Loot, the Pathfinder
Legendary Creature — Beast Noble · 2GUR
Color identity: Green · Red · Blue · Temur
Loot, the Pathfinder is Temur (green, red and blue): its deck can only run cards of those colors plus colorless ones.
Rules text:
Double strike, vigilance, haste
Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.)
Exhaust — {U}, {T}: Draw three cards.
Exhaust — {R}, {T}: Loot deals 3 damage to any target.
Reference price of the card: €0.02
Average lands in decks for Loot, the Pathfinder: 34
BlinkComboMidrangeBirthing PodRampClonesGood StuffBurn
Build your Loot, the Pathfinder deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Loot, the Pathfinder 📥 Analyze my deck🎲 How the average Loot, the Pathfinder deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: A (87/100)
- Consistency64
- Speed78
- Interaction100
- Resilience88
- Closing100
See the cards of the average deck · 99 cards, 34 lands (24 nonbasic, 5 Island, 1 Mountain, 4 Forest)
Sol Ring · Arcane Signet · Displacer Kitten · Deadeye Navigator · Eternal Witness · Ghostly Flicker · Birds of Paradise · Essence Flux · Marvin, Murderous Mimic · An Offer You Can't Refuse · Conjurer's Closet · Lilysplash Mentor · Delighted Halfling · Hullbreaker Horror · Mystic Remora · Peregrine Drake · Farseek · Rhystic Study · Swan Song · Counterspell · Fellwar Stone · Talisman of Curiosity · Bloom Tender · Elvish Refueler · Kinnan, Bonder Prodigy · Worldly Tutor · Blasphemous Act · Cyclonic Rift · Displace · Eldritch Evolution · Etali, Primal Conqueror // Etali, Primal Sickness · Nature's Lore · Deflecting Swat · Fierce Guardianship · Planar Incision · Blur · Cultivate · Dour Port-Mage · Food Chain · Kiora's Follower · Llanowar Elves · Squee, the Immortal · Thassa, Deep-Dwelling · Seedborn Muse · Splash Portal · Beast Within · Finale of Devastation · Lotus Petal · Talisman of Creativity · Force of Will · Ragavan, Nimble Pilferer · The One Ring · Chord of Calling · Enduring Vitality · Gamble · Imperial Recruiter · Phyrexian Metamorph · Rangers' Refueler · Snap · Three Visits · Dualcaster Mage · Elvish Spirit Guide · Flusterstorm · Mystical Tutor · Mana Vault · Command Tower · Breeding Pool · Stomping Ground · Steam Vents · Exotic Orchard · Wooded Foothills · Misty Rainforest · Scalding Tarn · Rejuvenating Springs · Boseiju, Who Endures · Ketria Triome · Otawara, Soaring City · Hinterland Harbor · Training Center · Frontier Bivouac · Reliquary Tower · Sulfur Falls · Spire Garden · City of Brass · Taiga · Tropical Island · Volcanic Island · Yavimaya Coast · Flooded Strand
🃏 Recommended cards for Loot, the Pathfinder
The highest-synergy cards in decks for Loot, the Pathfinder, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Deadeye Navigator | 67% | +64% |
| Displacer Kitten | 68% | +62% |
| Ghostly Flicker | 64% | +59% |
| Essence Flux | 61% | +57% |
| Marvin, Murderous Mimic | 51% | +49% |
| Eternal Witness | 64% | +48% |
| Lilysplash Mentor | 45% | +44% |
| Conjurer's Closet | 45% | +41% |
| Elvish Refueler | 37% | +36% |
| Peregrine Drake | 41% | +35% |
| Hullbreaker Horror | 43% | +35% |
| Displace | 36% | +34% |
| Dour Port-Mage | 34% | +33% |
| Planar Incision | 35% | +33% |
| Thassa, Deep-Dwelling | 34% | +32% |
| Kinnan, Bonder Prodigy | 37% | +32% |
| Blur | 34% | +32% |
| Splash Portal | 32% | +31% |
| Kiora's Follower | 34% | +31% |
| Squee, the Immortal | 34% | +30% |
| Food Chain | 34% | +30% |
| Eldritch Evolution | 36% | +30% |
| An Offer You Can't Refuse | 49% | +29% |
| Mystic Remora | 41% | +28% |
💰 The best cards for your Loot, the Pathfinder deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Deadeye Navigator
- Ghostly Flicker
- Essence Flux
- Marvin, Murderous Mimic
- Eternal Witness
- Lilysplash Mentor
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Conjurer's Closet
- Hullbreaker Horror
- Dour Port-Mage
- Eldritch Evolution
- An Offer You Can't Refuse
- Mystic Remora
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Displacer Kitten
- Thassa, Deep-Dwelling
- Kinnan, Bonder Prodigy
- Food Chain
- Delighted Halfling
- Bloom Tender
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Loot, the Pathfinder
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Underworld Breach + Lotus Petal + Brain Freeze → Infinite self-mill, Near-infinite magecraft triggers, Near-infinite mill
- Dramatic Reversal + Isochron Scepter → Infinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
- Underworld Breach + Lion's Eye Diamond + Brain Freeze → Infinite self-mill, Near-infinite colored mana, Near-infinite magecraft triggers, Near-infinite mill, Near-infinite storm count
- Underworld Breach + Wheel of Fortune + Jeska's Will → Infinite draw triggers for all players, Infinite looting for all players, Near-infinite magecraft triggers, Near-infinite storm count
- Underworld Breach + Lion's Eye Diamond + Wheel of Fortune → Infinite draw triggers, Infinite looting, Infinite looting for opponents, Near-infinite storm count
Other commanders
Frequently asked questions
What is Loot, the Pathfinder's color identity?
Loot, the Pathfinder is Temur (green, red and blue): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Loot, the Pathfinder come down, and how often does the deck get stuck?
In the average Loot, the Pathfinder deck (the 99 most-included cards per EDHREC, with 34 lands), simulated 4,000 times, the commander comes down on turn 4.3 on average and is on the battlefield before turn 7 in 96 % of games. It misses at least one land drop in the first six turns 13 % of the time and floods 17 %. Deck health: A (87/100).
How many lands should a Loot, the Pathfinder deck run?
Real Loot, the Pathfinder decks run 34 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Loot, the Pathfinder?
The three highest-synergy cards are Deadeye Navigator, Displacer Kitten, Ghostly Flicker. This page lists the top 24 with their real inclusion rate in Loot, the Pathfinder decks.
What combos does Loot, the Pathfinder have?
Loot, the Pathfinder has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Loot, the Pathfinder deck cost?
You can start cheap: Deadeye Navigator, Ghostly Flicker, Essence Flux are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.