Garth One-Eye
Legendary Creature — Human Wizard · WUBRG
Color identity: Black · Green · Red · Blue · White
Garth One-Eye is black, green, red, blue and white: its deck can only run cards of those colors plus colorless ones.
Rules text:
{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)
Reference price of the card: €0.18
Average lands in decks for Garth One-Eye: 35
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Build your Garth One-Eye deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Garth One-Eye 📥 Analyze my deck🎲 How the average Garth One-Eye deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B+ (76/100)
- Consistency54
- Speed62
- Interaction71
- Resilience87
- Closing100
See the cards of the average deck · 99 cards, 35 lands (25 nonbasic, 2 Plains, 2 Island, 1 Swamp, 1 Mountain, 4 Forest)
Sol Ring · Arcane Signet · Chromatic Lantern · Swords to Plowshares · Birds of Paradise · Farseek · Fellwar Stone · Faeburrow Elder · Displacer Kitten · Bloom Tender · Thousand-Year Elixir · Counterspell · Kiora's Follower · Demonic Tutor · Ephemerate · Lightning Greaves · Nature's Lore · Cultivate · Path to Exile · Deadeye Navigator · Three Visits · Rampant Growth · Rhystic Study · Soulherder · Temur Ascendancy · Cloudshift · Ignoble Hierarch · Swiftfoot Boots · Rhythm of the Wild · Kodama's Reach · Noble Hierarch · Seedborn Muse · Tyvar, Jubilant Brawler · Vampiric Tutor · Commander's Sphere · Cyclonic Rift · Dryad of the Ilysian Grove · Eternal Witness · Momentary Blink · Smothering Tithe · Vizier of Tumbling Sands · Conjurer's Closet · Enlightened Tutor · Ghostly Flicker · Kelpie Guide · Leyline of the Guildpact · Marvin, Murderous Mimic · Teleportation Circle · Blasphemous Act · Mystic Remora · An Offer You Can't Refuse · Anger · Arcane Denial · Assassin's Trophy · Beast Within · Esper Sentinel · Heroic Intervention · Ornithopter of Paradise · Ioreth of the Healing House · Teferi's Protection · Timeless Lotus · Worldly Tutor · Circuitous Route · Delighted Halfling · Command Tower · Exotic Orchard · Breeding Pool · Misty Rainforest · Windswept Heath · Flooded Strand · Temple Garden · Hallowed Fountain · Overgrown Tomb · Scalding Tarn · Stomping Ground · Verdant Catacombs · Wooded Foothills · Path of Ancestry · Polluted Delta · Marsh Flats · Steam Vents · Watery Grave · Arid Mesa · Godless Shrine · The World Tree · Bloodstained Mire · City of Brass · Ketria Triome · Sacred Foundry
🃏 Recommended cards for Garth One-Eye
The highest-synergy cards in decks for Garth One-Eye, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Thousand-Year Elixir | 27% | +26% |
| Displacer Kitten | 28% | +26% |
| Kiora's Follower | 26% | +24% |
| Deadeye Navigator | 23% | +23% |
| Ephemerate | 25% | +22% |
| Soulherder | 20% | +18% |
| Cloudshift | 19% | +17% |
| Vizier of Tumbling Sands | 16% | +16% |
| Momentary Blink | 16% | +15% |
| Kelpie Guide | 15% | +15% |
| Tyvar, Jubilant Brawler | 17% | +15% |
| Eternal Witness | 16% | +14% |
| Marvin, Murderous Mimic | 15% | +13% |
| Ghostly Flicker | 15% | +13% |
| Conjurer's Closet | 15% | +13% |
| Teleportation Circle | 15% | +13% |
| Seedborn Muse | 17% | +13% |
| Anger | 13% | +12% |
| Birds of Paradise | 37% | +11% |
| Fires of Yavimaya | 11% | +11% |
| Ornithopter of Paradise | 13% | +11% |
| Temur Ascendancy | 20% | +11% |
| Ioreth of the Healing House | 12% | +11% |
| Concordant Crossroads | 10% | +10% |
💰 The best cards for your Garth One-Eye deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Kiora's Follower
- Deadeye Navigator
- Soulherder
- Cloudshift
- Vizier of Tumbling Sands
- Momentary Blink
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Ephemerate
- Conjurer's Closet
- Teleportation Circle
- Seedborn Muse
- Birds of Paradise
- Temur Ascendancy
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Thousand-Year Elixir
- Displacer Kitten
- Concordant Crossroads
- Thassa, Deep-Dwelling
- Bloom Tender
- Demonic Tutor
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Garth One-Eye
- Demonic Consultation + Thassa's Oracle → Exile your library, Win the game
- Tainted Pact + Thassa's Oracle → Win the game
- Peregrine Drake + Deadeye Navigator → Infinite blinking, Infinite ETB, Infinite LTB, Infinite mana lands you control can produce
- Teferi, Time Raveler + Displacer Kitten + Sol Ring → Infinite card draw, Infinite draw triggers, Near-infinite colorless mana, Near-infinite storm count
- Ioreth of the Healing House + Vizier of Tumbling Sands → Infinite untap of legendary creatures you control, Infinite mana legendary creatures you control can produce
- Bloom Tender + Freed from the Real → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
Other commanders
Frequently asked questions
What is Garth One-Eye's color identity?
Garth One-Eye is black, green, red, blue and white: its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Garth One-Eye come down, and how often does the deck get stuck?
In the average Garth One-Eye deck (the 99 most-included cards per EDHREC, with 35 lands), simulated 4,000 times, the commander comes down on turn 5.0 on average and is on the battlefield before turn 7 in 92 % of games. It misses at least one land drop in the first six turns 24 % of the time and floods 22 %. Deck health: B+ (76/100).
How many lands should a Garth One-Eye deck run?
Real Garth One-Eye decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Garth One-Eye?
The three highest-synergy cards are Thousand-Year Elixir, Displacer Kitten, Kiora's Follower. This page lists the top 24 with their real inclusion rate in Garth One-Eye decks.
What combos does Garth One-Eye have?
Garth One-Eye has 6 known combos. The most popular one is Demonic Consultation + Thassa's Oracle. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Garth One-Eye deck cost?
You can start cheap: Kiora's Follower, Deadeye Navigator, Soulherder are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.