Mannichi, the Fevered Dream
Legendary Creature — Spirit · 2R
Color identity: Red
Mannichi, the Fevered Dream is red: its deck can only run cards of that color plus colorless ones.
Rules text:
{1}{R}: Switch each creature's power and toughness until end of turn.
Reference price of the card: €0.38
Average lands in decks for Mannichi, the Fevered Dream: 35
Toughness MattersEquipmentAggroForced CombatChaosDefendersBurnFling
Build your Mannichi, the Fevered Dream deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Mannichi, the Fevered Dream 📥 Analyze my deck🎲 How the average Mannichi, the Fevered Dream deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: D (39/100)
- Consistency37
- Speed35
- Interaction32
- Resilience71
- Closing31
See the cards of the average deck · 99 cards, 35 lands (8 nonbasic, 27 Mountain)
Slagwurm Armor · Break Through the Line · Sol Ring · Accorder's Shield · Ensouled Scimitar · Prophetic Flamespeaker · Subira, Tulzidi Caravanner · Cathar's Shield · Goblin Tunneler · Pathmaker Initiate · Chaos Warp · Earth Servant · Efreet Flamepainter · Belbe's Armor · Crenellated Wall · Wildfire Eternal · Arcane Signet · Ogre Menial · Skeleton Key · Goblin Smuggler · Inversion Behemoth · Mirror Shield · Thrill of Possibility · Blasphemous Act · Dancing Scimitar · Spidersilk Net · Dreadhorde Arcanist · Kite Shield · Abrade · Faithless Looting · Fling · Bloodmark Mentor · Soul's Fire · Temur Battle Rage · Meekstone · Ruby Medallion · Soulbright Flamekin · Baeloth Barrityl, Entertainer · Brass Squire · Erratic Cyclops · Mind Stone · Captain America's Shield · Hazoret's Monument · Unleash Fury · Vandalblast · Torbran, Thane of Red Fell · Big Score · Fire Diamond · Raid Bombardment · Pillardrop Warden · Archetype of Aggression · Swiftfoot Boots · Vanguard's Shield · Blood Mist · Solemn Simulacrum · Aligned Hedron Network · Gratuitous Violence · Mizzium Mortars · No Quarter · Raging Redcap · Two-Headed Cerberus · Dwarven Warriors · Yotian Soldier · Lightning Bolt · Access Tunnel · Rogue's Passage · Myriad Landscape · War Room · Escape Tunnel · Buried Ruin · Spinerock Knoll · Valakut, the Molten Pinnacle
🃏 Recommended cards for Mannichi, the Fevered Dream
The highest-synergy cards in decks for Mannichi, the Fevered Dream, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Slagwurm Armor | 85% | +85% |
| Break Through the Line | 80% | +80% |
| Accorder's Shield | 78% | +77% |
| Ensouled Scimitar | 75% | +75% |
| Prophetic Flamespeaker | 75% | +75% |
| Cathar's Shield | 73% | +73% |
| Subira, Tulzidi Caravanner | 74% | +73% |
| Pathmaker Initiate | 71% | +71% |
| Goblin Tunneler | 71% | +70% |
| Efreet Flamepainter | 67% | +67% |
| Earth Servant | 67% | +66% |
| Belbe's Armor | 65% | +65% |
| Crenellated Wall | 61% | +61% |
| Wildfire Eternal | 61% | +60% |
| Access Tunnel | 61% | +59% |
| Skeleton Key | 58% | +58% |
| Ogre Menial | 58% | +58% |
| Inversion Behemoth | 56% | +56% |
| Goblin Smuggler | 56% | +55% |
| Dancing Scimitar | 55% | +55% |
| Mirror Shield | 56% | +55% |
| Spidersilk Net | 54% | +54% |
| Kite Shield | 52% | +52% |
| Dreadhorde Arcanist | 52% | +50% |
💰 The best cards for your Mannichi, the Fevered Dream deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Slagwurm Armor
- Break Through the Line
- Accorder's Shield
- Ensouled Scimitar
- Prophetic Flamespeaker
- Cathar's Shield
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Meekstone
- Soul Immolation
- Torbran, Thane of Red Fell
- Noetic Scales
- Imperial Recruiter
- Granite Gargoyle
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Baeloth Barrityl, Entertainer
- The Walls of Ba Sing Se
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Mannichi, the Fevered Dream
- Underworld Breach + Wheel of Fortune + Jeska's Will → Infinite draw triggers for all players, Infinite looting for all players, Near-infinite magecraft triggers, Near-infinite storm count
- Blasphemous Act + Repercussion → Near-infinite damage to all players
- Reiterate + Jeska's Will → Infinite magecraft triggers, Infinite red mana, Infinite storm count, Exile your library with the ability to play the exiled cards until end of turn
- Reiterate + Mana Geyser → Infinite magecraft triggers, Infinite red mana, Infinite storm count
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts → Infinite creature tokens with haste, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers
- Godo, Bandit Warlord + Helm of the Host → Infinite combat phases, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers, Put all Equipment cards from your library onto the battlefield
Other commanders
Frequently asked questions
What is Mannichi, the Fevered Dream's color identity?
Mannichi, the Fevered Dream is red: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Mannichi, the Fevered Dream come down, and how often does the deck get stuck?
In the average Mannichi, the Fevered Dream deck (the 99 cards most played with it, with 35 lands), simulated 4,000 times, the commander comes down on turn 3.0 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 36 % of the time and floods 19 %. Deck health: D (39/100).
How many lands should a Mannichi, the Fevered Dream deck run?
Real Mannichi, the Fevered Dream decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Mannichi, the Fevered Dream?
The three highest-synergy cards are Slagwurm Armor, Break Through the Line, Accorder's Shield. This page lists the top 24 with their real inclusion rate in Mannichi, the Fevered Dream decks.
What combos does Mannichi, the Fevered Dream have?
Mannichi, the Fevered Dream has 6 known combos. The most popular one is Underworld Breach + Wheel of Fortune + Jeska's Will. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Mannichi, the Fevered Dream deck cost?
You can start cheap: Slagwurm Armor, Break Through the Line, Accorder's Shield are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.