Extra Turns Commander decks
An extra turn is a card, a land drop and another attack. The archetype chains them until the table cannot respond, and usually ends in a loop.
Cards that define the archetype
Ranked by how much MORE they are played inside the archetype than in the rest of Commander. Generic staples (Sol Ring, Arcane Signet…) fall out for exactly that reason: they are played everywhere equally.
| Card | Commanders | Avg. inclusion | Excess |
|---|---|---|---|
| Time Stretch | 7 | 44% | +37 pts |
| Omniscience | 7 | 62% | +35 pts |
| Aminatou's Augury | 6 | 47% | +30 pts |
| Mana Drain | 7 | 39% | +28 pts |
| Lightning Greaves | 8 | 49% | +26 pts |
| One with the Multiverse | 5 | 56% | +26 pts |
| Ponder | 9 | 49% | +25 pts |
| Karn's Temporal Sundering | 4 | 42% | +21 pts |
| Expropriate | 4 | 36% | +21 pts |
| Time Warp | 4 | 45% | +21 pts |
| Mystical Tutor | 5 | 39% | +21 pts |
| Nexus of Fate | 4 | 44% | +21 pts |
| Sphinx of the Second Sun | 4 | 47% | +20 pts |
| Aqueous Form | 5 | 36% | +20 pts |
| Cyclonic Rift | 6 | 42% | +18 pts |
| Baral, Chief of Compliance | 4 | 40% | +17 pts |
| Rhystic Study | 6 | 41% | +17 pts |
| Fierce Guardianship | 4 | 33% | +17 pts |
| Hullbreaker Horror | 5 | 47% | +17 pts |
| Temporal Mastery | 3 | 45% | +16 pts |
| Swan Song | 5 | 37% | +16 pts |
| Jin-Gitaxias, Core Augur | 3 | 37% | +15 pts |
| Scroll Rack | 3 | 46% | +15 pts |
| Reality Shift | 5 | 35% | +15 pts |
| Mnemonic Deluge | 3 | 44% | +15 pts |
| Spellskite | 3 | 38% | +14 pts |
| Thran Dynamo | 4 | 45% | +14 pts |
| Talrand, Sky Summoner | 4 | 45% | +14 pts |
| Solve the Equation | 3 | 37% | +13 pts |
| Sensei's Divining Top | 3 | 48% | +12 pts |
Commanders for Extra Turns
Ranked by how central this archetype is to their decks and by how played each commander is.
By color identity
Blue Best cards by color →
Blue · Red Best cards by color →
Blue · Green Best cards by color →
Blue · Black Best cards by color →
White · Blue Best cards by color →
White · Blue · Red Best cards by color →
Paste your list and we tell you whether the deck actually does what it wants to do: curve, ramp, interaction and a 10,000-game simulation.
🛠️ Build a deck like this 📥 Analyze my deckFrequently asked questions
What is the best commander for a Extra Turns deck?
The most-built commanders for this archetype are Edric, Spymaster of Trest, Narset, Enlightened Master, Malcolm, Alluring Scoundrel. EDH Optimizer has the full list of 114 commanders with their recommended cards, ranked by how central Extra Turns is to their decks.
Which cards are must-haves in a Extra Turns deck?
The three most characteristic are Time Stretch, Omniscience, Aminatou's Augury. They are not the most-played cards in the format, but the ones that appear far more inside this archetype than in the rest of Commander — which is what actually makes them essential here.
What colors is Extra Turns played in?
The most common color identities are Blue, Blue · Red, Blue · Green. The "By color identity" section groups the commanders and links to the best cards for each combination.
How much does a Extra Turns deck cost?
It depends on the price cap PER CARD you set. Each commander page lists the best cards in three tiers (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.