Raphael, Tag Team Tough
Legendary Creature — Mutant Ninja Turtle · 4RR
Color identity: Red
Raphael, Tag Team Tough is red: its deck can only run cards of that color plus colorless ones.
Rules text:
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
Reference price of the card: €2.44
Average lands in decks for Raphael, Tag Team Tough: 38
Extra CombatsAggroBurnLegendsEquipmentHistoricTreasureUnblockable
Build your Raphael, Tag Team Tough deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Raphael, Tag Team Tough 📥 Analyze my deck🎲 How the average Raphael, Tag Team Tough deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B+ (76/100)
- Consistency74
- Speed77
- Interaction41
- Resilience76
- Closing89
See the cards of the average deck · 99 cards, 38 lands (3 nonbasic, 35 Mountain)
Raphael, the Nightwatcher · Sol Ring · Raphael, Tough Turtle · Raphael, Most Attitude · Anger · Cool but Rude · Professional Face-Breaker · Raphael, Ninja Destroyer · Wingnut, Bat on the Belfry · Arcane Signet · The Fire Crystal · Bot Bashing Time · Manhole Missile · Blasphemous Act · Chaos Warp · Port Razer · Ruby Medallion · Swiftfoot Boots · Casey Jones, Back Alley Brute · Slash, Reptile Rampager · Big Score · Combat Celebrant · Lightning Bolt · Zog, Triceraton Castaway · Etali, Primal Storm · Kediss, Emberclaw Familiar · Raphael, the Muscle · Vandalblast · Faithless Looting · Hazoret's Monument · Neheb, the Eternal · Raphael's Technique · Scourge of the Throne · Casey & Raph, Hotheads · Casey Jones, Asphalt Hooligan · Jennika's Technique · Moraug, Fury of Akoum · Seething Song · Fast Forward · Mutant Town Musicians · Abrade · Full Throttle · Jeska's Will · Lightning Greaves · Ornithopter of Paradise · Thrill of Possibility · Untimely Malfunction · Urabrask the Hidden · Hard-Won Jitte · Shellshock · Aggravated Assault · Casey Jones, Vigilante · Gamble · Lizard Blades · Mana Geyser · Relentless Assault · Sunset Strikemaster · Torbran, Thane of Red Fell · General Traag, Heart of Stone · Null Group Biological Assets · Red Hulk · Rogue's Passage · Turtle Lair · Fire Nation Palace
🃏 Recommended cards for Raphael, Tag Team Tough
The highest-synergy cards in decks for Raphael, Tag Team Tough, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Raphael, the Nightwatcher | 75% | +74% |
| Raphael, Tough Turtle | 61% | +59% |
| Raphael, Most Attitude | 59% | +59% |
| Wingnut, Bat on the Belfry | 50% | +50% |
| Raphael, Ninja Destroyer | 50% | +49% |
| Cool but Rude | 50% | +46% |
| Bot Bashing Time | 45% | +45% |
| Manhole Missile | 45% | +45% |
| Casey Jones, Back Alley Brute | 43% | +43% |
| Zog, Triceraton Castaway | 41% | +41% |
| Port Razer | 44% | +40% |
| Slash, Reptile Rampager | 42% | +39% |
| Anger | 50% | +38% |
| Raphael, the Muscle | 38% | +37% |
| Raphael's Technique | 34% | +33% |
| Combat Celebrant | 41% | +33% |
| Casey & Raph, Hotheads | 32% | +32% |
| Casey Jones, Asphalt Hooligan | 32% | +32% |
| Jennika's Technique | 32% | +32% |
| Kediss, Emberclaw Familiar | 38% | +30% |
| Fast Forward | 30% | +29% |
| Scourge of the Throne | 34% | +29% |
| Mutant Town Musicians | 29% | +28% |
| Moraug, Fury of Akoum | 31% | +27% |
💰 The best cards for your Raphael, Tag Team Tough deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Raphael, the Nightwatcher
- Raphael, Tough Turtle
- Raphael, Most Attitude
- Wingnut, Bat on the Belfry
- Raphael, Ninja Destroyer
- Bot Bashing Time
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Cool but Rude
- Kediss, Emberclaw Familiar
- Professional Face-Breaker
- The Fire Crystal
- Full Throttle
- Savage Beating
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Bloodthirster
- Aggravated Assault
- Karlach, Fury of Avernus
- Kratos, God of War
- The Reaver Cleaver
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Raphael, Tag Team Tough
- Underworld Breach + Wheel of Fortune + Jeska's Will → Infinite draw triggers for all players, Infinite looting for all players, Near-infinite magecraft triggers, Near-infinite storm count
- Underworld Breach + Lion's Eye Diamond + Wheel of Fortune → Infinite draw triggers, Infinite looting, Infinite looting for opponents, Near-infinite storm count
- The Reaver Cleaver + Aggravated Assault → Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite colored mana, Infinite combat damage, Infinite combat phases, Infinite mana creatures you control can produce, Infinite Treasure tokens, Infinite untap of creatures you control
- Reiterate + Jeska's Will → Infinite magecraft triggers, Infinite red mana, Infinite storm count, Exile your library with the ability to play the exiled cards until end of turn
- Sword of Feast and Famine + Aggravated Assault → Infinite combat phases
- Ancient Copper Dragon + Aggravated Assault → Near-infinite colored mana, Near-infinite combat damage, Near-infinite Treasure tokens, Near-infinite combat phases, Near-infinite untap of creatures you control, Near-infinite mana creatures you control can produce
Other commanders
Frequently asked questions
What is Raphael, Tag Team Tough's color identity?
Raphael, Tag Team Tough is red: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Raphael, Tag Team Tough come down, and how often does the deck get stuck?
In the average Raphael, Tag Team Tough deck (the 99 cards most played with it, with 38 lands), simulated 4,000 times, the commander comes down on turn 5.4 on average and is on the battlefield before turn 7 in 91 % of games. It misses at least one land drop in the first six turns 22 % of the time and floods 16 %. Deck health: B+ (76/100).
How many lands should a Raphael, Tag Team Tough deck run?
Real Raphael, Tag Team Tough decks run 38 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Raphael, Tag Team Tough?
The three highest-synergy cards are Raphael, the Nightwatcher, Raphael, Tough Turtle, Raphael, Most Attitude. This page lists the top 24 with their real inclusion rate in Raphael, Tag Team Tough decks.
What combos does Raphael, Tag Team Tough have?
Raphael, Tag Team Tough has 6 known combos. The most popular one is Underworld Breach + Wheel of Fortune + Jeska's Will. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Raphael, Tag Team Tough deck cost?
You can start cheap: Raphael, the Nightwatcher, Raphael, Tough Turtle, Raphael, Most Attitude are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.