Winter, Team Player
Legendary Creature — Human Warrior · 4R
Color identity: Red
Winter, Team Player is red: its deck can only run cards of that color plus colorless ones.
Rules text:
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Whenever you cast a noncreature spell, creatures you control get +1/+0 until end of turn.
Reference price of the card: €0.02
Average lands in decks for Winter, Team Player: 36
Build your Winter, Team Player deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Winter, Team Player 📥 Analyze my deck🎲 How the average Winter, Team Player deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C+ (59/100)
- Consistency45
- Speed63
- Interaction14
- Resilience59
- Closing99
See the cards of the average deck · 99 cards, 36 lands (6 nonbasic, 30 Mountain)
Dragon Fodder · Forbidden Friendship · Krenko's Command · Sol Ring · Battle Hymn · Hordeling Outburst · Crash Through · Empty the Warrens · Faithless Looting · Ral's Reinforcements · Young Pyromancer · Big Score · Goblin Surprise · Goblin War Party · You See a Pair of Goblins · Arcane Signet · Chaos Warp · Lightning Bolt · Rally at the Hornburg · Song of Totentanz · Storm-Kiln Artist · Ruby Medallion · Seething Song · Mana Geyser · The Fire Crystal · Vandalblast · Anger · Bothersome Noisemaker · Glimpse the Impossible · Runaway Steam-Kin · Strike It Rich · Blasphemous Act · Expedite · Prismari Pianist · Tablet of Discovery · Warlord's Fury · Ashling, Flame Dancer · Crimson Wisps · Great Train Heist · Mind Stone · Thrill of Possibility · Guttersnipe · Pyretic Ritual · Unexpected Windfall · Archetype of Aggression · Artifist Acumen · Electro, Assaulting Battery · Grab the Prize · Pinnacle Monk // Mystic Peak · Banners Raised · Fling · Impact Tremors · Lightning Greaves · Skullclamp · Wrenn's Resolve · Alicia Masters, Skilled Sculptor · Bulk Up · Elemental Mastery · Idol of Oblivion · Molten Birth · Opera Love Song · Professional Face-Breaker · Siege-Gang Lieutenant · Dwarven Mine · Lindblum, Industrial Regency // Mage Siege · War Room · Rogue's Passage · Myriad Landscape · Castle Embereth
🃏 Recommended cards for Winter, Team Player
The highest-synergy cards in decks for Winter, Team Player, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Forbidden Friendship | 73% | +72% |
| Dragon Fodder | 78% | +65% |
| Crash Through | 65% | +59% |
| Ral's Reinforcements | 60% | +59% |
| Hordeling Outburst | 68% | +57% |
| Krenko's Command | 70% | +57% |
| Goblin War Party | 57% | +54% |
| You See a Pair of Goblins | 57% | +54% |
| Battle Hymn | 68% | +54% |
| Empty the Warrens | 63% | +53% |
| Goblin Surprise | 57% | +53% |
| Young Pyromancer | 60% | +53% |
| Rally at the Hornburg | 53% | +52% |
| Song of Totentanz | 53% | +51% |
| Bothersome Noisemaker | 43% | +41% |
| Prismari Pianist | 40% | +39% |
| Glimpse the Impossible | 43% | +38% |
| Warlord's Fury | 40% | +37% |
| Storm-Kiln Artist | 53% | +36% |
| Strike It Rich | 43% | +35% |
| Artifist Acumen | 33% | +32% |
| Tablet of Discovery | 40% | +32% |
| Ashling, Flame Dancer | 38% | +31% |
| Crimson Wisps | 38% | +31% |
💰 The best cards for your Winter, Team Player deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Forbidden Friendship
- Dragon Fodder
- Crash Through
- Ral's Reinforcements
- Hordeling Outburst
- Krenko's Command
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Battle Hymn
- Song of Totentanz
- Ashling, Flame Dancer
- Great Train Heist
- The Fire Crystal
- Cori-Steel Cutter
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Longshot, Rebel Bowman
- Vivi's Persistence
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Winter, Team Player
- Storm-Kiln Artist + Haze of Rage → Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite colored mana, Infinitely powerful creatures you control until end of turn, Infinite magecraft triggers, Infinite storm count, Infinite Treasure tokens
- Firebending Student + Aggravated Assault + Electro, Assaulting Battery → Infinite combat phases, Infinite red mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite damage to one opponent
- Pyromancer's Goggles + Flare of Duplication → Infinite magecraft triggers
- Sozin's Comet + Aggravated Assault + Ashling, Flame Dancer → Infinite combat phases, Infinite red mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce
- Reiterate + Battle Hymn → Infinite magecraft triggers, Infinite red mana, Infinite storm count
- Firebending Student + Aggravated Assault + Ashling, Flame Dancer → Infinite combat phases, Infinite red mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce
Other commanders
Frequently asked questions
What is Winter, Team Player's color identity?
Winter, Team Player is red: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Winter, Team Player come down, and how often does the deck get stuck?
In the average Winter, Team Player deck (the 99 most-included cards per EDHREC, with 36 lands), simulated 4,000 times, the commander comes down on turn 3.8 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 22 % of the time and floods 20 %. Deck health: C+ (59/100).
How many lands should a Winter, Team Player deck run?
Real Winter, Team Player decks run 36 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Winter, Team Player?
The three highest-synergy cards are Forbidden Friendship, Dragon Fodder, Crash Through. This page lists the top 24 with their real inclusion rate in Winter, Team Player decks.
What combos does Winter, Team Player have?
Winter, Team Player has 6 known combos. The most popular one is Storm-Kiln Artist + Haze of Rage. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Winter, Team Player deck cost?
You can start cheap: Forbidden Friendship, Dragon Fodder, Crash Through are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.