Flubs, the Fool
Legendary Creature — Frog Scout · GUR
Color identity: Green · Red · Blue · Temur
Flubs, the Fool is Temur (green, red and blue): its deck can only run cards of those colors plus colorless ones.
Rules text:
You may play an additional land on each of your turns.
Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
Reference price of the card: €0.73
Average lands in decks for Flubs, the Fool: 36
Lands MatterLandfallStormComboDiscardCheeriosRampSpellslinger
Build your Flubs, the Fool deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Flubs, the Fool 📥 Analyze my deck🎲 How the average Flubs, the Fool deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: D (45/100)
- Consistency96
- Speed43
- Interaction10
- Resilience68
- Closing21
See the cards of the average deck · 99 cards, 36 lands (26 nonbasic, 2 Island, 2 Mountain, 6 Forest)
Song of Creation · Sol Ring · Azusa, Lost but Seeking · Eruth, Tormented Prophet · Lotus Cobra · Arcane Signet · Exploration · Dryad of the Ilysian Grove · Containment Construct · Tireless Provisioner · Abundance · Ramunap Excavator · Scute Swarm · Oracle of Mul Daya · Valakut Exploration · Noxious Revival · Summer Bloom · Six · Birds of Paradise · Faithless Looting · Case of the Locked Hothouse · Farseek · Wayward Swordtooth · Anger · Explore · Ornithopter · Conduit of Worlds · Crop Rotation · Rampaging Baloths · Underworld Breach · Birgi, God of Storytelling // Harnfel, Horn of Bounty · Druid Class · Tatyova, Benthic Druid · Crucible of Worlds · Growth Spiral · Icetill Explorer · Loot, Exuberant Explorer · Mina and Denn, Wildborn · Lotus Petal · Mishra's Bauble · Omnath, Locus of Rage · Rampant Growth · Avenger of Zendikar · Courser of Kruphix · Nature's Lore · Zuran Orb · Beast Within · Cultivate · Strike It Rich · Wonder · Chaos Warp · Frantic Search · Inti, Seneschal of the Sun · Pongify · Rograkh, Son of Rohgahh · Brain Freeze · Grapeshot · Memnite · Sensei's Divining Top · Tormod's Crypt · Jeska's Will · Laboratory Maniac · Snap · Command Tower · Stomping Ground · Breeding Pool · Exotic Orchard · Steam Vents · Frontier Bivouac · Misty Rainforest · Wooded Foothills · Hinterland Harbor · Scalding Tarn · Ketria Triome · Rootbound Crag · Cinder Glade · Bountiful Landscape · Sulfur Falls · Evolving Wilds · Dreamroot Cascade · Fabled Passage · Rejuvenating Springs · Yavimaya Coast · Spire Garden · Terramorphic Expanse · Shifting Woodland · Rockfall Vale · Simic Growth Chamber · Shivan Reef
🃏 Recommended cards for Flubs, the Fool
The highest-synergy cards in decks for Flubs, the Fool, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Song of Creation | 77% | +70% |
| Eruth, Tormented Prophet | 59% | +54% |
| Azusa, Lost but Seeking | 61% | +53% |
| Lotus Cobra | 57% | +49% |
| Containment Construct | 48% | +45% |
| Dryad of the Ilysian Grove | 49% | +42% |
| Exploration | 51% | +42% |
| Ramunap Excavator | 45% | +41% |
| Abundance | 45% | +40% |
| Valakut Exploration | 42% | +38% |
| Scute Swarm | 43% | +37% |
| Oracle of Mul Daya | 42% | +37% |
| Tireless Provisioner | 46% | +36% |
| Summer Bloom | 39% | +35% |
| Six | 38% | +34% |
| Case of the Locked Hothouse | 35% | +31% |
| Noxious Revival | 40% | +29% |
| Faithless Looting | 37% | +29% |
| Ornithopter | 31% | +28% |
| Anger | 31% | +27% |
| Conduit of Worlds | 30% | +26% |
| Wayward Swordtooth | 32% | +26% |
| Druid Class | 29% | +26% |
| Rampaging Baloths | 30% | +25% |
💰 The best cards for your Flubs, the Fool deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Song of Creation
- Eruth, Tormented Prophet
- Containment Construct
- Abundance
- Tireless Provisioner
- Summer Bloom
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Azusa, Lost but Seeking
- Lotus Cobra
- Dryad of the Ilysian Grove
- Exploration
- Ramunap Excavator
- Valakut Exploration
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Crucible of Worlds
- Icetill Explorer
- Sensei's Divining Top
- Lotus Petal
- Field of the Dead
- Mox Amber
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Flubs, the Fool
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Underworld Breach + Lotus Petal + Brain Freeze → Infinite self-mill, Near-infinite magecraft triggers, Near-infinite mill
- Underworld Breach + Lion's Eye Diamond + Brain Freeze → Infinite self-mill, Near-infinite colored mana, Near-infinite magecraft triggers, Near-infinite mill, Near-infinite storm count
- Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
- Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
- Underworld Breach + Wheel of Fortune + Jeska's Will → Infinite draw triggers for all players, Infinite looting for all players, Near-infinite magecraft triggers, Near-infinite storm count
Other commanders
Frequently asked questions
What is Flubs, the Fool's color identity?
Flubs, the Fool is Temur (green, red and blue): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Flubs, the Fool come down, and how often does the deck get stuck?
In the average Flubs, the Fool deck (the 99 cards most played with it, with 36 lands), simulated 4,000 times, the commander comes down on turn 3.2 on average and is on the battlefield before turn 7 in 99 % of games. It misses at least one land drop in the first six turns 17 % of the time and floods 8 %. Deck health: D (45/100).
How many lands should a Flubs, the Fool deck run?
Real Flubs, the Fool decks run 36 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Flubs, the Fool?
The three highest-synergy cards are Song of Creation, Eruth, Tormented Prophet, Azusa, Lost but Seeking. This page lists the top 24 with their real inclusion rate in Flubs, the Fool decks.
What combos does Flubs, the Fool have?
Flubs, the Fool has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Flubs, the Fool deck cost?
You can start cheap: Song of Creation, Eruth, Tormented Prophet, Containment Construct are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.