Bant commanders
Bant has ramp, draw, protection and wipes: it lacks no tool except unconditional removal. It is the identity of value decks that want to reach turn ten with everything under control. Best cards for this identity.
Common archetypes among these commanders
The themes that show up most often in decks of this identity. Each one links to its archetype guide.
+1/+1 Counters · 25 Tokens · 18 Combo · 14 Enchantress · 13 Blink · 12 Control · 12 Auras · 10 Ramp · 9 Midrange · 8 Artifacts · 7
All commanders
47 commanders
No commander matches.
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Other color identities
Frequently asked questions
How many bant commanders are there?
EDH Optimizer has a deck guide for 47 bant commanders: the legendary creatures (and the planeswalkers that allow it) in that color identity with enough real deck data. Each guide lists its highest-synergy cards, its known combos and three price tiers to build it.
Which archetypes are typical of a bant deck?
Among bant commanders, the most common archetypes are +1/+1 Counters, Tokens, Combo, Enchantress. Each archetype has its own guide with the cards that push it hardest and the commanders that carry it best.
How do I pick a bant commander?
Decide how you want to win first (tokens, combo, commander damage, control…) and then pick the commander that pushes it hardest: every guide in this list shows its themes and combos. Not sure? The EDH Optimizer quiz (/en/test) recommends a commander in eight questions.