Dimir commanders
Dimir has the best draw in the format and unconditional removal for anything that is not an artifact or enchantment. It is the natural identity for mill, graveyard value and decks that win with a combo instead of in combat. Best cards for this identity.
Common archetypes among these commanders
The themes that show up most often in decks of this identity. Each one links to its archetype guide.
Control · 68 Reanimator · 51 Combo · 48 Mill · 47 Graveyard · 34 Clones · 27 Artifacts · 25 Blink · 24 Theft · 22 Tokens · 22
All commanders
124 commanders
No commander matches.
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Other color identities
Frequently asked questions
How many dimir commanders are there?
EDH Optimizer has a deck guide for 124 dimir commanders: the legendary creatures (and the planeswalkers that allow it) in that color identity with enough real deck data. Each guide lists its highest-synergy cards, its known combos and three price tiers to build it.
Which archetypes are typical of a dimir deck?
Among dimir commanders, the most common archetypes are Control, Reanimator, Combo, Mill. Each archetype has its own guide with the cards that push it hardest and the commanders that carry it best.
How do I pick a dimir commander?
Decide how you want to win first (tokens, combo, commander damage, control…) and then pick the commander that pushes it hardest: every guide in this list shows its themes and combos. Not sure? The EDH Optimizer quiz (/en/test) recommends a commander in eight questions.