Kirk, Enterprising Captain
Legendary Creature — Human Officer · 3R
Color identity: Red
Kirk, Enterprising Captain is red: its deck can only run cards of that color plus colorless ones.
Rules text:
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn.
Average lands in decks for Kirk, Enterprising Captain: 36
AggroArtifactsEquipmentExtra Combats
Build your Kirk, Enterprising Captain deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Kirk, Enterprising Captain 📥 Analyze my deck🎲 How the average Kirk, Enterprising Captain deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B (66/100)
- Consistency71
- Speed65
- Interaction33
- Resilience76
- Closing71
See the cards of the average deck · 99 cards, 36 lands (7 nonbasic, 29 Mountain)
Sol Ring · Arcane Signet · Blasphemous Act · Chaos Warp · Keeper of Secrets · Vandalblast · Delayed Blast Fireball · Ensnared by the Mara · Flaming Tyrannosaurus · Iraxxa, Empress of Mars · Laelia, the Blade Reforged · Lightning Greaves · Longshot, Rebel Bowman · Mana Geyser · Memory Worm · Nico Minoru, Runaway · Passionate Archaeologist · Ruby Medallion · Shadow of the Goblin · Spider-Verse · Wanda's Vision · Blazing Crescendo · Bolt Bend · Bonehoard Dracosaur · Chandra, Torch of Defiance · Charred Foyer // Warped Space · Commander's Sphere · Desert Were-Worm · Endless Atlas · Furious Rise · Gratuitous Violence · Grenzo, Havoc Raiser · Guttersnipe · Haste Magic · Hawkeye, Young Avenger · Hex Magic · Impending Flux · Inner Fire · Inti, Seneschal of the Sun · Iron Myr · J. Jonah Jameson · Karlach, Fury of Avernus · Mind Stone · Nalfeshnee · Party Thrasher · Plargg and Nassari · Professional Face-Breaker · Pyrohemia · Raphael, Ninja Destroyer · Redirect Lightning · Return the Favor · Seething Song · The Fire Crystal · Tibalt's Trickery · Underworld Breach · Unstable Molecule Suit · Wild-Magic Sorcerer · Zookeeper Mechan · Zuko, Exiled Prince · Accelerate · Advanced Reconstruction · Agate Instigator · Aggravate · Castle Embereth · Arena of Glory · Fire Nation Palace · Forgotten Cave · Myriad Landscape · Rogue's Passage · The Mycosynth Gardens
🃏 Recommended cards for Kirk, Enterprising Captain
The highest-synergy cards in decks for Kirk, Enterprising Captain, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Keeper of Secrets | 57% | +55% |
| Spider-Verse | 43% | +42% |
| Memory Worm | 43% | +42% |
| Nico Minoru, Runaway | 43% | +42% |
| Ensnared by the Mara | 43% | +42% |
| Shadow of the Goblin | 43% | +41% |
| Iraxxa, Empress of Mars | 43% | +41% |
| Wanda's Vision | 43% | +41% |
| Flaming Tyrannosaurus | 43% | +41% |
| Passionate Archaeologist | 43% | +40% |
| Longshot, Rebel Bowman | 43% | +38% |
| Laelia, the Blade Reforged | 43% | +37% |
| Delayed Blast Fireball | 43% | +37% |
| Impending Flux | 29% | +28% |
| Raphael, Ninja Destroyer | 29% | +28% |
| Unstable Molecule Suit | 29% | +28% |
| Furious Rise | 29% | +28% |
| J. Jonah Jameson | 29% | +28% |
| Inner Fire | 29% | +27% |
| Castle Embereth | 43% | +27% |
| Plargg and Nassari | 29% | +27% |
| Zuko, Exiled Prince | 29% | +27% |
| Nalfeshnee | 29% | +26% |
| The Mycosynth Gardens | 29% | +26% |
💰 The best cards for your Kirk, Enterprising Captain deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Spider-Verse
- Memory Worm
- Shadow of the Goblin
- Iraxxa, Empress of Mars
- Laelia, the Blade Reforged
- Impending Flux
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Keeper of Secrets
- Ensnared by the Mara
- Wanda's Vision
- Flaming Tyrannosaurus
- Nalfeshnee
- Wild-Magic Sorcerer
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Nico Minoru, Runaway
- Passionate Archaeologist
- Longshot, Rebel Bowman
- Delayed Blast Fireball
- Bonehoard Dracosaur
- Karlach, Fury of Avernus
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Kirk, Enterprising Captain
- Reiterate + Jeska's Will → Infinite magecraft triggers, Infinite red mana, Infinite storm count, Exile your library with the ability to play the exiled cards until end of turn
- Neheb, the Eternal + Aggravated Assault → Infinite combat phases, Infinite red mana, Infinite mana creatures you control can produce, Infinite untap of creatures you control
- Reiterate + Seething Song + Ruby Medallion → Infinite magecraft triggers, Infinite storm count
- Dual Strike + Reiterate → Infinite magecraft triggers
- Molten-Core Maestro + Reiterate → Infinite +1/+1 counters on a creature, Infinite copies of the casted instant or sorcery, Infinite magecraft triggers, Infinite red mana, Infinite storm count
- Raphael, Ninja Destroyer + Pyrohemia → Near-infinite damage to all players
Other commanders
Frequently asked questions
What is Kirk, Enterprising Captain's color identity?
Kirk, Enterprising Captain is red: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Kirk, Enterprising Captain come down, and how often does the deck get stuck?
In the average Kirk, Enterprising Captain deck (the 99 cards most played with it, with 36 lands), simulated 4,000 times, the commander comes down on turn 3.5 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 12 % of the time and floods 0 %. Deck health: B (66/100).
How many lands should a Kirk, Enterprising Captain deck run?
Real Kirk, Enterprising Captain decks run 36 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Kirk, Enterprising Captain?
The three highest-synergy cards are Keeper of Secrets, Spider-Verse, Memory Worm. This page lists the top 24 with their real inclusion rate in Kirk, Enterprising Captain decks.
What combos does Kirk, Enterprising Captain have?
Kirk, Enterprising Captain has 6 known combos. The most popular one is Reiterate + Jeska's Will. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Kirk, Enterprising Captain deck cost?
You can start cheap: Spider-Verse, Memory Worm, Shadow of the Goblin are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.