Storm, Force of Nature
Legendary Creature — Mutant Hero · 1GUR
Color identity: Green · Red · Blue · Temur
Storm, Force of Nature is Temur (green, red and blue): its deck can only run cards of those colors plus colorless ones.
Rules text:
Flying, vigilance
Ceaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Reference price of the card: €3.92
Average lands in decks for Storm, Force of Nature: 34
SpellslingerStormSpell CopyCantripsComboExtra CombatsBirthing PodExtra Turns
Build your Storm, Force of Nature deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Storm, Force of Nature 📥 Analyze my deck🎲 How the average Storm, Force of Nature deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B+ (74/100)
- Consistency65
- Speed48
- Interaction70
- Resilience91
- Closing100
See the cards of the average deck · 99 cards, 34 lands (24 nonbasic, 4 Island, 4 Mountain, 2 Forest)
Manamorphose · Sol Ring · Arcane Signet · Jeska's Will · Storm-Kiln Artist · Lightning Bolt · Archmage Emeritus · Frantic Search · Snap · Ponder · Brainstorm · Gitaxian Probe · Growth Spiral · Preordain · Farseek · Opt · Nature's Lore · Lightning Greaves · Birds of Paradise · Grapeshot · An Offer You Can't Refuse · Stormcatch Mentor · Boltwave · Counterspell · Enter the Enigma · Goblin Electromancer · Birgi, God of Storytelling // Harnfel, Horn of Bounty · Big Score · Mystical Tutor · Regrowth · Swiftfoot Boots · Three Visits · Noxious Revival · Fierce Guardianship · Thousand-Year Storm · Archmage of Runes · Explore · Rampant Growth · Consider · Deflecting Swat · Rhystic Study · Seething Song · Expedite · Psychotic Fury · Cultivate · Cyclonic Rift · Mana Geyser · Vivi Ornitier · Ice Storm · Brain Freeze · Electro, Assaulting Battery · Ashling, Flame Dancer · Guttersnipe · Ral, Crackling Wit · Strike It Rich · Underworld Breach · Beast Within · Crop Rotation · Flusterstorm · Lotus Petal · Prismari, the Inspiration · Delighted Halfling · Resonating Lute · Talisman of Creativity · Twinferno · Command Tower · Breeding Pool · Steam Vents · Stomping Ground · Exotic Orchard · Ketria Triome · Reliquary Tower · Wooded Foothills · Misty Rainforest · Rejuvenating Springs · Scalding Tarn · Training Center · Sulfur Falls · Hinterland Harbor · Spire Garden · Frontier Bivouac · Dreamroot Cascade · Rootbound Crag · Shivan Reef · Rogue's Passage · Yavimaya Coast · Stormcarved Coast · Cinder Glade · Boseiju, Who Endures
🃏 Recommended cards for Storm, Force of Nature
The highest-synergy cards in decks for Storm, Force of Nature, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Manamorphose | 88% | +78% |
| Lightning Bolt | 77% | +67% |
| Storm-Kiln Artist | 79% | +67% |
| Jeska's Will | 78% | +61% |
| Archmage Emeritus | 70% | +59% |
| Ponder | 66% | +57% |
| Frantic Search | 68% | +54% |
| Snap | 67% | +54% |
| Gitaxian Probe | 59% | +54% |
| Brainstorm | 65% | +51% |
| Preordain | 56% | +50% |
| Opt | 54% | +48% |
| Boltwave | 47% | +44% |
| Grapeshot | 50% | +43% |
| Enter the Enigma | 45% | +41% |
| Stormcatch Mentor | 47% | +40% |
| Birgi, God of Storytelling | 44% | +37% |
| Regrowth | 42% | +37% |
| Goblin Electromancer | 45% | +36% |
| Big Score | 43% | +36% |
| Growth Spiral | 59% | +35% |
| Thousand-Year Storm | 38% | +33% |
| Psychotic Fury | 35% | +33% |
| Expedite | 35% | +32% |
💰 The best cards for your Storm, Force of Nature deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
🛠️ Optimize my deck · up to €2/cardTier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Manamorphose
- Ponder
- Snap
- Gitaxian Probe
- Boltwave
- Seething Song
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Jeska's Will
- Mystical Tutor
- Vivi Ornitier
- Ral, Crackling Wit
- Fierce Guardianship
- Lotus Petal
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Storm, Force of Nature
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Underworld Breach + Lotus Petal + Brain Freeze → Infinite self-mill, Near-infinite magecraft triggers, Near-infinite mill
- Dramatic Reversal + Isochron Scepter → Infinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
- Underworld Breach + Lion's Eye Diamond + Brain Freeze → Infinite self-mill, Near-infinite colored mana, Near-infinite magecraft triggers, Near-infinite mill, Near-infinite storm count
- Underworld Breach + Wheel of Fortune + Jeska's Will → Infinite draw triggers for all players, Infinite looting for all players, Near-infinite magecraft triggers, Near-infinite storm count
- Underworld Breach + Lion's Eye Diamond + Wheel of Fortune → Infinite draw triggers, Infinite looting, Infinite looting for opponents, Near-infinite storm count
Other commanders
Frequently asked questions
What is Storm, Force of Nature's color identity?
Storm, Force of Nature is Temur (green, red and blue): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Storm, Force of Nature come down, and how often does the deck get stuck?
In the average Storm, Force of Nature deck (the 99 cards most played with it, with 34 lands), simulated 4,000 times, the commander comes down on turn 3.9 on average and is on the battlefield before turn 7 in 98 % of games. It misses at least one land drop in the first six turns 17 % of the time and floods 16 %. Deck health: B+ (74/100).
How many lands should a Storm, Force of Nature deck run?
Real Storm, Force of Nature decks run 34 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Storm, Force of Nature?
The three highest-synergy cards are Manamorphose, Lightning Bolt, Storm-Kiln Artist. This page lists the top 24 with their real inclusion rate in Storm, Force of Nature decks.
What combos does Storm, Force of Nature have?
Storm, Force of Nature has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Storm, Force of Nature deck cost?
You can start cheap: Lightning Bolt, Storm-Kiln Artist, Archmage Emeritus are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.