EDH Optimizer

The Council of Four

Card: The Council of Four

Legendary Creature — Human Noble · 3WU

Color identity: Blue · White · Azorius

The Council of Four is Azorius (blue and white): its deck can only run cards of those colors plus colorless ones.

Rules text:
Whenever a player draws their second card during their turn, you draw a card.
Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.

Reference price of the card: €1.29

Average lands in decks for The Council of Four: 35

WheelsTokensGroup HugControlCard DrawKnightsPillow FortCantrips

Build your The Council of Four deck step by step, with in-depth analysis and AI optimization of your list.

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🎲 How the average The Council of Four deck starts over 4,000 games

The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.

4.7average turn the commander comes down
98 %of games have it on the battlefield before turn 7
18 %of games miss at least one land drop in the first six turns (mana screw)
2 %of games flood (three or more turns with nothing to cast)
100 %of games close out the table before turn 12
8median closing turn

Deck health of the average list: B (70/100)

See the cards of the average deck · 99 cards, 35 lands (24 nonbasic, 5 Plains, 6 Island)

Sol Ring · Arcane Signet · Thought Vessel · Swords to Plowshares · Howling Mine · Path to Exile · Azorius Signet · Counterspell · Dictate of Kruphix · Talisman of Progress · Arcane Denial · Kami of the Crescent Moon · Mangara, the Diplomat · Propaganda · Decanter of Endless Water · Loran of the Third Path · Vodalian Wave-Knight · Ghostly Prison · Wizard Class · Generous Gift · Prince Imrahil the Fair · Dovin's Veto · Kwain, Itinerant Meddler · Psychosis Crawler · Faerie Mastermind · An Offer You Can't Refuse · Herald of Hoofbeats · Homunculus Horde · Knight Exemplar · Mind Stone · Approach of the Second Sun · Chasm Skulker · Monologue Tax · Ominous Seas · Teferi's Ageless Insight · Smothering Tithe · Intangible Virtue · Negate · Welcoming Vampire · Knight of the White Orchid · Fellwar Stone · Alandra, Sky Dreamer · Emrakul's Messenger · Mischievous Mystic · Dream Fracture · Cut a Deal · Haytham Kenway · Supreme Verdict · Your Temple Is Under Attack · Brainstorm · Marshal of Zhalfir · Scrawling Crawler · Triskaidekaphile · Aetherize · Smuggler's Share · Moonshaker Cavalry · Trouble in Pairs · Ephara, God of the Polis · Fell the Mighty · Minn, Wily Illusionist · Stroke of Midnight · The Unagi of Kyoshi Island · Esper Sentinel · Gleaming Splendor · Command Tower · Reliquary Tower · Prairie Stream · Glacial Fortress · Port Town · Hallowed Fountain · Deserted Beach · Adarkar Wastes · Azorius Chancery · Sea of Clouds · Temple of Enlightenment · Skycloud Expanse · Irrigated Farmland · Exotic Orchard · Flooded Strand · Mikokoro, Center of the Sea · Geier Reach Sanitarium · Floodfarm Verge · Mystic Gate · Nimbus Maze · Mystic Sanctuary · Myriad Landscape · Hengegate Pathway // Mistgate Pathway · Meticulous Archive

🃏 Recommended cards for The Council of Four

The highest-synergy cards in decks for The Council of Four, with their inclusion rate.

CardInclusionSynergy
Howling Mine 64% +58%
Dictate of Kruphix 57% +53%
Kami of the Crescent Moon 53% +48%
Vodalian Wave-Knight 49% +48%
Mangara, the Diplomat 53% +47%
Prince Imrahil the Fair 46% +42%
Herald of Hoofbeats 41% +40%
Wizard Class 47% +40%
Kwain, Itinerant Meddler 45% +39%
Knight Exemplar 40% +39%
Psychosis Crawler 45% +39%
Decanter of Endless Water 49% +39%
Homunculus Horde 41% +37%
Loran of the Third Path 49% +36%
Faerie Mastermind 44% +35%
Monologue Tax 37% +33%
Ominous Seas 37% +33%
Chasm Skulker 37% +32%
Thought Vessel 74% +32%
Welcoming Vampire 35% +32%
Arcane Denial 56% +30%
Teferi's Ageless Insight 37% +30%
Intangible Virtue 35% +29%
Mischievous Mystic 31% +29%

💰 The best cards for your The Council of Four deck, by budget

Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.

Tier 1 · Budget up to €2/card

The most value for almost nothing. Coming from a precon? Start here.

  • Howling Mine€1.58 · 64% inclusion
  • Dictate of Kruphix€0.38 · 57% inclusion
  • Mangara, the Diplomat€0.57 · 53% inclusion
  • Prince Imrahil the Fair€0.08 · 46% inclusion
  • Wizard Class€1.93 · 47% inclusion
  • Kwain, Itinerant Meddler€0.21 · 45% inclusion
🛠️ Optimize my deck · up to €2/card

Tier 2 · Balanced up to €10/card

The real step up: pieces that are no longer cheap but still sensible.

  • Kami of the Crescent Moon€4.88 · 53% inclusion
  • Vodalian Wave-Knight€4.37 · 49% inclusion
  • Herald of Hoofbeats€5.72 · 41% inclusion
  • Knight Exemplar€2.25 · 40% inclusion
  • Decanter of Endless Water€2.24 · 49% inclusion
  • Loran of the Third Path€3.65 · 49% inclusion
🛠️ Optimize my deck · up to €10/card

Tier 3 · No cap no cap

The cards your price cap was hiding from you.

  • Faerie Mastermind€10.71 · 44% inclusion
  • Minn, Wily Illusionist€10.33 · 24% inclusion
  • Trouble in Pairs€14.48 · 26% inclusion
  • Gleaming Splendor€26.39 · 23% inclusion
  • Delney, Streetwise Lookout€25.49 · 19% inclusion
  • Smothering Tithe€34.19 · 36% inclusion
🛠️ Optimize my deck · no cap

Reference prices (cheapest English printing). They change daily.

♾️ Known combos with The Council of Four

Other commanders

Frequently asked questions

What is The Council of Four's color identity?

The Council of Four is Azorius (blue and white): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.

What turn does The Council of Four come down, and how often does the deck get stuck?

In the average The Council of Four deck (the 99 most-included cards per EDHREC, with 35 lands), simulated 4,000 times, the commander comes down on turn 4.7 on average and is on the battlefield before turn 7 in 98 % of games. It misses at least one land drop in the first six turns 18 % of the time and floods 2 %. Deck health: B (70/100).

How many lands should a The Council of Four deck run?

Real The Council of Four decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.

What are the best cards for The Council of Four?

The three highest-synergy cards are Howling Mine, Dictate of Kruphix, Kami of the Crescent Moon. This page lists the top 24 with their real inclusion rate in The Council of Four decks.

What combos does The Council of Four have?

The Council of Four has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.

How much does a The Council of Four deck cost?

You can start cheap: Howling Mine, Dictate of Kruphix, Mangara, the Diplomat are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.

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