Don & Leo, Problem Solvers
Legendary Creature — Mutant Ninja Turtle · 3WUWU
Color identity: Blue · White · Azorius
Don & Leo, Problem Solvers is Azorius (blue and white): its deck can only run cards of those colors plus colorless ones.
Rules text:
Vigilance
At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control.
Reference price of the card: €0.24
Average lands in decks for Don & Leo, Problem Solvers: 36
BlinkArtifactsControlETBClonesTokensCounterspellsMorph
Build your Don & Leo, Problem Solvers deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Don & Leo, Problem Solvers 📥 Analyze my deck🎲 How the average Don & Leo, Problem Solvers deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C (56/100)
- Consistency78
- Speed54
- Interaction68
- Resilience86
- Closing29
See the cards of the average deck · 99 cards, 36 lands (23 nonbasic, 7 Plains, 6 Island)
Sol Ring · Arcane Signet · Solemn Simulacrum · Cryogen Relic · Panharmonicon · Swords to Plowshares · Starfield Vocalist · Soulherder · Aether Channeler · Dour Port-Mage · Teleportation Circle · Ephemerate · Azorius Signet · Path to Exile · Talisman of Progress · Y'shtola Rhul · Circuit Mender · Loran of the Third Path · Riptide Gearhulk · Anticausal Vestige · Counterspell · Thought Vessel · Wall of Omens · Mulldrifter · Conjurer's Closet · Reflector Mage · Spirited Companion · Cloudshift · Ghostly Flicker · Airbender Ascension · Archaeomancer · Skyclave Apparition · Witch Enchanter // Witch-Blessed Meadow · Cloudblazer · Sun Titan · Agent of Treachery · Dovin's Veto · Meteor Golem · Peregrine Drake · Archaeomancer's Map · Charming Prince · Elesh Norn, Mother of Machines · Negate · Thought Monitor · The Mightstone and Weakstone · Eerie Interlude · Thassa, Deep-Dwelling · Ichor Wellspring · Supreme Verdict · Fellwar Stone · Helpful Hunter · Phyrexian Metamorph · Brago, King Eternal · Mind Stone · Yorion, Sky Nomad · Stonehorn Dignitary · Thousand Moons Smithy // Barracks of the Thousand · Displacer Kitten · Simulacrum Synthesizer · An Offer You Can't Refuse · H.E.R.B.I.E. Scout Unit · Myr Battlesphere · Avatar's Wrath · Command Tower · Glacial Fortress · Prairie Stream · Hallowed Fountain · Adarkar Wastes · Reliquary Tower · Deserted Beach · Port Town · Floodfarm Verge · Seat of the Synod · Skycloud Expanse · Ancient Den · Azorius Chancery · Sea of Clouds · Flooded Strand · Temple of Enlightenment · Mystic Gate · Exotic Orchard · Meticulous Archive · Academy Ruins · Irrigated Farmland · Hengegate Pathway // Mistgate Pathway · Seachrome Coast
🃏 Recommended cards for Don & Leo, Problem Solvers
The highest-synergy cards in decks for Don & Leo, Problem Solvers, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Cryogen Relic | 68% | +63% |
| Starfield Vocalist | 60% | +52% |
| Panharmonicon | 61% | +51% |
| Circuit Mender | 51% | +48% |
| Dour Port-Mage | 56% | +47% |
| Aether Channeler | 56% | +47% |
| Teleportation Circle | 55% | +46% |
| Y'shtola Rhul | 52% | +46% |
| Solemn Simulacrum | 69% | +46% |
| Soulherder | 57% | +44% |
| Riptide Gearhulk | 51% | +43% |
| Anticausal Vestige | 46% | +43% |
| Ephemerate | 53% | +39% |
| Loran of the Third Path | 51% | +37% |
| Wall of Omens | 43% | +35% |
| Reflector Mage | 39% | +33% |
| Conjurer's Closet | 39% | +33% |
| Airbender Ascension | 36% | +32% |
| Agent of Treachery | 34% | +31% |
| Mulldrifter | 40% | +31% |
| Spirited Companion | 38% | +31% |
| Skyclave Apparition | 36% | +31% |
| Meteor Golem | 34% | +30% |
| Cloudblazer | 35% | +27% |
💰 The best cards for your Don & Leo, Problem Solvers deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Cryogen Relic
- Starfield Vocalist
- Circuit Mender
- Aether Channeler
- Solemn Simulacrum
- Soulherder
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Panharmonicon
- Dour Port-Mage
- Teleportation Circle
- Y'shtola Rhul
- Riptide Gearhulk
- Ephemerate
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Elesh Norn, Mother of Machines
- Thassa, Deep-Dwelling
- Portal to Phyrexia
- Simulacrum Synthesizer
- Preston, the Vanisher
- Urza, Lord High Artificer
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Don & Leo, Problem Solvers
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Restoration Angel + Felidar Guardian → Infinite creature ETB, Infinite creature LTB
- Peregrine Drake + Deadeye Navigator → Infinite blinking, Infinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce
- Teferi, Time Raveler + Displacer Kitten + Sol Ring → Infinite card draw, Infinite draw triggers, Near-infinite colorless mana, Near-infinite storm count
- Ghostly Flicker + Peregrine Drake + Archaeomancer → Infinite blinking, Infinite creature ETB, Infinite landfall triggers, Infinite creature LTB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
- Preston, the Vanisher + Felidar Guardian + Ephemerate → Infinite creature ETB, Infinite creature LTB, Infinite creature tokens, Infinite landfall triggers, Infinite blinking of permanents, Infinite mana lands you control that enter the battlefield untapped can produce, Exile all nonland permanents opponents control, Infinite mana lands you control can produce
Other commanders
Frequently asked questions
What is Don & Leo, Problem Solvers's color identity?
Don & Leo, Problem Solvers is Azorius (blue and white): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Don & Leo, Problem Solvers come down, and how often does the deck get stuck?
In the average Don & Leo, Problem Solvers deck (the 99 cards most played with it, with 36 lands), simulated 4,000 times, the commander comes down on turn 4.6 on average and is on the battlefield before turn 7 in 97 % of games. It misses at least one land drop in the first six turns 19 % of the time and floods 7 %. Deck health: C (56/100).
How many lands should a Don & Leo, Problem Solvers deck run?
Real Don & Leo, Problem Solvers decks run 36 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Don & Leo, Problem Solvers?
The three highest-synergy cards are Cryogen Relic, Starfield Vocalist, Panharmonicon. This page lists the top 24 with their real inclusion rate in Don & Leo, Problem Solvers decks.
What combos does Don & Leo, Problem Solvers have?
Don & Leo, Problem Solvers has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Don & Leo, Problem Solvers deck cost?
You can start cheap: Cryogen Relic, Starfield Vocalist, Circuit Mender are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.