Sygg, River Guide
Legendary Creature — Merfolk Wizard · WU
Color identity: Blue · White · Azorius
Sygg, River Guide is Azorius (blue and white): its deck can only run cards of those colors plus colorless ones.
Rules text:
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
Reference price of the card: €0.48
Average lands in decks for Sygg, River Guide: 35
MerfolkComboControlAggroTokensVoltronLandwalkWizards
Build your Sygg, River Guide deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Sygg, River Guide 📥 Analyze my deck🎲 How the average Sygg, River Guide deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C+ (65/100)
- Consistency63
- Speed47
- Interaction81
- Resilience93
- Closing64
See the cards of the average deck · 99 cards, 35 lands (23 nonbasic, 2 Plains, 10 Island)
Merrow Reejerey · Master of the Pearl Trident · Stonybrook Banneret · Merfolk Sovereign · Sol Ring · Stonybrook Schoolmaster · Svyelun of Sea and Sky · Lord of Atlantis · Merrow Commerce · Seafloor Oracle · Kopala, Warden of Waves · Judge of Currents · Merrow Harbinger · Arcane Signet · Vodalian Hexcatcher · Deeproot Pilgrimage · Deeproot Waters · Emperor Mihail II · Deepchannel Duelist · Summon the School · Swords to Plowshares · Counterspell · Wanderwine Prophets · Adept Watershaper · Lullmage Mentor · Sygg's Command · Vodalian Wave-Knight · Path to Exile · Deepway Navigator · Harpoon Sniper · Azorius Signet · Meanders Guide · Seahunter · Bident of Thassa · Aquitect's Will · Kindred Discovery · Eclipsed Merrow · Talisman of Progress · Harmonized Crescendo · Thada Adel, Acquisitor · Distant Melody · Fallowsage · Dovin's Veto · Surgespanner · Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield · Silvergill Adept · Harbinger of the Seas · Intruder Alarm · Thieving Skydiver · Supreme Verdict · Negate · Sigil Tracer · Champions of the Shoal · Tishana's Tidebinder · Arcane Denial · Disruptor of Currents · Mist Dancer · Tide Shaper · Deepchannel Mentor · Drowner of Secrets · Opposition · Reflections of Littjara · Streambed Aquitects · Door of Destinies · Command Tower · Wanderwine Hub · Glacial Fortress · Prairie Stream · Hallowed Fountain · Path of Ancestry · Port Town · Adarkar Wastes · Reliquary Tower · Azorius Chancery · Temple of Enlightenment · Eclipsed Realms · Deserted Beach · Sea of Clouds · Flooded Strand · Riptide Laboratory · Skycloud Expanse · Mystic Gate · Evolving Wilds · Irrigated Farmland · Cavern of Souls · Mystic Sanctuary · Nimbus Maze
🃏 Recommended cards for Sygg, River Guide
The highest-synergy cards in decks for Sygg, River Guide, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Merrow Reejerey | 87% | +86% |
| Stonybrook Banneret | 80% | +79% |
| Master of the Pearl Trident | 80% | +79% |
| Merfolk Sovereign | 79% | +78% |
| Stonybrook Schoolmaster | 79% | +78% |
| Svyelun of Sea and Sky | 73% | +72% |
| Merrow Commerce | 70% | +70% |
| Lord of Atlantis | 70% | +70% |
| Seafloor Oracle | 70% | +69% |
| Wanderwine Hub | 69% | +69% |
| Kopala, Warden of Waves | 69% | +68% |
| Merrow Harbinger | 68% | +67% |
| Judge of Currents | 68% | +67% |
| Vodalian Hexcatcher | 67% | +66% |
| Deeproot Pilgrimage | 66% | +66% |
| Deeproot Waters | 66% | +65% |
| Emperor Mihail II | 66% | +65% |
| Summon the School | 64% | +64% |
| Deepchannel Duelist | 64% | +63% |
| Wanderwine Prophets | 59% | +58% |
| Lullmage Mentor | 57% | +57% |
| Adept Watershaper | 57% | +54% |
| Vodalian Wave-Knight | 56% | +54% |
| Sygg's Command | 56% | +54% |
💰 The best cards for your Sygg, River Guide deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Merrow Reejerey
- Stonybrook Banneret
- Master of the Pearl Trident
- Merfolk Sovereign
- Stonybrook Schoolmaster
- Svyelun of Sea and Sky
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Merrow Commerce
- Lord of Atlantis
- Vodalian Hexcatcher
- Wanderwine Prophets
- Lullmage Mentor
- Vodalian Wave-Knight
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Sygg, River Guide
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Dramatic Reversal + Isochron Scepter → Infinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
- Archetype of Imagination + Stormtide Leviathan → Opponents can't attack with most creatures, Lock
- Hullbreaker Horror + Intruder Alarm → Infinite mana creatures you control can produce, Infinite storm count, Infinite untap of creatures, Infinite creature ETB, Infinite creature LTB
- Wanderwine Prophets + Deeproot Pilgrimage → Infinite turns, Lock
- Intruder Alarm + Deeproot Pilgrimage → Infinite creature ETB, Infinite creature tokens, Infinite untap of creatures, Infinite mana creatures you control can produce, Infinite instances of the tapped creature's ability
Other commanders
Frequently asked questions
What is Sygg, River Guide's color identity?
Sygg, River Guide is Azorius (blue and white): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Sygg, River Guide come down, and how often does the deck get stuck?
In the average Sygg, River Guide deck (the 99 cards most played with it, with 35 lands), simulated 4,000 times, the commander comes down on turn 2.3 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 40 % of the time and floods 7 %. Deck health: C+ (65/100).
How many lands should a Sygg, River Guide deck run?
Real Sygg, River Guide decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Sygg, River Guide?
The three highest-synergy cards are Merrow Reejerey, Stonybrook Banneret, Master of the Pearl Trident. This page lists the top 24 with their real inclusion rate in Sygg, River Guide decks.
What combos does Sygg, River Guide have?
Sygg, River Guide has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Sygg, River Guide deck cost?
You can start cheap: Merrow Reejerey, Stonybrook Banneret, Master of the Pearl Trident are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.