Spiders-Man, Heroic Horde
Legendary Creature — Spider Hero · 1G
Color identity: Green
Spiders-Man, Heroic Horde is green: its deck can only run cards of that color plus colorless ones.
Rules text:
Web-slinging {4}{G}{G} (You may cast this spell for {4}{G}{G} if you also return a tapped creature you control to its owner's hand.)
When Spiders-Man enters, if they were cast using web-slinging, you gain 3 life and create two 2/1 green Spider creature tokens with reach.
Reference price of the card: €0.10
Average lands in decks for Spiders-Man, Heroic Horde: 35
SpidersTokens+1/+1 CountersAggroAurasBounceEquipmentETB
Build your Spiders-Man, Heroic Horde deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Spiders-Man, Heroic Horde 📥 Analyze my deck🎲 How the average Spiders-Man, Heroic Horde deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C (56/100)
- Consistency65
- Speed65
- Interaction35
- Resilience71
- Closing50
See the cards of the average deck · 99 cards, 35 lands (13 nonbasic, 22 Forest)
Arachnogenesis · Spider-Man, Brooklyn Visionary · Arasta of the Endless Web · Radioactive Spider · Sol Ring · Emerald Medallion · Twitching Doll · Wall Crawl · Rampant Growth · Twin-Silk Spider · Beast Within · Doubling Season · Kodama's Reach · Cryptolith Rite · Cultivate · Deadly Recluse · Penumbra Spider · Spider-Ham, Peter Porker · Spinner of Souls · Mirkwood Spider · Parallel Lives · Watcher in the Web · Rhonas's Monument · Silklash Spider · Arcane Signet · Curse of Clinging Webs · Heroic Intervention · Overrun · Spider-Man, Miles Morales · Brood Weaver · Enduring Vitality · Second Harvest · Three Visits · Vanquisher's Banner · Ezekiel Sims, Spider-Totem · Harmonize · Herald's Horn · Nature's Lore · The Earth Crystal · Beast Whisperer · Grow Extra Arms · Shamanic Revelation · Springleaf Drum · Cloudstone Curio · Krosan Grip · Patchwork Banner · Treetop Snarespinner · Spider-Mobile · Lifecrafter's Bestiary · Llanowar Elves · Nature's Claim · Roaming Throne · Canopy Spider · Chainweb Aracnir · Collective Resistance · Concordant Crossroads · Fyndhorn Elves · Kindred Summons · Sylvan Anthem · Guardian Project · Kapow! · Oran-Rief Recluse · Realmwalker · Spider-Rex, Daring Dino · Evendo, Waking Haven · Swarmyard · Reliquary Tower · Three Tree City · Nykthos, Shrine to Nyx · Yavimaya, Cradle of Growth · Oran-Rief, the Vastwood · Path of Ancestry · Rogue's Passage · Boseiju, Who Endures · Cavern of Souls · Mosswort Bridge · Temple of the False God
🃏 Recommended cards for Spiders-Man, Heroic Horde
The highest-synergy cards in decks for Spiders-Man, Heroic Horde, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Spider-Man, Brooklyn Visionary | 79% | +78% |
| Arachnogenesis | 79% | +76% |
| Arasta of the Endless Web | 74% | +71% |
| Radioactive Spider | 69% | +68% |
| Twitching Doll | 67% | +66% |
| Wall Crawl | 64% | +64% |
| Twin-Silk Spider | 60% | +59% |
| Penumbra Spider | 50% | +50% |
| Spider-Ham, Peter Porker | 50% | +48% |
| Spinner of Souls | 50% | +48% |
| Watcher in the Web | 48% | +47% |
| Deadly Recluse | 50% | +46% |
| Cryptolith Rite | 50% | +45% |
| Silklash Spider | 45% | +45% |
| Mirkwood Spider | 48% | +44% |
| Curse of Clinging Webs | 43% | +43% |
| Spider-Man, Miles Morales | 43% | +42% |
| Parallel Lives | 48% | +41% |
| Brood Weaver | 40% | +40% |
| Doubling Season | 52% | +39% |
| Ezekiel Sims, Spider-Totem | 38% | +38% |
| Vanquisher's Banner | 40% | +36% |
| Grow Extra Arms | 36% | +35% |
| Overrun | 43% | +35% |
💰 The best cards for your Spiders-Man, Heroic Horde deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Spider-Man, Brooklyn Visionary
- Arasta of the Endless Web
- Radioactive Spider
- Twitching Doll
- Wall Crawl
- Twin-Silk Spider
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Arachnogenesis
- Cryptolith Rite
- Vanquisher's Banner
- Herald's Horn
- Swarmyard
- Enduring Vitality
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Spider-Man, Miles Morales
- Parallel Lives
- Doubling Season
- Roaming Throne
- Urza's Incubator
- Evendo, Waking Haven
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Spiders-Man, Heroic Horde
- Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
- Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
- Springheart Nantuko + Lotus Cobra → Infinite landfall triggers, Infinite tapped land tokens
- Springheart Nantuko + Lotus Cobra → Infinite landfall triggers, Infinite tapped land tokens
- Eternal Scourge + Food Chain → Infinite colored mana that can only be spent to cast creature spells, Infinite creature ETB, Infinite creature LTB, Infinite storm count
- Basalt Monolith + Nyxbloom Ancient → Infinite colorless mana
Other commanders
Frequently asked questions
What is Spiders-Man, Heroic Horde's color identity?
Spiders-Man, Heroic Horde is green: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Spiders-Man, Heroic Horde come down, and how often does the deck get stuck?
In the average Spiders-Man, Heroic Horde deck (the 99 most-included cards per EDHREC, with 35 lands), simulated 4,000 times, the commander comes down on turn 2.1 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 31 % of the time and floods 11 %. Deck health: C (56/100).
How many lands should a Spiders-Man, Heroic Horde deck run?
Real Spiders-Man, Heroic Horde decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Spiders-Man, Heroic Horde?
The three highest-synergy cards are Spider-Man, Brooklyn Visionary, Arachnogenesis, Arasta of the Endless Web. This page lists the top 24 with their real inclusion rate in Spiders-Man, Heroic Horde decks.
What combos does Spiders-Man, Heroic Horde have?
Spiders-Man, Heroic Horde has 6 known combos. The most popular one is Springheart Nantuko + Tireless Provisioner. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Spiders-Man, Heroic Horde deck cost?
You can start cheap: Spider-Man, Brooklyn Visionary, Arasta of the Endless Web, Radioactive Spider are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.