Lands Matter Commander decks
Lands are the resource almost nobody attacks, so a deck that uses them as its engine — recurring them, animating them or getting paid when they enter — is very hard to dismantle.
Cards that define the archetype
Ranked by how much MORE they are played inside the archetype than in the rest of Commander. Generic staples (Sol Ring, Arcane Signet…) fall out for exactly that reason: they are played everywhere equally.
| Card | Commanders | Avg. inclusion | Excess |
|---|---|---|---|
| Azusa, Lost but Seeking | 78 | 49% | +43 pts |
| Scute Swarm | 76 | 48% | +41 pts |
| Evolving Wilds | 82 | 49% | +40 pts |
| Tireless Provisioner | 76 | 47% | +38 pts |
| Lotus Cobra | 68 | 49% | +38 pts |
| Avenger of Zendikar | 69 | 47% | +37 pts |
| Harrow | 67 | 51% | +36 pts |
| Rampaging Baloths | 63 | 49% | +33 pts |
| Fabled Passage | 60 | 47% | +31 pts |
| Exploration | 55 | 44% | +31 pts |
| Terramorphic Expanse | 56 | 51% | +30 pts |
| Oracle of Mul Daya | 54 | 46% | +30 pts |
| Explore | 58 | 42% | +28 pts |
| Myriad Landscape | 60 | 44% | +28 pts |
| Ramunap Excavator | 43 | 50% | +24 pts |
| Ancient Greenwarden | 38 | 49% | +21 pts |
| Crop Rotation | 38 | 48% | +20 pts |
| Dryad of the Ilysian Grove | 36 | 45% | +20 pts |
| Ashaya, Soul of the Wild | 36 | 46% | +20 pts |
| Tatyova, Benthic Druid | 36 | 60% | +19 pts |
| Entish Restoration | 34 | 46% | +17 pts |
| Icetill Explorer | 31 | 48% | +17 pts |
| Sakura-Tribe Elder | 51 | 44% | +15 pts |
| Zuran Orb | 27 | 53% | +15 pts |
| Yavimaya, Cradle of Growth | 31 | 44% | +14 pts |
| Conduit of Worlds | 24 | 43% | +13 pts |
| Splendid Reclamation | 22 | 51% | +12 pts |
| Roiling Regrowth | 22 | 48% | +12 pts |
| Misty Rainforest | 31 | 40% | +12 pts |
| Crucible of Worlds | 22 | 48% | +12 pts |
Commanders for Lands Matter
Ranked by how central this archetype is to their decks and by how played each commander is, according to EDHREC data.
By color identity
Green Best cards by color →
Blue · Green Best cards by color →
Red · Green Best cards by color →
Black · Green Best cards by color →
Blue Best cards by color →
White · Blue · Black · Red · Green Best cards by color →
Paste your list and we tell you whether the deck actually does what it wants to do: curve, ramp, interaction and a 10,000-game simulation.
🛠️ Build a deck like this 📥 Analyze my deckFrequently asked questions
What is the best commander for a Lands Matter deck?
The most-built commanders for this archetype are The Wandering Minstrel, Glarb, Calamity's Augur, Child of Alara. EDH Optimizer has the full list of 332 commanders with their recommended cards, ranked by how central Lands Matter is to their decks.
Which cards are must-haves in a Lands Matter deck?
The three most characteristic are Azusa, Lost but Seeking, Scute Swarm, Evolving Wilds. They are not the most-played cards in the format, but the ones that appear far more inside this archetype than in the rest of Commander — which is what actually makes them essential here.
What colors is Lands Matter played in?
The most common color identities are Green, Blue · Green, Red · Green. The "By color identity" section groups the commanders and links to the best cards for each combination.
How much does a Lands Matter deck cost?
It depends on the price cap PER CARD you set. Each commander page lists the best cards in three tiers (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.