Krang, Master Mind
Legendary Artifact Creature — Utrom Warrior · 6UU
Color identity: Blue
Krang, Master Mind is blue: its deck can only run cards of that color plus colorless ones.
Rules text:
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control.
Reference price of the card: €1.63
Average lands in decks for Krang, Master Mind: 32
ArtifactsAffinityVoltronAggroCard DrawEquipmentHistoricMidrange
Build your Krang, Master Mind deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Krang, Master Mind 📥 Analyze my deck🎲 How the average Krang, Master Mind deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B+ (74/100)
- Consistency94
- Speed71
- Interaction50
- Resilience82
- Closing70
See the cards of the average deck · 99 cards, 32 lands (15 nonbasic, 17 Island)
Sol Ring · Etherium Sculptor · Arcane Signet · Thought Monitor · Foundry Inspector · Emry, Lurker of the Loch · Kappa Cannoneer · Sai, Master Thopterist · Thoughtcast · Mystic Forge · Uthros Research Craft · Welding Jar · Mind Stone · Everflowing Chalice · Mishra's Bauble · Ornithopter · Cyberdrive Awakener · Urza, Lord High Artificer · Phyrexian Metamorph · Thought Vessel · Cloud Key · Ornithopter of Paradise · Krang, Utrom Warlord · Counterspell · Forensic Gadgeteer · Nettlecyst · Chrome Dome · Simulacrum Synthesizer · Memnite · Tormod's Crypt · Jhoira's Familiar · K-9, Mark I · Aether Spellbomb · Master of Etherium · One with the Machine · Fugitive Droid · Adaptive Omnitool · Swiftfoot Boots · Fellwar Stone · Silver Myr · Crystal Skull, Isu Spyglass · Whir of Invention · Manifold Key · Shuri, Wakandan Inventor · Lightning Greaves · Fabricate · Spellskite · Padeem, Consul of Innovation · Sapphire Medallion · An Offer You Can't Refuse · Thran Dynamo · The Reality Chip · Mox Opal · Traverse Eternity · Doc Ock's Tentacles · Tezzeret, Cruel Captain · Pongify · Lotus Petal · Desynchronization · Sojourner's Companion · Liquimetal Torque · Rapid Hybridization · Sensei's Divining Top · Efficient Construction · Urza's Bauble · Springleaf Drum · Solemn Simulacrum · Seat of the Synod · Darksteel Citadel · Uthros, Titanic Godcore · Treasure Vault · Academy Ruins · Archway of Innovation · Inventors' Fair · Urza's Saga · Buried Ruin · Rogue's Passage · Reliquary Tower · Otawara, Soaring City · Power Depot · Fomori Vault · The Mycosynth Gardens
🃏 Recommended cards for Krang, Master Mind
The highest-synergy cards in decks for Krang, Master Mind, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Darksteel Citadel | 83% | +72% |
| Seat of the Synod | 88% | +69% |
| Thought Monitor | 78% | +68% |
| Etherium Sculptor | 81% | +64% |
| Foundry Inspector | 74% | +60% |
| Kappa Cannoneer | 65% | +56% |
| Emry, Lurker of the Loch | 67% | +55% |
| Treasure Vault | 58% | +55% |
| Thoughtcast | 63% | +54% |
| Uthros Research Craft | 61% | +54% |
| Sai, Master Thopterist | 63% | +52% |
| Welding Jar | 57% | +52% |
| Mystic Forge | 61% | +51% |
| Uthros, Titanic Godcore | 60% | +50% |
| Cyberdrive Awakener | 53% | +47% |
| Ornithopter | 54% | +46% |
| Mishra's Bauble | 54% | +44% |
| Urza, Lord High Artificer | 50% | +42% |
| Chrome Dome | 43% | +42% |
| Krang, Utrom Warlord | 45% | +42% |
| Cloud Key | 48% | +41% |
| Nettlecyst | 43% | +41% |
| K-9, Mark I | 41% | +40% |
| Everflowing Chalice | 55% | +39% |
💰 The best cards for your Krang, Master Mind deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Darksteel Citadel
- Seat of the Synod
- Thought Monitor
- Etherium Sculptor
- Foundry Inspector
- Kappa Cannoneer
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Uthros Research Craft
- Mystic Forge
- Cyberdrive Awakener
- Cloud Key
- Crystal Skull, Isu Spyglass
- Academy Ruins
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Uthros, Titanic Godcore
- Urza, Lord High Artificer
- Krang, Utrom Warlord
- Simulacrum Synthesizer
- Inventors' Fair
- Urza's Saga
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Krang, Master Mind
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Dramatic Reversal + Isochron Scepter → Infinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
- Sensei's Divining Top + Foundry Inspector + Mystic Forge → Infinite card draw, Near-infinite storm count, Infinite draw triggers
- Sensei's Divining Top + Mystic Forge + Etherium Sculptor → Infinite card draw, Near-infinite storm count, Infinite draw triggers
- Sensei's Divining Top + Mystic Forge + Cloud Key → Infinite card draw, Near-infinite storm count, Infinite draw triggers
- Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Foundry Inspector → Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite creature ETB, Infinite creature LTB, Infinite colorless mana, Infinite death triggers, Infinite creature sacrifice triggers, Infinite storm count
Other commanders
Frequently asked questions
What is Krang, Master Mind's color identity?
Krang, Master Mind is blue: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Krang, Master Mind come down, and how often does the deck get stuck?
In the average Krang, Master Mind deck (the 99 cards most played with it, with 32 lands), simulated 4,000 times, the commander comes down on turn 4.2 on average and is on the battlefield before turn 7 in 99 % of games. It misses at least one land drop in the first six turns 15 % of the time and floods 8 %. Deck health: B+ (74/100).
How many lands should a Krang, Master Mind deck run?
Real Krang, Master Mind decks run 32 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Krang, Master Mind?
The three highest-synergy cards are Darksteel Citadel, Seat of the Synod, Thought Monitor. This page lists the top 24 with their real inclusion rate in Krang, Master Mind decks.
What combos does Krang, Master Mind have?
Krang, Master Mind has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Krang, Master Mind deck cost?
You can start cheap: Darksteel Citadel, Seat of the Synod, Thought Monitor are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.