EDH Optimizer

Temur commanders

Temur (green, blue and red) is big mana with draw and spells: ramp, refuel and finish with one enormous turn. Its gap is creature removal, replaced by bounce and damage. Best cards for this identity.

Common archetypes among these commanders

The themes that show up most often in decks of this identity. Each one links to its archetype guide.

Ramp · 18 Combo · 13 +1/+1 Counters · 12 Tokens · 12 Aggro · 10 Spellslinger · 9 Clones · 6 Lands Matter · 6 Artifacts · 5 Burn · 5

All commanders

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Other color identities

Frequently asked questions

How many temur commanders are there?

EDH Optimizer has a deck guide for 33 temur commanders: the legendary creatures (and the planeswalkers that allow it) in that color identity with enough real deck data. Each guide lists its highest-synergy cards, its known combos and three price tiers to build it.

Which archetypes are typical of a temur deck?

Among temur commanders, the most common archetypes are Ramp, Combo, +1/+1 Counters, Tokens. Each archetype has its own guide with the cards that push it hardest and the commanders that carry it best.

How do I pick a temur commander?

Decide how you want to win first (tokens, combo, commander damage, control…) and then pick the commander that pushes it hardest: every guide in this list shows its themes and combos. Not sure? The EDH Optimizer quiz (/en/test) recommends a commander in eight questions.

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