The Cyber-Controller
Legendary Artifact Creature — Cyberman · XUUB
Color identity: Black · Blue · Dimir
The Cyber-Controller is Dimir (black and blue): its deck can only run cards of those colors plus colorless ones.
Rules text:
When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Other artifact creatures you control get +1/+1.
Reference price of the card: €0.32
Average lands in decks for The Cyber-Controller: 36
ArtifactsMillComboCybermenTheftTokensControlAffinity
Build your The Cyber-Controller deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for The Cyber-Controller 📥 Analyze my deck🎲 How the average The Cyber-Controller deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B+ (74/100)
- Consistency15
- Speed61
- Interaction90
- Resilience89
- Closing100
See the cards of the average deck · 99 cards, 36 lands (26 nonbasic, 7 Island, 3 Swamp)
Sol Ring · Arcane Signet · Etherium Sculptor · Talisman of Dominance · Cyberman Patrol · Foundry Inspector · Dimir Signet · Cybermen Squadron · Mind Stone · Thran Dynamo · Chief Engineer · Counterspell · The Water Crystal · Their Name Is Death · Drafna, Founder of Lat-Nam · Thought Monitor · Cyber Conversion · Thoughtcast · Ashnod's Altar · Death in Heaven · Master Transmuter · Solemn Simulacrum · Tezzeret, Master of the Bridge · Panharmonicon · Bruvac the Grandiloquent · Thought Vessel · Urza, Lord High Artificer · Skorpekh Lord · Steel Overseer · Baleful Strix · Feed the Swarm · An Offer You Can't Refuse · Crystal Shard · Master of Etherium · Emry, Lurker of the Loch · Fellwar Stone · Cybership · Dark Ritual · Snap · Forsaken Monument · Ixidor, Reality Sculptor · Karn, Legacy Reforged · Singularity Rupture · Sai, Master Thopterist · Time Sieve · Fabricate · Palladium Myr · Cryptothrall · The Eternity Elevator · Basalt Monolith · Cyberdrive Awakener · Desynchronization · Everflowing Chalice · Chief of the Foundry · Mycosynth Golem · Unwinding Clock · Arcane Denial · Krark-Clan Ironworks · Mana Drain · Cloud Key · Drown in the Loch · Etrata, Deadly Fugitive · Negate · Command Tower · Drowned Catacomb · Sunken Hollow · Seat of the Synod · Shipwreck Marsh · Vault of Whispers · Watery Grave · Archway of Innovation · Darkwater Catacombs · Mistvault Bridge · Underground River · Choked Estuary · Uthros, Titanic Godcore · Reliquary Tower · Morphic Pool · Tainted Isle · Academy Ruins · Darksteel Citadel · Buried Ruin · Dimir Aqueduct · Polluted Delta · Temple of Deceit · Bojuka Bog · Gloomlake Verge · Inventors' Fair · Exotic Orchard
🃏 Recommended cards for The Cyber-Controller
The highest-synergy cards in decks for The Cyber-Controller, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Etherium Sculptor | 68% | +64% |
| Cyberman Patrol | 60% | +59% |
| Foundry Inspector | 60% | +57% |
| Cybermen Squadron | 55% | +54% |
| Chief Engineer | 51% | +50% |
| Drafna, Founder of Lat-Nam | 49% | +49% |
| Their Name Is Death | 50% | +48% |
| Seat of the Synod | 54% | +48% |
| Cyber Conversion | 48% | +47% |
| Thran Dynamo | 52% | +46% |
| Thought Monitor | 49% | +46% |
| Vault of Whispers | 51% | +45% |
| Master Transmuter | 45% | +45% |
| Death in Heaven | 45% | +44% |
| Tezzeret, Master of the Bridge | 45% | +43% |
| Thoughtcast | 46% | +43% |
| Archway of Innovation | 46% | +43% |
| The Water Crystal | 50% | +41% |
| Panharmonicon | 43% | +39% |
| Ashnod's Altar | 45% | +38% |
| Skorpekh Lord | 38% | +37% |
| Steel Overseer | 38% | +37% |
| Urza, Lord High Artificer | 39% | +36% |
| Uthros, Titanic Godcore | 38% | +36% |
💰 The best cards for your The Cyber-Controller deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Etherium Sculptor
- Foundry Inspector
- Chief Engineer
- Drafna, Founder of Lat-Nam
- Seat of the Synod
- Cyber Conversion
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Their Name Is Death
- The Water Crystal
- Panharmonicon
- Ashnod's Altar
- Skorpekh Lord
- Forsaken Monument
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Cyberman Patrol
- Cybermen Squadron
- Tezzeret, Master of the Bridge
- Urza, Lord High Artificer
- Uthros, Titanic Godcore
- Bruvac the Grandiloquent
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with The Cyber-Controller
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Demonic Consultation + Thassa's Oracle → Exile your library, Win the game
- Tainted Pact + Thassa's Oracle → Win the game
- Dramatic Reversal + Isochron Scepter → Infinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
- Hullbreaker Horror + Mana Vault → Infinite colorless mana, Infinite storm count
- Basalt Monolith + Forsaken Monument → Infinite colorless mana
Other commanders
Frequently asked questions
What is The Cyber-Controller's color identity?
The Cyber-Controller is Dimir (black and blue): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does The Cyber-Controller come down, and how often does the deck get stuck?
In the average The Cyber-Controller deck (the 99 most-included cards per EDHREC, with 36 lands), simulated 4,000 times, the commander comes down on turn 3.3 on average and is on the battlefield before turn 7 in 99 % of games. It misses at least one land drop in the first six turns 20 % of the time and floods 39 %. Deck health: B+ (74/100).
How many lands should a The Cyber-Controller deck run?
Real The Cyber-Controller decks run 36 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for The Cyber-Controller?
The three highest-synergy cards are Etherium Sculptor, Cyberman Patrol, Foundry Inspector. This page lists the top 24 with their real inclusion rate in The Cyber-Controller decks.
What combos does The Cyber-Controller have?
The Cyber-Controller has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a The Cyber-Controller deck cost?
You can start cheap: Etherium Sculptor, Foundry Inspector, Chief Engineer are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.