases, Infinite mana creatures you control can produce, Infinite Treasure tokens, Infinite untap of creatures you control
- Blasphemous Act + Repercussion → Near-infinite damage to all players
Other commanders
Frequently asked questions
What is Gilgamesh, Master-at-Arms's color identity?
Gilgamesh, Master-at-Arms is red: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Gilgamesh, Master-at-Arms come down, and how often does the deck get stuck?
In the average Gilgamesh, Master-at-Arms deck (the 99 most-included cards per EDHREC, with 35 lands), simulated 4,000 times, the commander comes down on turn 6.2 on average and is on the battlefield before turn 7 in 80 % of games. It misses at least one land drop in the first six turns 36 % of the time and floods 15 %. Deck health: C+ (62/100).
How many lands should a Gilgamesh, Master-at-Arms deck run?
Real Gilgamesh, Master-at-Arms decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Gilgamesh, Master-at-Arms?
The three highest-synergy cards are Genji Glove, Colossus Hammer, Samurai's Katana. This page lists the top 24 with their real inclusion rate in Gilgamesh, Master-at-Arms decks.
What combos does Gilgamesh, Master-at-Arms have?
Gilgamesh, Master-at-Arms has 6 known combos. The most popular one is Underworld Breach + Lion's Eye Diamond + Wheel of Fortune. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Gilgamesh, Master-at-Arms deck cost?
You can start cheap: Colossus Hammer, Samurai's Katana, Godo, Bandit Warlord are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.