EDH Optimizer

Reno and Rude

Card: Reno and Rude

Legendary Creature — Human Assassin · 1B

Color identity: Black

Reno and Rude is black: its deck can only run cards of that color plus colorless ones.

Rules text:
Menace
Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.

Reference price of the card: €0.09

Average lands in decks for Reno and Rude: 35

TheftTokensAristocratsArtifactsVoltronAggroDiscardEquipment

Build your Reno and Rude deck step by step, with in-depth analysis and AI optimization of your list.

🛠️ Build a deck for Reno and Rude 📥 Analyze my deck

🎲 How the average Reno and Rude deck starts over 4,000 games

The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.

2.1average turn the commander comes down
100 %of games have it on the battlefield before turn 7
24 %of games miss at least one land drop in the first six turns (mana screw)
22 %of games flood (three or more turns with nothing to cast)
100 %of games close out the table before turn 12
8median closing turn

Deck health of the average list: C (50/100)

See the cards of the average deck · 99 cards, 35 lands (9 nonbasic, 26 Swamp)

Sol Ring · Arcane Signet · Reassembling Skeleton · Feed the Swarm · Crypt Ghast · Dark Ritual · Pitiless Plunderer · Deadly Dispute · Sign in Blood · Gonti, Night Minister · Jet Medallion · Blood Artist · Bloodghast · Greedy Freebooter · The Darkness Crystal · Thieves' Tools · Lightning Greaves · Solemn Simulacrum · Nine-Lives Familiar · Black Market Connections · Rev, Tithe Extractor · Withering Torment · Defile · Night's Whisper · Ophiomancer · Phyrexian Arena · Gutterbones · Thieving Varmint · Bastion of Remembrance · Pawn of Ulamog · Reanimate · Swiftfoot Boots · Trailblazer's Boots · Zulaport Cutthroat · Gray Merchant of Asphodel · Mind Stone · Dauthi Voidwalker · Skullclamp · Victimize · Overkill · Tinybones, the Pickpocket · Ayara, First of Locthwain · Grim Hireling · Nether Traitor · Jadar, Ghoulcaller of Nephalia · Toxic Deluge · Brotherhood Regalia · Deadly Rollick · Marionette Apprentice · Syr Konrad, the Grim · Morbid Opportunist · Bitterblossom · Braids, Arisen Nightmare · Read the Bones · Soul Shatter · Darkness · Flare of Malice · Gix, Yawgmoth Praetor · Gonti, Lord of Luxury · K'rrik, Son of Yawgmoth · Charcoal Diamond · Cunning Rhetoric · Malakir Rebirth // Malakir Mire · Village Rites · Cabal Coffers · Rogue's Passage · Cabal Stronghold · Urborg, Tomb of Yawgmoth · Bojuka Bog · Access Tunnel · Midgar, City of Mako // Reactor Raid · Nykthos, Shrine to Nyx · Shizo, Death's Storehouse

🃏 Recommended cards for Reno and Rude

The highest-synergy cards in decks for Reno and Rude, with their inclusion rate.

CardInclusionSynergy
Gonti, Night Minister 51% +48%
Thieves' Tools 44% +42%
Reassembling Skeleton 57% +39%
Greedy Freebooter 45% +39%
Rev, Tithe Extractor 40% +38%
Gutterbones 36% +35%
Pitiless Plunderer 53% +33%
Thieving Varmint 36% +33%
Nine-Lives Familiar 41% +33%
Trailblazer's Boots 35% +33%
Bloodghast 45% +33%
Rogue's Passage 51% +32%
Access Tunnel 33% +30%
Tinybones, the Pickpocket 32% +27%
Grim Hireling 31% +27%
Brotherhood Regalia 29% +26%
Overkill 32% +26%
Deadly Dispute 52% +26%
Pawn of Ulamog 35% +25%
The Darkness Crystal 45% +25%
Nether Traitor 31% +22%
Dream-Thief's Bandana 23% +22%
Mari, the Killing Quill 23% +22%
Gonti, Lord of Luxury 25% +22%

💰 The best cards for your Reno and Rude deck, by budget

Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.

Tier 1 · Budget up to €2/card

The most value for almost nothing. Coming from a precon? Start here.

  • Gonti, Night Minister€0.36 · 51% inclusion
  • Thieves' Tools€0.08 · 44% inclusion
  • Reassembling Skeleton€0.11 · 57% inclusion
  • Greedy Freebooter€0.28 · 45% inclusion
  • Gutterbones€0.46 · 36% inclusion
  • Nine-Lives Familiar€1.36 · 41% inclusion
🛠️ Optimize my deck · up to €2/card

Tier 2 · Balanced up to €10/card

The real step up: pieces that are no longer cheap but still sensible.

  • Pitiless Plunderer€2.93 · 53% inclusion
  • Thieving Varmint€3.49 · 36% inclusion
  • Tinybones, the Pickpocket€4.21 · 32% inclusion
  • Brotherhood Regalia€8.85 · 29% inclusion
  • The Darkness Crystal€2.96 · 45% inclusion
  • Mari, the Killing Quill€3.70 · 23% inclusion
🛠️ Optimize my deck · up to €10/card

Tier 3 · No cap no cap

The cards your price cap was hiding from you.

  • Rev, Tithe Extractor€22.57 · 40% inclusion
  • Grim Hireling€12.10 · 31% inclusion
  • Black Market Connections€11.09 · 40% inclusion
  • Bitterblossom€20.05 · 27% inclusion
  • Sword of Feast and Famine€23.71 · 15% inclusion
  • Shizo, Death's Storehouse€19.46 · 20% inclusion
🛠️ Optimize my deck · no cap

Reference prices (cheapest English printing). They change daily.

♾️ Known combos with Reno and Rude

Other commanders

Frequently asked questions

What is Reno and Rude's color identity?

Reno and Rude is black: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.

What turn does Reno and Rude come down, and how often does the deck get stuck?

In the average Reno and Rude deck (the 99 most-included cards per EDHREC, with 35 lands), simulated 4,000 times, the commander comes down on turn 2.1 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 24 % of the time and floods 22 %. Deck health: C (50/100).

How many lands should a Reno and Rude deck run?

Real Reno and Rude decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.

What are the best cards for Reno and Rude?

The three highest-synergy cards are Gonti, Night Minister, Thieves' Tools, Reassembling Skeleton. This page lists the top 24 with their real inclusion rate in Reno and Rude decks.

What combos does Reno and Rude have?

Reno and Rude has 6 known combos. The most popular one is Sanguine Bond + Exquisite Blood. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.

How much does a Reno and Rude deck cost?

You can start cheap: Gonti, Night Minister, Thieves' Tools, Reassembling Skeleton are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.

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