Osgood, Operation Double
Legendary Creature — Human Alien Shapeshifter · 2UU
Color identity: Blue
Osgood, Operation Double is blue: its deck can only run cards of that color plus colorless ones.
Rules text:
When you cast this spell, create a token that's a copy of it, except it isn't legendary.
{T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact.
Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Reference price of the card: €0.24
Average lands in decks for Osgood, Operation Double: 35
ArtifactsCluesClonesForetellTokensTopdeckBounceCard Draw
Build your Osgood, Operation Double deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Osgood, Operation Double 📥 Analyze my deck🎲 How the average Osgood, Operation Double deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C (53/100)
- Consistency52
- Speed42
- Interaction52
- Resilience86
- Closing45
See the cards of the average deck · 99 cards, 35 lands (14 nonbasic, 21 Island)
Sol Ring · Academy Manufactor · Five Hundred Year Diary · The Reality Chip · Tangletrove Kelp · Ravenform · Arcane Signet · Forensic Gadgeteer · Cyberdrive Awakener · Rise and Shine · Future Sight · Saw It Coming · Quasiduplicate · Thought Vessel · Mm'menon, the Right Hand · Behold the Multiverse · Mind Stone · Fblthp, Lost on the Range · Inspiring Statuary · Emry, Lurker of the Loch · Tamiyo's Journal · Mechanized Production · Mystic Forge · Quantum Misalignment · Crystal Skull, Isu Spyglass · Depart the Realm · Thought Monitor · Fateful Discovery · Urza, Lord High Artificer · Kappa Cannoneer · Mystic Reflection · Sapphire Medallion · Shimmer Dragon · Visage Bandit · Phyrexian Metamorph · Surge of Brilliance · Cackling Counterpart · Spectral Deluge · Counterspell · Chimil, the Inner Sun · Deep Analysis · James, Wandering Dad // Follow Him · Magus of the Future · Fortune Teller's Talent · Glasspool Mimic // Glasspool Shore · An Offer You Can't Refuse · River Song's Diary · Etherium Sculptor · Inspiring Refrain · Sol Talisman · Worldwalker Helm · Junk Winder · Machine God's Effigy · Pongify · Rapid Hybridization · Sage of the Beyond · Chaos Wand · Moonlit Meditation · Fellwar Stone · Synth Infiltrator · Secrets of the Key · Grand Architect · Ironheart, Clever Champion · Wondrous Crucible · Archway of Innovation · Reliquary Tower · Seat of the Synod · Mystic Sanctuary · Academy Ruins · Buried Ruin · Uthros, Titanic Godcore · Inventors' Fair · Myriad Landscape · Urza's Saga · Otawara, Soaring City · Darksteel Citadel · War Room · Hidden Cataract
🃏 Recommended cards for Osgood, Operation Double
The highest-synergy cards in decks for Osgood, Operation Double, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Five Hundred Year Diary | 77% | +77% |
| Academy Manufactor | 77% | +75% |
| Tangletrove Kelp | 73% | +72% |
| The Reality Chip | 75% | +64% |
| Ravenform | 70% | +63% |
| Rise and Shine | 63% | +60% |
| Cyberdrive Awakener | 65% | +60% |
| Future Sight | 61% | +59% |
| Forensic Gadgeteer | 69% | +59% |
| Saw It Coming | 60% | +58% |
| Archway of Innovation | 67% | +56% |
| Quasiduplicate | 58% | +55% |
| Fblthp, Lost on the Range | 54% | +53% |
| Behold the Multiverse | 55% | +53% |
| Mm'menon, the Right Hand | 56% | +52% |
| Inspiring Statuary | 53% | +52% |
| Tamiyo's Journal | 52% | +51% |
| Depart the Realm | 47% | +46% |
| Quantum Misalignment | 50% | +46% |
| Crystal Skull, Isu Spyglass | 49% | +44% |
| Visage Bandit | 45% | +44% |
| Mechanized Production | 50% | +43% |
| Shimmer Dragon | 45% | +43% |
| Mystic Reflection | 45% | +43% |
💰 The best cards for your Osgood, Operation Double deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Five Hundred Year Diary
- Tangletrove Kelp
- Ravenform
- Rise and Shine
- Future Sight
- Forensic Gadgeteer
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Academy Manufactor
- The Reality Chip
- Cyberdrive Awakener
- Quantum Misalignment
- Crystal Skull, Isu Spyglass
- Fateful Discovery
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Urza, Lord High Artificer
- Uthros, Titanic Godcore
- Inventors' Fair
- U.S.S. Enterprise-D, Galaxy-Class
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Osgood, Operation Double
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Dramatic Reversal + Isochron Scepter → Infinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
- Sensei's Divining Top + Foundry Inspector + Mystic Forge → Infinite card draw, Near-infinite storm count, Infinite draw triggers
- Sensei's Divining Top + Mystic Forge + Etherium Sculptor → Infinite card draw, Near-infinite storm count, Infinite draw triggers
- Sensei's Divining Top + Mystic Forge + Cloud Key → Infinite card draw, Near-infinite storm count, Infinite draw triggers
- Sensei's Divining Top + Etherium Sculptor + The Reality Chip → Infinite card draw, Infinite draw triggers, Near-infinite storm count
Other commanders
Frequently asked questions
What is Osgood, Operation Double's color identity?
Osgood, Operation Double is blue: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Osgood, Operation Double come down, and how often does the deck get stuck?
In the average Osgood, Operation Double deck (the 99 cards most played with it, with 35 lands), simulated 4,000 times, the commander comes down on turn 3.7 on average and is on the battlefield before turn 7 in 99 % of games. It misses at least one land drop in the first six turns 11 % of the time and floods 23 %. Deck health: C (53/100).
How many lands should a Osgood, Operation Double deck run?
Real Osgood, Operation Double decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Osgood, Operation Double?
The three highest-synergy cards are Five Hundred Year Diary, Academy Manufactor, Tangletrove Kelp. This page lists the top 24 with their real inclusion rate in Osgood, Operation Double decks.
What combos does Osgood, Operation Double have?
Osgood, Operation Double has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Osgood, Operation Double deck cost?
You can start cheap: Five Hundred Year Diary, Tangletrove Kelp, Ravenform are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.