Arcee, Sharpshooter // Arcee, Acrobatic Coupe
Legendary Artifact Creature — Robot // Legendary Artifact — Vehicle · 1RW
Color identity: Red · White · Boros
Arcee, Sharpshooter // Arcee, Acrobatic Coupe is Boros (red and white): its deck can only run cards of those colors plus colorless ones.
Rules text:
More Than Meets the Eye {R}{W} (You may cast this card converted for {R}{W}.)
First strike
{1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee.
//
Living metal (During your turn, this Vehicle is also a creature.)
Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.
Reference price of the card: €0.33
Average lands in decks for Arcee, Sharpshooter // Arcee, Acrobatic Coupe: 34
+1/+1 CountersSpellslingerAggroArtifactsSunforgerBurnHeroicModular
Build your Arcee, Sharpshooter // Arcee, Acrobatic Coupe deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Arcee, Sharpshooter // Arcee, Acrobatic Coupe 📥 Analyze my deck🎲 How the average Arcee, Sharpshooter // Arcee, Acrobatic Coupe deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: D (46/100)
- Consistency8
- Speed52
- Interaction33
- Resilience72
- Closing58
See the cards of the average deck · 99 cards, 34 lands (22 nonbasic, 8 Plains, 4 Mountain)
Arcane Signet · Sol Ring · Unbounded Potential · Angelfire Ignition · Feather, the Redeemed · Swords to Plowshares · Zada, Hedron Grinder · Gird for Battle · Phalanx Leader · Take Up the Shield · Show of Confidence · Mavinda, Students' Advocate · Boros Charm · Expedite · Lae'zel, Vlaakith's Champion · Blacksmith's Skill · Path to Exile · Together Forever · Shelter · Boros Signet · Defiant Strike · Tenth District Legionnaire · Loran's Escape · Arcbound Shikari · Angelic Intervention · Legion Leadership // Legion Stronghold · Arcbound Tracker · Steel Overseer · Explosive Entry · Akroan Crusader · Honor · Talisman of Conviction · Basilisk Collar · Storm-Kiln Artist · Dual-Sun Technique · Built to Last · Light the Way · Anax and Cymede · Blasphemous Act · Chaos Warp · Homestead Courage · Zabaz, the Glimmerwasp · Arcbound Mouser · Leyline of Resonance · Abzan Falconer · Fists of Flame · Sunforger · Heartfire Hero · Launch the Fleet · Monastery Mentor · Protection Magic · Swiftfoot Boots · The Ozolith · Feather, Radiant Arbiter · Temur Battle Rage · Twinferno · Basri's Solidarity · Young Pyromancer · Arcbound Slith · Mind Stone · Solemn Simulacrum · Showdown of the Skalds · Stirring Hopesinger · Uncivil Unrest · Abzan Battle Priest · Command Tower · Clifftop Retreat · Rugged Prairie · Battlefield Forge · Sacred Foundry · Temple of Triumph · Boros Garrison · Sundown Pass · Furycalm Snarl · Karn's Bastion · Spectator Seating · Hall of Oracles · Rogue's Passage · Exotic Orchard · Radiant Summit · Arid Mesa · Rustvale Bridge · Sunhome, Fortress of the Legion · Opal Palace · Slayers' Stronghold · Evolving Wilds · Wind-Scarred Crag
🃏 Recommended cards for Arcee, Sharpshooter // Arcee, Acrobatic Coupe
The highest-synergy cards in decks for Arcee, Sharpshooter // Arcee, Acrobatic Coupe, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Unbounded Potential | 73% | +72% |
| Feather, the Redeemed | 69% | +68% |
| Angelfire Ignition | 72% | +65% |
| Gird for Battle | 64% | +63% |
| Zada, Hedron Grinder | 65% | +62% |
| Phalanx Leader | 64% | +62% |
| Show of Confidence | 62% | +61% |
| Take Up the Shield | 64% | +60% |
| Mavinda, Students' Advocate | 60% | +59% |
| Expedite | 59% | +55% |
| Together Forever | 56% | +55% |
| Lae'zel, Vlaakith's Champion | 57% | +54% |
| Blacksmith's Skill | 56% | +50% |
| Shelter | 55% | +50% |
| Tenth District Legionnaire | 50% | +49% |
| Defiant Strike | 50% | +46% |
| Angelic Intervention | 47% | +46% |
| Arcbound Shikari | 48% | +45% |
| Arcbound Tracker | 46% | +45% |
| Explosive Entry | 45% | +43% |
| Steel Overseer | 46% | +43% |
| Akroan Crusader | 44% | +43% |
| Loran's Escape | 49% | +42% |
| Honor | 44% | +41% |
💰 The best cards for your Arcee, Sharpshooter // Arcee, Acrobatic Coupe deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Unbounded Potential
- Feather, the Redeemed
- Angelfire Ignition
- Gird for Battle
- Zada, Hedron Grinder
- Phalanx Leader
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Lae'zel, Vlaakith's Champion
- Loran's Escape
- Karn's Bastion
- Basilisk Collar
- Brigone, Soldier of Meletis
- Damning Verdict
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- The Ozolith
- Uncivil Unrest
- All Will Be One
Reference prices (cheapest English printing). They change daily.
Other commanders
Frequently asked questions
What is Arcee, Sharpshooter // Arcee, Acrobatic Coupe's color identity?
Arcee, Sharpshooter // Arcee, Acrobatic Coupe is Boros (red and white): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Arcee, Sharpshooter // Arcee, Acrobatic Coupe come down, and how often does the deck get stuck?
In the average Arcee, Sharpshooter // Arcee, Acrobatic Coupe deck (the 99 cards most played with it, with 34 lands), simulated 4,000 times, the commander comes down on turn 3.1 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 37 % of the time and floods 36 %. Deck health: D (46/100).
How many lands should a Arcee, Sharpshooter // Arcee, Acrobatic Coupe deck run?
Real Arcee, Sharpshooter // Arcee, Acrobatic Coupe decks run 34 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Arcee, Sharpshooter // Arcee, Acrobatic Coupe?
The three highest-synergy cards are Unbounded Potential, Feather, the Redeemed, Angelfire Ignition. This page lists the top 24 with their real inclusion rate in Arcee, Sharpshooter // Arcee, Acrobatic Coupe decks.
What combos does Arcee, Sharpshooter // Arcee, Acrobatic Coupe have?
We have no known combos catalogued for Arcee, Sharpshooter // Arcee, Acrobatic Coupe. That does not mean there are none — just that they do not show up in the public combo databases.
How much does a Arcee, Sharpshooter // Arcee, Acrobatic Coupe deck cost?
You can start cheap: Unbounded Potential, Feather, the Redeemed, Angelfire Ignition are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.