The Beamtown Bullies
Legendary Creature — Ogre Devil Warrior · 1BRG
Color identity: Black · Green · Red · Jund
The Beamtown Bullies is Jund (black, green and red): its deck can only run cards of those colors plus colorless ones.
Rules text:
Vigilance, haste
{T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Reference price of the card: €0.36
Comes in the precon Riveteers Rampage
Average lands in decks for The Beamtown Bullies: 35
ReanimatorForced CombatDonateSelf-MillGraveyardGroup SlugGroup HugStompy
Build your The Beamtown Bullies deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for The Beamtown Bullies 📥 Analyze my deck🎲 How the average The Beamtown Bullies deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B (66/100)
- Consistency69
- Speed61
- Interaction35
- Resilience70
- Closing92
See the cards of the average deck · 99 cards, 35 lands (25 nonbasic, 4 Swamp, 3 Mountain, 3 Forest)
Faithless Looting · Sol Ring · Buried Alive · Leveler · Arcane Signet · Eater of Days · Inverter of Truth · Thrill of Possibility · Unmarked Grave · Cathartic Reunion · Ignoble Hierarch · Oriq Loremage · Vile Entomber · Entomb · Bronze Bombshell · Ebonblade Reaper · Farseek · Jarad's Orders · Boldwyr Heavyweights · Soulgorger Orgg · Worldgorger Dragon · Royal Assassin · Seedborn Muse · Pathrazer of Ulamog · Terminate · Hellcarver Demon · Skull Prophet · Assassin's Trophy · Fauna Shaman · Patriar's Seal · Blasphemous Act · Dragon Mage · Sting, the Glinting Dagger · Beast Within · Cultivate · Grisly Salvage · Despotic Scepter · Swiftfoot Boots · Master of Cruelties · Demand Answers · Rampant Growth · Big Score · Hunted Wumpus · Phyrexian Negator · Tempting Wurm · Birds of Paradise · Breaker of Armies · Lightning Greaves · Magewright's Stone · Plague Reaver · Marvin, Murderous Mimic · Nature's Lore · Seeker of Skybreak · Avaricious Dragon · Avatar of Woe · Sakura-Tribe Elder · Chaos Warp · Tormenting Voice · Bane of Bala Ged · Final Parting · Old Stickfingers · Saryth, the Viper's Fang · Bitter Triumph · Reanimate · Command Tower · Exotic Orchard · Savage Lands · Stomping Ground · Overgrown Tomb · Ziatora's Proving Ground · Blood Crypt · Cinder Glade · Smoldering Marsh · Undergrowth Stadium · Bloodstained Mire · Woodland Cemetery · Dragonskull Summit · Spire Garden · Wooded Foothills · Bojuka Bog · Verdant Catacombs · Luxury Suite · Rootbound Crag · Llanowar Wastes · Underground Mortuary · Commercial District · Raucous Theater · Geier Reach Sanitarium · Rockfall Vale
🃏 Recommended cards for The Beamtown Bullies
The highest-synergy cards in decks for The Beamtown Bullies, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Leveler | 82% | +80% |
| Eater of Days | 79% | +77% |
| Inverter of Truth | 78% | +76% |
| Buried Alive | 84% | +73% |
| Faithless Looting | 87% | +70% |
| Unmarked Grave | 71% | +67% |
| Thrill of Possibility | 71% | +63% |
| Oriq Loremage | 64% | +61% |
| Cathartic Reunion | 66% | +61% |
| Vile Entomber | 64% | +60% |
| Bronze Bombshell | 60% | +59% |
| Ebonblade Reaper | 59% | +58% |
| Jarad's Orders | 59% | +57% |
| Soulgorger Orgg | 57% | +56% |
| Boldwyr Heavyweights | 57% | +55% |
| Worldgorger Dragon | 56% | +54% |
| Royal Assassin | 55% | +53% |
| Entomb | 61% | +51% |
| Pathrazer of Ulamog | 52% | +51% |
| Hellcarver Demon | 50% | +48% |
| Seedborn Muse | 53% | +48% |
| Patriar's Seal | 48% | +46% |
| Dragon Mage | 47% | +45% |
| Sting, the Glinting Dagger | 47% | +45% |
💰 The best cards for your The Beamtown Bullies deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Leveler
- Eater of Days
- Inverter of Truth
- Buried Alive
- Faithless Looting
- Thrill of Possibility
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Unmarked Grave
- Bronze Bombshell
- Ebonblade Reaper
- Entomb
- Hellcarver Demon
- Seedborn Muse
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Thousand-Year Elixir
- Legolas's Quick Reflexes
- Formidable Speaker
- Survival of the Fittest
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with The Beamtown Bullies
- Underworld Breach + Wheel of Fortune + Jeska's Will → Infinite draw triggers for all players, Infinite looting for all players, Near-infinite magecraft triggers, Near-infinite storm count
- Underworld Breach + Lion's Eye Diamond + Wheel of Fortune → Infinite draw triggers, Infinite looting, Infinite looting for opponents, Near-infinite storm count
- Dualcaster Mage + Twinflame → Infinite creature LTB, Infinite creature ETB, Infinite creature tokens with haste, Infinite magecraft triggers
- Bloodchief Ascension + Mindcrank → Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite lifeloss
- The Gitrog Monster + Dakmor Salvage → Infinite self-mill, Near-infinite self-discard triggers
- Orcish Bowmasters + Peer into the Abyss → Infinite +1/+1 counters on a creature, Near-infinite card draw for target opponent, Near-infinite damage, Near-infinite draw triggers for target opponent, Target opponent loses the game
Other commanders
Frequently asked questions
What is The Beamtown Bullies's color identity?
The Beamtown Bullies is Jund (black, green and red): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does The Beamtown Bullies come down, and how often does the deck get stuck?
In the average The Beamtown Bullies deck (the 99 most-included cards per EDHREC, with 35 lands), simulated 4,000 times, the commander comes down on turn 4.1 on average and is on the battlefield before turn 7 in 97 % of games. It misses at least one land drop in the first six turns 35 % of the time and floods 11 %. Deck health: B (66/100).
How many lands should a The Beamtown Bullies deck run?
Real The Beamtown Bullies decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for The Beamtown Bullies?
The three highest-synergy cards are Leveler, Eater of Days, Inverter of Truth. This page lists the top 24 with their real inclusion rate in The Beamtown Bullies decks.
What combos does The Beamtown Bullies have?
The Beamtown Bullies has 6 known combos. The most popular one is Underworld Breach + Wheel of Fortune + Jeska's Will. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a The Beamtown Bullies deck cost?
You can start cheap: Leveler, Eater of Days, Inverter of Truth are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.