Krang, Master Mind
Legendary Artifact Creature — Utrom Warrior · 6UU
Color identity: Blue
Krang, Master Mind is blue: its deck can only run cards of that color plus colorless ones.
Rules text:
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control.
Reference price of the card: €1.50
Average lands in decks for Krang, Master Mind: 32
ArtifactsAffinityVoltronAggroCard DrawTokensHistoricMidrange
Build your Krang, Master Mind deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Krang, Master Mind 📥 Analyze my deck🎲 How the average Krang, Master Mind deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B (66/100)
- Consistency73
- Speed53
- Interaction62
- Resilience94
- Closing61
See the cards of the average deck · 99 cards, 32 lands (16 nonbasic, 16 Island)
Sol Ring · Etherium Sculptor · Arcane Signet · Thought Monitor · Foundry Inspector · Emry, Lurker of the Loch · Kappa Cannoneer · Sai, Master Thopterist · Thoughtcast · Uthros Research Craft · Mystic Forge · Welding Jar · Mind Stone · Everflowing Chalice · Ornithopter · Mishra's Bauble · Cyberdrive Awakener · Urza, Lord High Artificer · Phyrexian Metamorph · Thought Vessel · Cloud Key · Ornithopter of Paradise · Chrome Dome · Krang, Utrom Warlord · Counterspell · Forensic Gadgeteer · Nettlecyst · Jhoira's Familiar · K-9, Mark I · Memnite · Simulacrum Synthesizer · Tormod's Crypt · Master of Etherium · Aether Spellbomb · Adaptive Omnitool · Crystal Skull, Isu Spyglass · Fugitive Droid · Fellwar Stone · One with the Machine · Silver Myr · Swiftfoot Boots · Manifold Key · Whir of Invention · Shuri, Wakandan Inventor · Fabricate · Padeem, Consul of Innovation · Spellskite · Lightning Greaves · Sapphire Medallion · The Reality Chip · An Offer You Can't Refuse · Mox Opal · Thran Dynamo · Traverse Eternity · Doc Ock's Tentacles · Tezzeret, Cruel Captain · Desynchronization · Sojourner's Companion · Lotus Petal · Pongify · Efficient Construction · Liquimetal Torque · Metalwork Colossus · Sensei's Divining Top · Mm'menon, the Right Hand · Rapid Hybridization · Shadowspear · Seat of the Synod · Darksteel Citadel · Uthros, Titanic Godcore · Treasure Vault · Academy Ruins · Archway of Innovation · Inventors' Fair · Buried Ruin · Urza's Saga · Rogue's Passage · Power Depot · Reliquary Tower · Otawara, Soaring City · Fomori Vault · Scene of the Crime · The Mycosynth Gardens
🃏 Recommended cards for Krang, Master Mind
The highest-synergy cards in decks for Krang, Master Mind, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Darksteel Citadel | 84% | +73% |
| Seat of the Synod | 89% | +70% |
| Thought Monitor | 79% | +68% |
| Etherium Sculptor | 81% | +64% |
| Foundry Inspector | 75% | +61% |
| Kappa Cannoneer | 66% | +57% |
| Treasure Vault | 60% | +56% |
| Emry, Lurker of the Loch | 68% | +56% |
| Uthros Research Craft | 63% | +56% |
| Thoughtcast | 63% | +55% |
| Welding Jar | 58% | +52% |
| Mystic Forge | 62% | +52% |
| Sai, Master Thopterist | 64% | +52% |
| Uthros, Titanic Godcore | 61% | +51% |
| Cyberdrive Awakener | 53% | +47% |
| Ornithopter | 55% | +46% |
| Mishra's Bauble | 54% | +45% |
| Chrome Dome | 45% | +43% |
| Urza, Lord High Artificer | 51% | +43% |
| Krang, Utrom Warlord | 45% | +42% |
| Nettlecyst | 44% | +42% |
| Cloud Key | 49% | +41% |
| K-9, Mark I | 42% | +41% |
| Everflowing Chalice | 55% | +39% |
💰 The best cards for your Krang, Master Mind deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Darksteel Citadel
- Seat of the Synod
- Thought Monitor
- Etherium Sculptor
- Foundry Inspector
- Kappa Cannoneer
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Uthros Research Craft
- Mystic Forge
- Crystal Skull, Isu Spyglass
- Academy Ruins
- Phyrexian Metamorph
- Desynchronization
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Uthros, Titanic Godcore
- Urza, Lord High Artificer
- Krang, Utrom Warlord
- Simulacrum Synthesizer
- Inventors' Fair
- Shadowspear
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Krang, Master Mind
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Dramatic Reversal + Isochron Scepter → Infinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
- Hullbreaker Horror + Mana Vault → Infinite colorless mana, Infinite storm count
- Sensei's Divining Top + Foundry Inspector + Mystic Forge → Infinite card draw, Near-infinite storm count, Infinite draw triggers
- Sensei's Divining Top + Mystic Forge + Etherium Sculptor → Infinite card draw, Near-infinite storm count, Infinite draw triggers
- Sensei's Divining Top + Mystic Forge + Cloud Key → Infinite card draw, Near-infinite storm count, Infinite draw triggers
Other commanders
Frequently asked questions
What is Krang, Master Mind's color identity?
Krang, Master Mind is blue: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Krang, Master Mind come down, and how often does the deck get stuck?
In the average Krang, Master Mind deck (the 99 most-included cards per EDHREC, with 32 lands), simulated 4,000 times, the commander comes down on turn 6.6 on average and is on the battlefield before turn 7 in 76 % of games. It misses at least one land drop in the first six turns 20 % of the time and floods 13 %. Deck health: B (66/100).
How many lands should a Krang, Master Mind deck run?
Real Krang, Master Mind decks run 32 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Krang, Master Mind?
The three highest-synergy cards are Darksteel Citadel, Seat of the Synod, Thought Monitor. This page lists the top 24 with their real inclusion rate in Krang, Master Mind decks.
What combos does Krang, Master Mind have?
Krang, Master Mind has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Krang, Master Mind deck cost?
You can start cheap: Darksteel Citadel, Seat of the Synod, Thought Monitor are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.