Living Brain, Mechanical Marvel
Legendary Artifact Creature — Robot Villain · 4
Color identity: Colorless
Living Brain, Mechanical Marvel is colorless: its deck can only run colorless cards (artifacts, Eldrazi and colorless lands).
Rules text:
At the beginning of combat on your turn, target non-Equipment artifact you control becomes an artifact creature with base power and toughness 3/3 until end of turn. Untap it.
Reference price of the card: €0.03
Average lands in decks for Living Brain, Mechanical Marvel: 36
ArtifactsComboToolbox+1/+1 CountersAffinityAggroClonesDevoid
Build your Living Brain, Mechanical Marvel deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Living Brain, Mechanical Marvel 📥 Analyze my deck🎲 How the average Living Brain, Mechanical Marvel deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C+ (59/100)
- Consistency21
- Speed55
- Interaction45
- Resilience82
- Closing85
See the cards of the average deck · 99 cards, 36 lands (26 nonbasic, 10 Wastes)
Sol Ring · Foundry Inspector · Forsaken Monument · Thran Dynamo · Null Elemental Blast · Mind Stone · Palladium Myr · Echoes of Eternity · Everflowing Chalice · Steel Overseer · All Is Dust · Mystic Forge · Thought Vessel · Hedron Archive · Chief of the Foundry · Jhoira's Familiar · Sculpting Steel · Unwinding Clock · Clock of Omens · Glaring Fleshraker · Cloud Key · Eldritch Immunity · Shimmer Myr · Cyberman Patrol · Darksteel Ingot · Lithoform Engine · Solemn Simulacrum · Ugin, the Ineffable · Warping Wail · Basalt Monolith · Iron Spider, Stark Upgrade · Voltaic Key · Junk Diver · Manifold Key · Cybermen Squadron · Introduction to Annihilation · Mirage Mirror · Nutrient Block · Peter Parker's Camera · PuPu UFO · Strionic Resonator · Worn Powerstone · Canoptek Spyder · Liberator, Urza's Battlethopter · Patchwork Automaton · Zuko's Exile · Abstruse Archaic · Darksteel Forge · Darksteel Pendant · Dreamstone Hedron · Levitating Statue · Scrap Trawler · Stonecoil Serpent · The Eternity Elevator · Ultima, Origin of Oblivion · Voltaic Servant · Weatherlight · Darksteel Relic · Brotherhood Vertibird · Darksteel Juggernaut · Helm of the Host · Karn, Living Legacy · Metalwork Colossus · Urza's Tower · Urza's Mine · Urza's Power Plant · Darksteel Citadel · Buried Ruin · Shrine of the Forsaken Gods · Temple of the False God · Urza's Cave · War Room · Reliquary Tower · Urza's Factory · The Mycosynth Gardens · Rogue's Passage · Access Tunnel · Inventors' Fair · Tomb of the Spirit Dragon · Zhalfirin Void · Adventurer's Inn · Urza's Workshop · The Great Mound · Conduit Pylons · Guildless Commons · Muraganda Raceway · Radiant Fountain · Urza's Saga · Hidden Grotto
🃏 Recommended cards for Living Brain, Mechanical Marvel
The highest-synergy cards in decks for Living Brain, Mechanical Marvel, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Access Tunnel | 36% | +33% |
| Darksteel Ingot | 36% | +33% |
| Chief of the Foundry | 44% | +32% |
| Nutrient Block | 30% | +29% |
| Lithoform Engine | 36% | +29% |
| Clock of Omens | 43% | +29% |
| Peter Parker's Camera | 30% | +28% |
| Cyberman Patrol | 36% | +28% |
| Darksteel Pendant | 26% | +25% |
| Levitating Statue | 26% | +25% |
| PuPu UFO | 30% | +25% |
| The Great Mound | 30% | +25% |
| Strionic Resonator | 30% | +24% |
| Steel Overseer | 51% | +24% |
| Darksteel Relic | 24% | +24% |
| Weatherlight | 26% | +24% |
| Iron Spider, Stark Upgrade | 34% | +23% |
| Brotherhood Vertibird | 23% | +22% |
| Voltaic Servant | 26% | +21% |
| Adventurer's Inn | 33% | +20% |
| Darksteel Brute | 20% | +20% |
| Foundry Inspector | 70% | +20% |
| Kimoyo Beads | 20% | +19% |
| Patchwork Automaton | 29% | +18% |
💰 The best cards for your Living Brain, Mechanical Marvel deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Access Tunnel
- Darksteel Ingot
- Chief of the Foundry
- Nutrient Block
- Peter Parker's Camera
- Darksteel Pendant
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Lithoform Engine
- Clock of Omens
- Strionic Resonator
- Helm of the Host
- Luck Bobblehead
- Scrawling Crawler
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Cyberman Patrol
- Cybermen Squadron
- Canoptek Spyder
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Living Brain, Mechanical Marvel
- Basalt Monolith + Forsaken Monument → Infinite colorless mana
- Sensei's Divining Top + Foundry Inspector + Mystic Forge → Infinite card draw, Near-infinite storm count, Infinite draw triggers
- Rings of Brighthearth + Basalt Monolith → Infinite colorless mana
- Sensei's Divining Top + Mystic Forge + Cloud Key → Infinite card draw, Near-infinite storm count, Infinite draw triggers
- Sensei's Divining Top + Mystic Forge + Jhoira's Familiar → Infinite card draw, Near-infinite storm count, Infinite draw triggers
- Sensei's Divining Top + Glaring Fleshraker + Mystic Forge → Infinite card draw, Infinite draw triggers, Near-infinite storm count, Near-infinite damage, Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite death triggers, Near-infinite creature sacrifice triggers
Other commanders
Frequently asked questions
What is Living Brain, Mechanical Marvel's color identity?
Living Brain, Mechanical Marvel is colorless: its deck can only run colorless cards (artifacts, Eldrazi and colorless lands). Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Living Brain, Mechanical Marvel come down, and how often does the deck get stuck?
In the average Living Brain, Mechanical Marvel deck (the 99 cards most played with it, with 36 lands), simulated 4,000 times, the commander comes down on turn 3.3 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 12 % of the time and floods 37 %. Deck health: C+ (59/100).
How many lands should a Living Brain, Mechanical Marvel deck run?
Real Living Brain, Mechanical Marvel decks run 36 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Living Brain, Mechanical Marvel?
The three highest-synergy cards are Access Tunnel, Darksteel Ingot, Chief of the Foundry. This page lists the top 24 with their real inclusion rate in Living Brain, Mechanical Marvel decks.
What combos does Living Brain, Mechanical Marvel have?
Living Brain, Mechanical Marvel has 6 known combos. The most popular one is Basalt Monolith + Forsaken Monument. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Living Brain, Mechanical Marvel deck cost?
You can start cheap: Access Tunnel, Darksteel Ingot, Chief of the Foundry are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.