Doorman
Legendary Creature — Mutant Hero · 1G
Color identity: Green
Doorman is green: its deck can only run cards of that color plus colorless ones.
Rules text:
{T}: Until end of turn, target creature can't be blocked by creatures with power 2 or less and/or Walls.
Reference price of the card: €0.20
Average lands in decks for Doorman: 37
+1/+1 CountersMutantsTriggered Abilities
Build your Doorman deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Doorman 📥 Analyze my deck🎲 How the average Doorman deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C+ (63/100)
- Consistency66
- Speed56
- Interaction40
- Resilience77
- Closing77
See the cards of the average deck · 99 cards, 37 lands (9 nonbasic, 28 Forest)
Cultivate · Beast Within · Sol Ring · Hunter's Insight · Michelangelo, Improviser · Evercoat Ursine · Ohran Frostfang · Ankle Biter · Archdruid's Charm · Conclave Sledge-Captain · Epic Fight · Ezuri's Predation · Glowing One · Harmonize · Mask of Memory · Nature's Lore · Sting, the Glinting Dagger · Bloated Contaminator · Court of Bounty · Herd Heirloom · Oakhame Adversary · Rampant Growth · Spring-Leaf Avenger · Sword of Feast and Famine · Three Visits · Aberrant · Aim High · Arcane Signet · Bone Sabres · Bridgeworks Battle // Tanglespan Bridgeworks · Captain America's Shield · Doomskar Warrior · Emerald Charm · Fight for the Throne · Fishing Gear · Freestrider Lookout · Genji Glove · Giant Adephage · Gift of the Viper · Hardened Scales · Heroic Intervention · Llanowar Elves · Permeating Mass · Quilled Greatwurm · Seedborn Muse · Stony Strength · Sword of the Animist · Toski, Bearer of Secrets · Ambush Viper · Ancient Animus · Bite Down · Blade of Selves · Bladegriff Prototype · Bloodforged Battle-Axe · Coiling Stalker · Dowsing Dagger // Lost Vale · Dragonscale Boon · Explore · Froghemoth · Full Steam Ahead · Hardbristle Bandit · Hydra Omnivore · Rogue's Passage · Mosswort Bridge · War Room · Memorial to Unity · Myriad Landscape · Throne of the High City · Access Tunnel · Castle Garenbrig · Scavenger Grounds
🃏 Recommended cards for Doorman
The highest-synergy cards in decks for Doorman, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Michelangelo, Improviser | 62% | +61% |
| Evercoat Ursine | 54% | +51% |
| Hunter's Insight | 62% | +49% |
| Glowing One | 46% | +46% |
| Conclave Sledge-Captain | 46% | +46% |
| Sting, the Glinting Dagger | 46% | +45% |
| Mask of Memory | 46% | +45% |
| Epic Fight | 46% | +44% |
| Ankle Biter | 46% | +42% |
| Spring-Leaf Avenger | 38% | +38% |
| Court of Bounty | 38% | +37% |
| Ohran Frostfang | 54% | +37% |
| Sword of Feast and Famine | 38% | +37% |
| Ezuri's Predation | 46% | +36% |
| Oakhame Adversary | 38% | +35% |
| Bloated Contaminator | 38% | +35% |
| Cultivate | 85% | +33% |
| Herd Heirloom | 38% | +31% |
| Fishing Gear | 31% | +31% |
| Throne of the High City | 31% | +31% |
| Permeating Mass | 31% | +30% |
| Doomskar Warrior | 31% | +30% |
| Aim High | 31% | +30% |
| Aberrant | 31% | +30% |
💰 The best cards for your Doorman deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Evercoat Ursine
- Hunter's Insight
- Glowing One
- Conclave Sledge-Captain
- Sting, the Glinting Dagger
- Mask of Memory
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Michelangelo, Improviser
- Ohran Frostfang
- Ezuri's Predation
- Bloated Contaminator
- Herd Heirloom
- Fishing Gear
Reference prices (cheapest English printing). They change daily.
Other commanders
Frequently asked questions
What is Doorman's color identity?
Doorman is green: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Doorman come down, and how often does the deck get stuck?
In the average Doorman deck (the 99 most-included cards per EDHREC, with 37 lands), simulated 4,000 times, the commander comes down on turn 2.1 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 31 % of the time and floods 11 %. Deck health: C+ (63/100).
How many lands should a Doorman deck run?
Real Doorman decks run 37 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Doorman?
The three highest-synergy cards are Michelangelo, Improviser, Evercoat Ursine, Hunter's Insight. This page lists the top 24 with their real inclusion rate in Doorman decks.
What combos does Doorman have?
We have no known combos catalogued for Doorman. That does not mean there are none — just that they do not show up in the public combo databases.
How much does a Doorman deck cost?
You can start cheap: Evercoat Ursine, Hunter's Insight, Glowing One are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.