Reno and Rude
Legendary Creature — Human Assassin · 1B
Color identity: Black
Reno and Rude is black: its deck can only run cards of that color plus colorless ones.
Rules text:
Menace
Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
Reference price of the card: €0.09
Average lands in decks for Reno and Rude: 35
TheftTokensAristocratsArtifactsVoltronAggroDiscardEquipment
Build your Reno and Rude deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Reno and Rude 📥 Analyze my deck🎲 How the average Reno and Rude deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C (50/100)
- Consistency36
- Speed55
- Interaction35
- Resilience75
- Closing50
See the cards of the average deck · 99 cards, 35 lands (9 nonbasic, 26 Swamp)
Sol Ring · Arcane Signet · Reassembling Skeleton · Feed the Swarm · Crypt Ghast · Dark Ritual · Pitiless Plunderer · Deadly Dispute · Sign in Blood · Gonti, Night Minister · Jet Medallion · Blood Artist · Bloodghast · Greedy Freebooter · The Darkness Crystal · Thieves' Tools · Lightning Greaves · Solemn Simulacrum · Nine-Lives Familiar · Black Market Connections · Rev, Tithe Extractor · Withering Torment · Defile · Night's Whisper · Ophiomancer · Phyrexian Arena · Gutterbones · Thieving Varmint · Bastion of Remembrance · Pawn of Ulamog · Reanimate · Swiftfoot Boots · Trailblazer's Boots · Zulaport Cutthroat · Gray Merchant of Asphodel · Mind Stone · Dauthi Voidwalker · Skullclamp · Victimize · Overkill · Tinybones, the Pickpocket · Ayara, First of Locthwain · Grim Hireling · Nether Traitor · Jadar, Ghoulcaller of Nephalia · Toxic Deluge · Brotherhood Regalia · Deadly Rollick · Marionette Apprentice · Syr Konrad, the Grim · Morbid Opportunist · Bitterblossom · Braids, Arisen Nightmare · Read the Bones · Soul Shatter · Darkness · Flare of Malice · Gix, Yawgmoth Praetor · Gonti, Lord of Luxury · K'rrik, Son of Yawgmoth · Charcoal Diamond · Cunning Rhetoric · Malakir Rebirth // Malakir Mire · Village Rites · Cabal Coffers · Rogue's Passage · Cabal Stronghold · Urborg, Tomb of Yawgmoth · Bojuka Bog · Access Tunnel · Midgar, City of Mako // Reactor Raid · Nykthos, Shrine to Nyx · Shizo, Death's Storehouse
🃏 Recommended cards for Reno and Rude
The highest-synergy cards in decks for Reno and Rude, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Gonti, Night Minister | 51% | +48% |
| Thieves' Tools | 44% | +42% |
| Reassembling Skeleton | 57% | +39% |
| Greedy Freebooter | 45% | +39% |
| Rev, Tithe Extractor | 40% | +38% |
| Gutterbones | 36% | +35% |
| Pitiless Plunderer | 53% | +33% |
| Thieving Varmint | 36% | +33% |
| Nine-Lives Familiar | 41% | +33% |
| Trailblazer's Boots | 35% | +33% |
| Bloodghast | 45% | +33% |
| Rogue's Passage | 51% | +32% |
| Access Tunnel | 33% | +30% |
| Tinybones, the Pickpocket | 32% | +27% |
| Grim Hireling | 31% | +27% |
| Brotherhood Regalia | 29% | +26% |
| Overkill | 32% | +26% |
| Deadly Dispute | 52% | +26% |
| Pawn of Ulamog | 35% | +25% |
| The Darkness Crystal | 45% | +25% |
| Nether Traitor | 31% | +22% |
| Dream-Thief's Bandana | 23% | +22% |
| Mari, the Killing Quill | 23% | +22% |
| Gonti, Lord of Luxury | 25% | +22% |
💰 The best cards for your Reno and Rude deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Gonti, Night Minister
- Thieves' Tools
- Reassembling Skeleton
- Greedy Freebooter
- Gutterbones
- Nine-Lives Familiar
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Pitiless Plunderer
- Thieving Varmint
- Tinybones, the Pickpocket
- Brotherhood Regalia
- The Darkness Crystal
- Mari, the Killing Quill
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Rev, Tithe Extractor
- Grim Hireling
- Black Market Connections
- Bitterblossom
- Sword of Feast and Famine
- Shizo, Death's Storehouse
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Reno and Rude
- Sanguine Bond + Exquisite Blood → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
- Gravecrawler + Phyrexian Altar → Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers, Infinite storm count
- Exquisite Blood + Enduring Tenacity → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
- Pitiless Plunderer + Ashnod's Altar + Reassembling Skeleton → Infinite colorless mana, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers
- Marauding Blight-Priest + Exquisite Blood → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
- Sensei's Divining Top + Aetherflux Reservoir + Bolas's Citadel → Infinite card draw, Infinite draw triggers, Near-infinite damage, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite storm count
Other commanders
Frequently asked questions
What is Reno and Rude's color identity?
Reno and Rude is black: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Reno and Rude come down, and how often does the deck get stuck?
In the average Reno and Rude deck (the 99 most-included cards per EDHREC, with 35 lands), simulated 4,000 times, the commander comes down on turn 2.1 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 24 % of the time and floods 22 %. Deck health: C (50/100).
How many lands should a Reno and Rude deck run?
Real Reno and Rude decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Reno and Rude?
The three highest-synergy cards are Gonti, Night Minister, Thieves' Tools, Reassembling Skeleton. This page lists the top 24 with their real inclusion rate in Reno and Rude decks.
What combos does Reno and Rude have?
Reno and Rude has 6 known combos. The most popular one is Sanguine Bond + Exquisite Blood. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Reno and Rude deck cost?
You can start cheap: Gonti, Night Minister, Thieves' Tools, Reassembling Skeleton are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.