Riku of Many Paths
Legendary Creature — Human Wizard · GUR
Color identity: Green · Red · Blue · Temur
Riku of Many Paths is Temur (green, red and blue): its deck can only run cards of those colors plus colorless ones.
Rules text:
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.
Reference price of the card: €0.11
Average lands in decks for Riku of Many Paths: 35
SpellslingerTokens+1/+1 CountersControlModularWizardsBurnToolbox
Build your Riku of Many Paths deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Riku of Many Paths 📥 Analyze my deck🎲 How the average Riku of Many Paths deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B (68/100)
- Consistency18
- Speed51
- Interaction100
- Resilience77
- Closing84
See the cards of the average deck · 99 cards, 35 lands (25 nonbasic, 4 Island, 3 Mountain, 3 Forest)
Prismari Command · Quandrix Command · Flame of Anor · Return the Favor · Mystic Confluence · Arcane Signet · Sol Ring · Atarka's Command · Collective Resistance · Harmonic Prodigy · Fiery Confluence · Three Steps Ahead · Simic Charm · Archmage Emeritus · Great Train Heist · Veyran, Voice of Duality · Izzet Charm · Return from the Wilds · Titania's Command · Sublime Epiphany · Trash the Town · Goblin Electromancer · Abrade · Inscription of Abundance · Bushwhack · Storm-Kiln Artist · Decisive Denial · Twinferno · Season of Weaving · Stormcatch Mentor · Cryptic Command · Talrand, Sky Summoner · Dance of the Tumbleweeds · Season of Gathering · Untimely Malfunction · Young Pyromancer · Guttersnipe · Wilderness Reclamation · Temur Charm · Shifting Grift · Verdant Confluence · Archmage of Runes · Prismari Charm · Verdant Command · Archmage's Charm · See Double · Third Path Iconoclast · Farseek · Jeska's Will · Murmuring Mystic · Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time · Primal Command · Clan Defiance · Balmor, Battlemage Captain · Glimpse the Core · Metamorphic Blast · Quandrix Charm · Heritage Reclamation · Pick Your Poison · Season of the Bold · Wizard's Staff · Resonating Lute · Return to Nature · Smuggler's Surprise · Command Tower · Sulfur Falls · Hinterland Harbor · Frontier Bivouac · Exotic Orchard · Rootbound Crag · Dreamroot Cascade · Ketria Triome · Breeding Pool · Stomping Ground · Shivan Reef · Steam Vents · Stormcarved Coast · Rockfall Vale · Yavimaya Coast · Cinder Glade · Rejuvenating Springs · Training Center · Reliquary Tower · Spire Garden · Karplusan Forest · Bountiful Landscape · Wooded Foothills · Misty Rainforest · Scalding Tarn
🃏 Recommended cards for Riku of Many Paths
The highest-synergy cards in decks for Riku of Many Paths, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Prismari Command | 81% | +78% |
| Quandrix Command | 78% | +76% |
| Flame of Anor | 75% | +73% |
| Return the Favor | 74% | +70% |
| Mystic Confluence | 73% | +70% |
| Atarka's Command | 68% | +66% |
| Fiery Confluence | 66% | +64% |
| Harmonic Prodigy | 67% | +64% |
| Collective Resistance | 68% | +63% |
| Three Steps Ahead | 65% | +62% |
| Simic Charm | 64% | +60% |
| Return from the Wilds | 61% | +60% |
| Titania's Command | 61% | +60% |
| Great Train Heist | 62% | +59% |
| Trash the Town | 60% | +59% |
| Izzet Charm | 61% | +58% |
| Sublime Epiphany | 60% | +58% |
| Veyran, Voice of Duality | 62% | +57% |
| Inscription of Abundance | 58% | +56% |
| Bushwhack | 57% | +54% |
| Abrade | 58% | +53% |
| Archmage Emeritus | 62% | +51% |
| Goblin Electromancer | 59% | +50% |
| Twinferno | 53% | +50% |
💰 The best cards for your Riku of Many Paths deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Prismari Command
- Quandrix Command
- Return the Favor
- Mystic Confluence
- Atarka's Command
- Fiery Confluence
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Flame of Anor
- Harmonic Prodigy
- Three Steps Ahead
- Great Train Heist
- Veyran, Voice of Duality
- Season of Weaving
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Jeska's Will
- Exalted Flamer of Tzeentch
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Riku of Many Paths
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Dramatic Reversal + Isochron Scepter → Infinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
- Dualcaster Mage + Twinflame → Infinite creature LTB, Infinite creature ETB, Infinite creature tokens with haste, Infinite magecraft triggers
- Curiosity + Niv-Mizzet, Parun → Infinite draw triggers, Infinite card draw, Near-infinite damage
- Hullbreaker Horror + Mox Amber → Infinite creature ETB, Infinite creature LTB, Infinite colored mana, Infinite storm count
- Dualcaster Mage + Molten Duplication → Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite creature tokens with haste, Infinite magecraft triggers
Other commanders
Frequently asked questions
What is Riku of Many Paths's color identity?
Riku of Many Paths is Temur (green, red and blue): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Riku of Many Paths come down, and how often does the deck get stuck?
In the average Riku of Many Paths deck (the 99 cards most played with it, with 35 lands), simulated 4,000 times, the commander comes down on turn 3.4 on average and is on the battlefield before turn 7 in 96 % of games. It misses at least one land drop in the first six turns 29 % of the time and floods 43 %. Deck health: B (68/100).
How many lands should a Riku of Many Paths deck run?
Real Riku of Many Paths decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Riku of Many Paths?
The three highest-synergy cards are Prismari Command, Quandrix Command, Flame of Anor. This page lists the top 24 with their real inclusion rate in Riku of Many Paths decks.
What combos does Riku of Many Paths have?
Riku of Many Paths has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Riku of Many Paths deck cost?
You can start cheap: Prismari Command, Quandrix Command, Return the Favor are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.