Mendicant Core, Guidelight
Legendary Artifact Creature — Robot · WU
Color identity: Blue · White · Azorius
Mendicant Core, Guidelight is Azorius (blue and white): its deck can only run cards of those colors plus colorless ones.
Rules text:
Mendicant Core's power is equal to the number of artifacts you control.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.)
Reference price of the card: €0.65
Average lands in decks for Mendicant Core, Guidelight: 34
ArtifactsTokensClonesAffinityAggroSpell CopyVehiclesVoltron
Build your Mendicant Core, Guidelight deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Mendicant Core, Guidelight 📥 Analyze my deck🎲 How the average Mendicant Core, Guidelight deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B (69/100)
- Consistency84
- Speed66
- Interaction52
- Resilience86
- Closing61
See the cards of the average deck · 99 cards, 34 lands (24 nonbasic, 4 Plains, 6 Island)
Sol Ring · Arcane Signet · Etherium Sculptor · Foundry Inspector · Voyager Quickwelder · Voyage Home · Swords to Plowshares · Kappa Cannoneer · Thought Monitor · Organic Extinction · Sai, Master Thopterist · Dispatch · Thopter Spy Network · Padeem, Consul of Innovation · Thoughtcast · Solemn Simulacrum · Bronze Guardian · Emry, Lurker of the Loch · Path to Exile · Master of Etherium · Counterspell · Cyberdrive Awakener · Mystic Forge · Steel Overseer · Azorius Signet · Talisman of Progress · Losheel, Clockwork Scholar · Phyrexian Metamorph · Simulacrum Synthesizer · Illustrious Wanderglyph · Ornithopter of Paradise · Vnwxt, Verbose Host · Riptide Gearhulk · Esper Sentinel · Sculpting Steel · Gingerbrute · Mechanized Production · Cloud Key · Desynchronization · Uthros Research Craft · Salvation Engine · Thousand Moons Smithy // Barracks of the Thousand · Unwinding Clock · Urza, Lord High Artificer · Gold-Forged Thopteryx · Lightning Greaves · Nesting Bot · Thought Vessel · Research Thief · Swiftfoot Boots · Dovin's Veto · Efficient Construction · Fabricate · K-9, Mark I · Repurposing Bay · Silver Myr · Mind Stone · Stridehangar Automaton · Thran Dynamo · An Offer You Can't Refuse · Forensic Gadgeteer · Gold Myr · Racers' Scoreboard · Jhoira's Familiar · Adaptive Omnitool · Command Tower · Seat of the Synod · Ancient Den · Muraganda Raceway · Razortide Bridge · Glacial Fortress · Darksteel Citadel · Prairie Stream · Amonkhet Raceway · Adarkar Wastes · Archway of Innovation · Hallowed Fountain · Academy Ruins · Deserted Beach · Uthros, Titanic Godcore · Sea of Clouds · Inventors' Fair · Floodfarm Verge · Skycloud Expanse · Port Town · Reliquary Tower · Buried Ruin · Flooded Strand · Rogue's Passage
🃏 Recommended cards for Mendicant Core, Guidelight
The highest-synergy cards in decks for Mendicant Core, Guidelight, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Foundry Inspector | 78% | +65% |
| Etherium Sculptor | 78% | +64% |
| Voyager Quickwelder | 71% | +63% |
| Muraganda Raceway | 68% | +63% |
| Seat of the Synod | 77% | +62% |
| Voyage Home | 68% | +61% |
| Ancient Den | 73% | +58% |
| Kappa Cannoneer | 66% | +58% |
| Thought Monitor | 66% | +58% |
| Organic Extinction | 64% | +56% |
| Sai, Master Thopterist | 64% | +54% |
| Razortide Bridge | 65% | +51% |
| Thopter Spy Network | 60% | +51% |
| Dispatch | 62% | +50% |
| Thoughtcast | 57% | +49% |
| Bronze Guardian | 54% | +48% |
| Darksteel Citadel | 59% | +48% |
| Padeem, Consul of Innovation | 58% | +48% |
| Amonkhet Raceway | 49% | +46% |
| Master of Etherium | 50% | +44% |
| Emry, Lurker of the Loch | 53% | +42% |
| Steel Overseer | 46% | +42% |
| Mystic Forge | 47% | +41% |
| Losheel, Clockwork Scholar | 44% | +39% |
💰 The best cards for your Mendicant Core, Guidelight deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Foundry Inspector
- Etherium Sculptor
- Voyager Quickwelder
- Muraganda Raceway
- Seat of the Synod
- Voyage Home
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Dispatch
- Mystic Forge
- Cyberdrive Awakener
- Phyrexian Metamorph
- Riptide Gearhulk
- Desynchronization
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Simulacrum Synthesizer
- Illustrious Wanderglyph
- Uthros, Titanic Godcore
- Urza, Lord High Artificer
- Inventors' Fair
- Unwinding Clock
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Mendicant Core, Guidelight
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Dramatic Reversal + Isochron Scepter → Infinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
- Basalt Monolith + Forsaken Monument → Infinite colorless mana
- Sensei's Divining Top + Foundry Inspector + Mystic Forge → Infinite card draw, Near-infinite storm count, Infinite draw triggers
- Sensei's Divining Top + Mystic Forge + Etherium Sculptor → Infinite card draw, Near-infinite storm count, Infinite draw triggers
- Sensei's Divining Top + Mystic Forge + Cloud Key → Infinite card draw, Near-infinite storm count, Infinite draw triggers
👥 Community decks with Mendicant Core, Guidelight
Full decklists published by players on EDH Optimizer, with their analysis, bracket and health. Clone them to your account and optimize them for free.
Other commanders
Frequently asked questions
What is Mendicant Core, Guidelight's color identity?
Mendicant Core, Guidelight is Azorius (blue and white): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Mendicant Core, Guidelight come down, and how often does the deck get stuck?
In the average Mendicant Core, Guidelight deck (the 99 cards most played with it, with 34 lands), simulated 4,000 times, the commander comes down on turn 2.5 on average and is on the battlefield before turn 7 in 99 % of games. It misses at least one land drop in the first six turns 19 % of the time and floods 7 %. Deck health: B (69/100).
How many lands should a Mendicant Core, Guidelight deck run?
Real Mendicant Core, Guidelight decks run 34 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Mendicant Core, Guidelight?
The three highest-synergy cards are Foundry Inspector, Etherium Sculptor, Voyager Quickwelder. This page lists the top 24 with their real inclusion rate in Mendicant Core, Guidelight decks.
What combos does Mendicant Core, Guidelight have?
Mendicant Core, Guidelight has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Mendicant Core, Guidelight deck cost?
You can start cheap: Foundry Inspector, Etherium Sculptor, Voyager Quickwelder are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.