Magus Lucea Kane
Legendary Creature — Human Tyranid Wizard · 1GUR
Color identity: Green · Red · Blue · Temur
Magus Lucea Kane is Temur (green, red and blue): its deck can only run cards of those colors plus colorless ones.
Rules text:
Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Psychic Stimulus — {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Reference price of the card: €3.18
Average lands in decks for Magus Lucea Kane: 36
X Spells+1/+1 CountersTyranidsRampHydrasSpell CopyBig ManaAggro
Build your Magus Lucea Kane deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Magus Lucea Kane 📥 Analyze my deck🎲 How the average Magus Lucea Kane deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C+ (62/100)
- Consistency74
- Speed62
- Interaction52
- Resilience80
- Closing50
See the cards of the average deck · 99 cards, 36 lands (26 nonbasic, 3 Island, 2 Mountain, 5 Forest)
Sol Ring · Zoanthrope · Arcane Signet · Mawloc · Sporocyst · Unbound Flourishing · Tyrant Guard · Hydroid Krasis · Nexos · Tervigon · Aberrant · Farseek · Winged Hive Tyrant · Termagant Swarm · Inspiring Call · Exocrine · Cultivate · Rampant Growth · Biophagus · Garruk's Uprising · Broodlord · Goldvein Hydra · Hardened Scales · Ravener · Shadow in the Warp · Animist's Awakening · Clamavus · Temur Ascendancy · Elementalist's Palette · Shivan Devastator · Hormagaunt Horde · Kiora's Follower · Stonecoil Serpent · Voracious Hydra · Curse of the Swine · Open the Way · Crackle with Power · Branching Evolution · Hull Breach · Incubation Druid · Primordial Hydra · The First Tyrannic War · Twinning Staff · Kami of Whispered Hopes · Nature's Lore · Owlin Spiralmancer · Pull from Tomorrow · Kiora, Behemoth Beckoner · Bred for the Hunt · Finale of Revelation · Heroic Intervention · Rhythm of the Wild · Beast Within · Ingenious Prodigy · Lightning Greaves · Starstorm · Old One Eye · Atalan Jackal · Counterspell · Geometer's Arthropod · Herald of Secret Streams · Kinetic Ooze · Zimone, Infinite Analyst · Command Tower · Exotic Orchard · Frontier Bivouac · Cinder Glade · Path of Ancestry · Breeding Pool · Stomping Ground · Ketria Triome · Steam Vents · Game Trail · Reliquary Tower · Rejuvenating Springs · Hinterland Harbor · Spire Garden · Temple of Mystery · Temple of Abandon · Evolving Wilds · Dreamroot Cascade · Misty Rainforest · Temple of Epiphany · Training Center · Wooded Foothills · Kessig Wolf Run · Rootbound Crag · Terramorphic Expanse · Yavimaya Coast
🃏 Recommended cards for Magus Lucea Kane
The highest-synergy cards in decks for Magus Lucea Kane, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Zoanthrope | 84% | +78% |
| Unbound Flourishing | 74% | +70% |
| Mawloc | 74% | +69% |
| Sporocyst | 74% | +69% |
| Nexos | 71% | +67% |
| Tyrant Guard | 72% | +67% |
| Tervigon | 70% | +66% |
| Hydroid Krasis | 71% | +64% |
| Aberrant | 68% | +64% |
| Winged Hive Tyrant | 66% | +61% |
| Termagant Swarm | 65% | +60% |
| Inspiring Call | 64% | +58% |
| Exocrine | 59% | +55% |
| Biophagus | 54% | +49% |
| Broodlord | 52% | +49% |
| Goldvein Hydra | 52% | +48% |
| Ravener | 47% | +44% |
| Animist's Awakening | 45% | +42% |
| Clamavus | 45% | +42% |
| Elementalist's Palette | 44% | +42% |
| Shadow in the Warp | 46% | +41% |
| Hardened Scales | 52% | +40% |
| Shivan Devastator | 44% | +40% |
| Hormagaunt Horde | 43% | +40% |
💰 The best cards for your Magus Lucea Kane deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Zoanthrope
- Hydroid Krasis
- Winged Hive Tyrant
- Termagant Swarm
- Inspiring Call
- Exocrine
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Unbound Flourishing
- Mawloc
- Nexos
- Tyrant Guard
- Tervigon
- Aberrant
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Sporocyst
- Biophagus
- Shadow in the Warp
- Twinning Staff
- Terrasymbiosis
- The Ozolith
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Magus Lucea Kane
- Kinnan, Bonder Prodigy + Basalt Monolith → Infinite colorless mana
- Marvin, Murderous Mimic + Ioreth of the Healing House → Infinite untap of legendary creatures you control, Infinite mana legendary creatures you control can produce
- Staff of Domination + Selvala, Heart of the Wilds → Infinite card draw, Infinite colored mana, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control
- Bloom Tender + Freed from the Real → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
- Ioreth of the Healing House + Vizier of Tumbling Sands → Infinite untap of legendary creatures you control, Infinite mana legendary creatures you control can produce
- Ioreth of the Healing House + Kelpie Guide → Infinite untap of legendary creatures you control, Infinite mana legendary creatures you control can produce
Other commanders
Frequently asked questions
What is Magus Lucea Kane's color identity?
Magus Lucea Kane is Temur (green, red and blue): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Magus Lucea Kane come down, and how often does the deck get stuck?
In the average Magus Lucea Kane deck (the 99 most-included cards per EDHREC, with 36 lands), simulated 4,000 times, the commander comes down on turn 4.0 on average and is on the battlefield before turn 7 in 97 % of games. It misses at least one land drop in the first six turns 11 % of the time and floods 11 %. Deck health: C+ (62/100).
How many lands should a Magus Lucea Kane deck run?
Real Magus Lucea Kane decks run 36 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Magus Lucea Kane?
The three highest-synergy cards are Zoanthrope, Unbound Flourishing, Mawloc. This page lists the top 24 with their real inclusion rate in Magus Lucea Kane decks.
What combos does Magus Lucea Kane have?
Magus Lucea Kane has 6 known combos. The most popular one is Kinnan, Bonder Prodigy + Basalt Monolith. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Magus Lucea Kane deck cost?
You can start cheap: Zoanthrope, Hydroid Krasis, Winged Hive Tyrant are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.