Four-color (no red) commanders
Four colors without red: the identity with the most defensive tools in the format. It lacks cheap artifact removal and extra combats.
Common archetypes among these commanders
The themes that show up most often in decks of this identity. Each one links to its archetype guide.
+1/+1 Counters · 2 Infect · 2 Phyrexians · 2 Blink · 1 Combo · 1 Control · 1 Midrange · 1 Planeswalkers · 1 Proliferate · 1
All commanders
2 commanders
No commander matches.
A
Other color identities
Frequently asked questions
How many four-color (no red) commanders are there?
EDH Optimizer has a deck guide for 2 four-color (no red) commanders: the legendary creatures (and the planeswalkers that allow it) in that color identity with enough real deck data. Each guide lists its highest-synergy cards, its known combos and three price tiers to build it.
Which archetypes are typical of a four-color (no red) deck?
Among four-color (no red) commanders, the most common archetypes are +1/+1 Counters, Infect, Phyrexians, Blink. Each archetype has its own guide with the cards that push it hardest and the commanders that carry it best.
How do I pick a four-color (no red) commander?
Decide how you want to win first (tokens, combo, commander damage, control…) and then pick the commander that pushes it hardest: every guide in this list shows its themes and combos. Not sure? The EDH Optimizer quiz (/en/test) recommends a commander in eight questions.