The Tenth Doctor
Legendary Creature — Time Lord Doctor · 3UR
Color identity: Red · Blue · Izzet
The Tenth Doctor is Izzet (red and blue): its deck can only run cards of those colors plus colorless ones.
Rules text:
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
Reference price of the card: €0.42
Average lands in decks for The Tenth Doctor: 40
ExileSpellslingerSuspendTime CountersCommander MattersExtra TurnsBig ManaCard Draw
Build your The Tenth Doctor deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for The Tenth Doctor 📥 Analyze my deck🎲 How the average The Tenth Doctor deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C (54/100)
- Consistency20
- Speed54
- Interaction48
- Resilience86
- Closing59
See the cards of the average deck · 99 cards, 40 lands (20 nonbasic, 13 Island, 7 Mountain)
Sol Ring · Arcane Signet · Inspiring Refrain · Jhoira of the Ghitu · Rousing Refrain · Wibbly-wobbly, Timey-wimey · Clockspinning · Time Beetle · Jhoira's Timebug · Ancestral Vision · As Foretold · Deep-Sea Kraken · Sol Talisman · Inevitable Betrayal · All of History, All at Once · The Parting of the Ways · Rift Elemental · Rotating Fireplace · Counterspell · Sphinx of the Second Sun · Star Whale · Suspend · Aeon Chronicler · Time Stretch · Timecrafting · Fury Charm · Talisman of Creativity · Brainstorm · Chaos Warp · Izzet Signet · Lightning Greaves · The Ninth Doctor · Wild-Magic Sorcerer · Reality Strobe · Thought Vessel · Shivan Sand-Mage · Training Grounds · Wheel of Fate · Nalfeshnee · Paradox Haze · Timebender · Mox Tantalite · Amy Pond · Blasphemous Act · Etali, Primal Storm · Mizzix, Replica Rider · Passionate Archaeologist · Omniscience · Sinister Concierge · Keeper of Secrets · Ponder · TARDIS · Lotus Bloom · Nexus of Fate · One with the Multiverse · Swiftfoot Boots · Mystical Tutor · Arcane Denial · Taigam, Master Opportunist · Command Tower · Sulfur Falls · Reliquary Tower · Stormcarved Coast · Steam Vents · Frostboil Snarl · Temple of Epiphany · Trenzalore Clocktower · Shivan Reef · Mystic Sanctuary · Training Center · Izzet Boilerworks · Exotic Orchard · Fiery Islet · Rogue's Passage · Cascade Bluffs · Riverglide Pathway // Lavaglide Pathway · Riverpyre Verge · Scalding Tarn · Swiftwater Cliffs
🃏 Recommended cards for The Tenth Doctor
The highest-synergy cards in decks for The Tenth Doctor, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Inspiring Refrain | 70% | +69% |
| Jhoira of the Ghitu | 68% | +68% |
| Wibbly-wobbly, Timey-wimey | 66% | +65% |
| Clockspinning | 65% | +64% |
| Time Beetle | 64% | +63% |
| Rousing Refrain | 67% | +62% |
| Jhoira's Timebug | 63% | +61% |
| Ancestral Vision | 59% | +58% |
| Deep-Sea Kraken | 58% | +57% |
| Sol Talisman | 58% | +57% |
| As Foretold | 58% | +57% |
| Inevitable Betrayal | 57% | +55% |
| The Parting of the Ways | 55% | +54% |
| All of History, All at Once | 55% | +54% |
| Rotating Fireplace | 53% | +53% |
| Rift Elemental | 53% | +52% |
| Trenzalore Clocktower | 52% | +52% |
| Star Whale | 51% | +51% |
| Sphinx of the Second Sun | 51% | +50% |
| Suspend | 51% | +50% |
| Aeon Chronicler | 50% | +49% |
| Timecrafting | 48% | +47% |
| Fury Charm | 47% | +46% |
| Time Stretch | 48% | +45% |
💰 The best cards for your The Tenth Doctor deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Inspiring Refrain
- Jhoira of the Ghitu
- Wibbly-wobbly, Timey-wimey
- Clockspinning
- Time Beetle
- Rousing Refrain
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Sphinx of the Second Sun
- Time Stretch
- Wild-Magic Sorcerer
- Training Grounds
- Nalfeshnee
- Mox Tantalite
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Passionate Archaeologist
- Ulamog, the Infinite Gyre
- Expropriate
- Kozilek, Butcher of Truth
- Ugin, the Spirit Dragon
- Ulamog, the Ceaseless Hunger
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with The Tenth Doctor
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Dramatic Reversal + Isochron Scepter → Infinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
- Rings of Brighthearth + Basalt Monolith → Infinite colorless mana
- Niv-Mizzet, Visionary + Niv-Mizzet, Parun → Near-infinite damage, Infinite card draw, Infinite draw triggers
- Narset's Reversal + Twincast → Infinite magecraft triggers
- The Tenth Doctor + Rousing Refrain → Infinite magecraft triggers, Infinite storm count
Other commanders
Frequently asked questions
What is The Tenth Doctor's color identity?
The Tenth Doctor is Izzet (red and blue): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does The Tenth Doctor come down, and how often does the deck get stuck?
In the average The Tenth Doctor deck (the 99 most-included cards per EDHREC, with 40 lands), simulated 4,000 times, the commander comes down on turn 4.2 on average and is on the battlefield before turn 7 in 98 % of games. It misses at least one land drop in the first six turns 16 % of the time and floods 37 %. Deck health: C (54/100).
How many lands should a The Tenth Doctor deck run?
Real The Tenth Doctor decks run 40 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for The Tenth Doctor?
The three highest-synergy cards are Inspiring Refrain, Jhoira of the Ghitu, Wibbly-wobbly, Timey-wimey. This page lists the top 24 with their real inclusion rate in The Tenth Doctor decks.
What combos does The Tenth Doctor have?
The Tenth Doctor has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a The Tenth Doctor deck cost?
You can start cheap: Inspiring Refrain, Jhoira of the Ghitu, Wibbly-wobbly, Timey-wimey are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.