Goblins Commander decks
Goblins is a kindred archetype: the deck is built around one creature type and the cards that pay you for having many of them. It is mostly played in red and Rakdos. Its most characteristic cards are Krenko, Mob Boss, Goblin Matron, Siege-Gang Commander: not the most-played cards in the format, but the ones that appear in these decks far above what is normal for the same colors.
Cards that define the archetype
Ranked by how much MORE they are played inside the archetype than in the rest of Commander. Generic staples (Sol Ring, Arcane Signet…) fall out for exactly that reason: they are played everywhere equally.
| Card | Commanders | Avg. inclusion | Excess |
|---|---|---|---|
| Krenko, Mob Boss | 28 | 63% | +71 pts |
| Goblin Matron | 26 | 56% | +66 pts |
| Siege-Gang Commander | 25 | 54% | +64 pts |
| Skirk Prospector | 25 | 63% | +64 pts |
| Krenko, Tin Street Kingpin | 26 | 56% | +62 pts |
| Goblin Warchief | 24 | 61% | +61 pts |
| Skullclamp | 26 | 50% | +60 pts |
| Goblin Bombardment | 25 | 52% | +60 pts |
| Impact Tremors | 23 | 57% | +51 pts |
| Legion Warboss | 18 | 50% | +44 pts |
| Pashalik Mons | 17 | 53% | +44 pts |
| Brightstone Ritual | 16 | 51% | +41 pts |
| Goblin Chieftain | 15 | 59% | +38 pts |
| Battle Hymn | 16 | 43% | +37 pts |
| Howlsquad Heavy | 15 | 45% | +37 pts |
| Krenko's Command | 15 | 51% | +37 pts |
| Goblin Trashmaster | 14 | 53% | +36 pts |
| Dragon Fodder | 14 | 51% | +35 pts |
| Goblin Instigator | 13 | 46% | +33 pts |
| Goblin King | 12 | 53% | +31 pts |
| Rundvelt Hordemaster | 12 | 44% | +31 pts |
| Beetleback Chief | 12 | 43% | +30 pts |
| Mogg War Marshal | 12 | 50% | +30 pts |
| Hordeling Outburst | 12 | 48% | +30 pts |
| Battle Cry Goblin | 11 | 45% | +28 pts |
| Hobgoblin Bandit Lord | 11 | 51% | +28 pts |
| Conspicuous Snoop | 11 | 48% | +28 pts |
| Siege-Gang Lieutenant | 11 | 48% | +27 pts |
| Goblin Chirurgeon | 10 | 52% | +26 pts |
| General Kreat, the Boltbringer | 10 | 45% | +25 pts |
Commanders for Goblins
Ranked by how central this archetype is to their decks and by how played each commander is, according to EDHREC data.
By color identity
Red
Black · Red
Red · Green
Black · Red · Green
Black
Blue · Red
Paste your list and we tell you whether the deck actually does what it wants to do: curve, ramp, interaction and a 10,000-game simulation.
🛠️ Build a deck like this 📥 Analyze my deckFrequently asked questions
What is the best commander for a Goblins deck?
The most-built commanders for this archetype are Krenko, Mob Boss, Grenzo, Dungeon Warden, Shattergang Brothers. EDH Optimizer has the full list of 77 commanders with their recommended cards, ranked by how central Goblins is to their decks.
Which cards are must-haves in a Goblins deck?
The three most characteristic are Krenko, Mob Boss, Goblin Matron, Siege-Gang Commander. They are not the most-played cards in the format, but the ones that appear far more inside this archetype than in the rest of Commander — which is what actually makes them essential here.
What colors is Goblins played in?
The most common color identities are Red, Black · Red, Red · Green. The "By color identity" section groups the commanders and links to the best cards for each combination.
How much does a Goblins deck cost?
It depends on the price cap PER CARD you set. Each commander page lists the best cards in three tiers (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.