EDH Optimizer

Simic commanders

Simic is green ramp plus blue draw: the identity that accumulates the most resources without doing anything aggressive. Removal is its problem, so it tends to close with combos or with enormous creatures. Best cards for this identity.

Common archetypes among these commanders

The themes that show up most often in decks of this identity. Each one links to its archetype guide.

+1/+1 Counters · 72 Ramp · 71 Combo · 43 Tokens · 40 Lands Matter · 33 Clones · 32 Card Draw · 22 Control · 18 Artifacts · 17 Landfall · 17

All commanders

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Other color identities

Frequently asked questions

How many simic commanders are there?

EDH Optimizer has a deck guide for 117 simic commanders: the legendary creatures (and the planeswalkers that allow it) in that color identity with enough real deck data. Each guide lists its highest-synergy cards, its known combos and three price tiers to build it.

Which archetypes are typical of a simic deck?

Among simic commanders, the most common archetypes are +1/+1 Counters, Ramp, Combo, Tokens. Each archetype has its own guide with the cards that push it hardest and the commanders that carry it best.

How do I pick a simic commander?

Decide how you want to win first (tokens, combo, commander damage, control…) and then pick the commander that pushes it hardest: every guide in this list shows its themes and combos. Not sure? The EDH Optimizer quiz (/en/test) recommends a commander in eight questions.

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