Ith, High Arcanist
Legendary Creature — Human Wizard · 5WU
Color identity: Blue · White · Azorius
Ith, High Arcanist is Azorius (blue and white): its deck can only run cards of those colors plus colorless ones.
Rules text:
Vigilance
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4—{W}{U}
Reference price of the card: €0.14
Average lands in decks for Ith, High Arcanist: 37
Pillow FortControlComboStaxMillTap / UntapChaosEnchantress
Build your Ith, High Arcanist deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Ith, High Arcanist 📥 Analyze my deck🎲 How the average Ith, High Arcanist deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C+ (60/100)
- Consistency35
- Speed45
- Interaction100
- Resilience84
- Closing42
See the cards of the average deck · 99 cards, 37 lands (27 nonbasic, 4 Plains, 6 Island)
Sol Ring · Arcane Signet · Propaganda · Swords to Plowshares · Ghostly Prison · Vizier of Tumbling Sands · Path to Exile · Windborn Muse · Approach of the Second Sun · Ioreth of the Healing House · Counterspell · Azorius Signet · Crawlspace · Gwafa Hazid, Profiteer · Azor's Elocutors · Dovin's Veto · Arcanis the Omnipotent · Drumbellower · Fog Bank · Kelpie Guide · Unbender Tine · Fatestitcher · Aphetto Alchemist · Supreme Verdict · Arcane Denial · Silent Arbiter · Talisman of Progress · Thought Vessel · Willbreaker · Generous Gift · Imprisoned in the Moon · Sink into Stupor // Soporific Springs · Aetherize · Inspiring Refrain · Magus of the Moat · Render Silent · Blind Obedience · An Offer You Can't Refuse · Austere Command · Swiftfoot Boots · Wall of Denial · Baird, Steward of Argive · Chronomantic Escape · Freed from the Real · Rhystic Study · Clockspinning · Dismiss into Dream · Dramatic Reversal · Jhoira's Timebug · Nimbleclaw Adept · Norn's Annex · Solemn Simulacrum · Archon of Coronation · Expedition Map · Illusionist's Bracers · Mind Stone · Negate · Patriar's Seal · Endbringer · Thousand-Year Elixir · Cyclonic Rift · Esper Sentinel · Command Tower · Maze of Ith · Glacial Fortress · Azorius Chancery · Prairie Stream · Reliquary Tower · Adarkar Wastes · Hallowed Fountain · Minamo, School at Water's Edge · Port Town · Sea of Clouds · Nimbus Maze · Temple of Enlightenment · Deserted Beach · Vesuva · Flooded Strand · Mystic Gate · Labyrinth of Skophos · Mystifying Maze · Arcane Lighthouse · Skycloud Expanse · Command Beacon · Thespian's Stage · Irrigated Farmland · Prahv, Spires of Order · Floodfarm Verge · Seachrome Coast
🃏 Recommended cards for Ith, High Arcanist
The highest-synergy cards in decks for Ith, High Arcanist, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Maze of Ith | 74% | +70% |
| Vizier of Tumbling Sands | 56% | +54% |
| Ioreth of the Healing House | 52% | +49% |
| Gwafa Hazid, Profiteer | 47% | +45% |
| Crawlspace | 47% | +44% |
| Windborn Muse | 53% | +43% |
| Azor's Elocutors | 45% | +43% |
| Arcanis the Omnipotent | 42% | +41% |
| Unbender Tine | 41% | +41% |
| Fog Bank | 41% | +39% |
| Kelpie Guide | 41% | +39% |
| Fatestitcher | 40% | +39% |
| Aphetto Alchemist | 38% | +37% |
| Approach of the Second Sun | 52% | +37% |
| Minamo, School at Water's Edge | 44% | +37% |
| Drumbellower | 42% | +35% |
| Vesuva | 36% | +35% |
| Propaganda | 60% | +33% |
| Willbreaker | 34% | +33% |
| Ghostly Prison | 56% | +31% |
| Silent Arbiter | 34% | +31% |
| Inspiring Refrain | 32% | +31% |
| Labyrinth of Skophos | 32% | +31% |
| Mystifying Maze | 32% | +31% |
💰 The best cards for your Ith, High Arcanist deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Vizier of Tumbling Sands
- Ioreth of the Healing House
- Gwafa Hazid, Profiteer
- Windborn Muse
- Azor's Elocutors
- Arcanis the Omnipotent
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Maze of Ith
- Crawlspace
- Approach of the Second Sun
- Propaganda
- Willbreaker
- Ghostly Prison
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Minamo, School at Water's Edge
- Thousand-Year Elixir
- Grand Arbiter Augustin IV
- Talon Gates of Madara
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Ith, High Arcanist
- Dramatic Reversal + Isochron Scepter → Infinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
- Approach of the Second Sun + Mystical Tutor → Win the game
- Ioreth of the Healing House + Vizier of Tumbling Sands → Infinite untap of legendary creatures you control, Infinite mana legendary creatures you control can produce
- Marvin, Murderous Mimic + Ioreth of the Healing House → Infinite untap of legendary creatures you control, Infinite mana legendary creatures you control can produce
- Ioreth of the Healing House + Kelpie Guide → Infinite untap of legendary creatures you control, Infinite mana legendary creatures you control can produce
- Approach of the Second Sun + Reprieve → Win the game
Other commanders
Frequently asked questions
What is Ith, High Arcanist's color identity?
Ith, High Arcanist is Azorius (blue and white): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Ith, High Arcanist come down, and how often does the deck get stuck?
In the average Ith, High Arcanist deck (the 99 most-included cards per EDHREC, with 37 lands), simulated 4,000 times, the commander comes down on turn 6.9 on average and is on the battlefield before turn 7 in 70 % of games. It misses at least one land drop in the first six turns 25 % of the time and floods 24 %. Deck health: C+ (60/100).
How many lands should a Ith, High Arcanist deck run?
Real Ith, High Arcanist decks run 37 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Ith, High Arcanist?
The three highest-synergy cards are Maze of Ith, Vizier of Tumbling Sands, Ioreth of the Healing House. This page lists the top 24 with their real inclusion rate in Ith, High Arcanist decks.
What combos does Ith, High Arcanist have?
Ith, High Arcanist has 6 known combos. The most popular one is Dramatic Reversal + Isochron Scepter. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Ith, High Arcanist deck cost?
You can start cheap: Vizier of Tumbling Sands, Ioreth of the Healing House, Gwafa Hazid, Profiteer are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.