Loot, the Key to Everything
Legendary Creature — Beast Noble · GUR
Color identity: Green · Red · Blue · Temur
Loot, the Key to Everything is Temur (green, red and blue): its deck can only run cards of those colors plus colorless ones.
Rules text:
Ward {1}
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
Reference price of the card: €0.60
Average lands in decks for Loot, the Key to Everything: 35
ExileLands MatterRampCascadeLandfallTokensBirthing PodImpulse Draw
Build your Loot, the Key to Everything deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Loot, the Key to Everything 📥 Analyze my deck🎲 How the average Loot, the Key to Everything deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C+ (60/100)
- Consistency90
- Speed60
- Interaction38
- Resilience74
- Closing50
See the cards of the average deck · 99 cards, 35 lands (25 nonbasic, 2 Island, 4 Mountain, 4 Forest)
Arcane Signet · Sol Ring · Doc Aurlock, Grizzled Genius · Faldorn, Dread Wolf Herald · The Lost and the Damned · Passionate Archaeologist · Dryad of the Ilysian Grove · Laelia, the Blade Reforged · Savvy Trader · Wild-Magic Sorcerer · Azusa, Lost but Seeking · Flaming Tyrannosaurus · Birds of Paradise · Beast Within · Delayed Blast Fireball · Exploration · Loot, Exuberant Explorer · Keeper of Secrets · Nalfeshnee · Party Thrasher · Tlincalli Hunter // Retrieve Prey · Iraxxa, Empress of Mars · Chandra, Torch of Defiance · Chaos Warp · Etali, Primal Storm · Wild Growth · Blasphemous Act · Farseek · Oko, Thief of Crowns · Omenpath Journey · Talisman of Curiosity · Utopia Sprawl · Cultivate · Jeska's Will · Invasion of Zendikar // Awakened Skyclave · Lightning Greaves · Nature's Lore · Sage of the Beyond · Talisman of Creativity · Talisman of Impulse · Etali, Primal Conqueror // Etali, Primal Sickness · The Thirteenth Doctor · Charred Foyer // Warped Space · Goblin Anarchomancer · Hugs, Grisly Guardian · Fellwar Stone · Swiftfoot Boots · Counterspell · Heroic Intervention · Maelstrom Wanderer · Bonehoard Dracosaur · Tireless Provisioner · Escape to the Wilds · Invasion of Ikoria // Zilortha, Apex of Ikoria · Invasion of Kaldheim // Pyre of the World Tree · Chimil, the Inner Sun · Ornithopter of Paradise · Wild Wasteland · Delighted Halfling · Fblthp, Lost on the Range · Memory Worm · Paradox Haze · Plargg and Nassari · The Key to the Vault · Command Tower · Exotic Orchard · Breeding Pool · Stomping Ground · Steam Vents · Ketria Triome · Hinterland Harbor · Frontier Bivouac · Rootbound Crag · Sulfur Falls · Dreamroot Cascade · Rejuvenating Springs · Wooded Foothills · Misty Rainforest · Rockfall Vale · Scalding Tarn · Cinder Glade · Spire Garden · Training Center · Stormcarved Coast · Yavimaya Coast · Shivan Reef · Karplusan Forest · Bountiful Landscape · Boseiju, Who Endures
🃏 Recommended cards for Loot, the Key to Everything
The highest-synergy cards in decks for Loot, the Key to Everything, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Doc Aurlock, Grizzled Genius | 79% | +72% |
| Faldorn, Dread Wolf Herald | 65% | +60% |
| The Lost and the Damned | 63% | +60% |
| Passionate Archaeologist | 55% | +51% |
| Laelia, the Blade Reforged | 52% | +50% |
| Savvy Trader | 51% | +48% |
| Flaming Tyrannosaurus | 49% | +46% |
| Dryad of the Ilysian Grove | 53% | +45% |
| Wild-Magic Sorcerer | 50% | +45% |
| Delayed Blast Fireball | 46% | +43% |
| Keeper of Secrets | 44% | +41% |
| Loot, Exuberant Explorer | 45% | +41% |
| Azusa, Lost but Seeking | 49% | +41% |
| Party Thrasher | 43% | +41% |
| Iraxxa, Empress of Mars | 42% | +40% |
| Tlincalli Hunter | 43% | +40% |
| Nalfeshnee | 43% | +40% |
| Chandra, Torch of Defiance | 40% | +39% |
| Omenpath Journey | 37% | +36% |
| Exploration | 45% | +36% |
| Oko, Thief of Crowns | 37% | +34% |
| Sage of the Beyond | 33% | +32% |
| Invasion of Zendikar | 33% | +32% |
| The Thirteenth Doctor | 32% | +31% |
💰 The best cards for your Loot, the Key to Everything deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Doc Aurlock, Grizzled Genius
- Laelia, the Blade Reforged
- Savvy Trader
- Party Thrasher
- Iraxxa, Empress of Mars
- Chandra, Torch of Defiance
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Faldorn, Dread Wolf Herald
- The Lost and the Damned
- Flaming Tyrannosaurus
- Dryad of the Ilysian Grove
- Wild-Magic Sorcerer
- Keeper of Secrets
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Passionate Archaeologist
- Delayed Blast Fireball
- Exploration
- Bonehoard Dracosaur
- Jeska's Will
- Nico Minoru, Runaway
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Loot, the Key to Everything
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Underworld Breach + Lotus Petal + Brain Freeze → Infinite self-mill, Near-infinite magecraft triggers, Near-infinite mill
- Underworld Breach + Lion's Eye Diamond + Brain Freeze → Infinite self-mill, Near-infinite colored mana, Near-infinite magecraft triggers, Near-infinite mill, Near-infinite storm count
- Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
- Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
- Underworld Breach + Lion's Eye Diamond + Wheel of Fortune → Infinite draw triggers, Infinite looting, Infinite looting for opponents, Near-infinite storm count
Other commanders
Frequently asked questions
What is Loot, the Key to Everything's color identity?
Loot, the Key to Everything is Temur (green, red and blue): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Loot, the Key to Everything come down, and how often does the deck get stuck?
In the average Loot, the Key to Everything deck (the 99 most-included cards per EDHREC, with 35 lands), simulated 4,000 times, the commander comes down on turn 3.0 on average and is on the battlefield before turn 7 in 99 % of games. It misses at least one land drop in the first six turns 16 % of the time and floods 1 %. Deck health: C+ (60/100).
How many lands should a Loot, the Key to Everything deck run?
Real Loot, the Key to Everything decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Loot, the Key to Everything?
The three highest-synergy cards are Doc Aurlock, Grizzled Genius, Faldorn, Dread Wolf Herald, The Lost and the Damned. This page lists the top 24 with their real inclusion rate in Loot, the Key to Everything decks.
What combos does Loot, the Key to Everything have?
Loot, the Key to Everything has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Loot, the Key to Everything deck cost?
You can start cheap: Doc Aurlock, Grizzled Genius, Laelia, the Blade Reforged, Savvy Trader are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.