Experiment Kraj
Legendary Creature — Ooze Mutant · 2GGUU
Color identity: Green · Blue · Simic
Experiment Kraj is Simic (green and blue): its deck can only run cards of those colors plus colorless ones.
Rules text:
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
Reference price of the card: €0.30
Average lands in decks for Experiment Kraj: 35
+1/+1 CountersComboActivated AbilitiesTap / UntapRampOozesControlBirthing Pod
Build your Experiment Kraj deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Experiment Kraj 📥 Analyze my deck🎲 How the average Experiment Kraj deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B (69/100)
- Consistency49
- Speed60
- Interaction69
- Resilience80
- Closing82
See the cards of the average deck · 99 cards, 35 lands (22 nonbasic, 6 Island, 7 Forest)
Sol Ring · Horseshoe Crab · Incubation Druid · Master Biomancer · Fathom Mage · Gyre Sage · Simic Ascendancy · Inspiring Call · Kami of Whispered Hopes · Plaxcaster Frogling · Simic Ragworm · Arcane Signet · Arcanis the Omnipotent · Forgotten Ancient · Pili-Pala · Vigean Graftmage · Counterspell · Gilder Bairn · Gyre Engineer · Hardened Scales · Cultivate · Kiora's Follower · Murkfiend Liege · Vorel of the Hull Clade · Zameck Guildmage · Growth Spiral · Rampant Growth · Swiftfoot Boots · Biomancer's Familiar · Kodama's Reach · Marvin, Murderous Mimic · Simic Signet · Fertilid · Herald of Secret Streams · Rishkar, Peema Renegade · Beast Within · Freed from the Real · Viridian Joiner · Voidslime · Bred for the Hunt · Cytoplast Manipulator · Knacksaw Clique · Thousand-Year Elixir · Experiment One · Simic Manipulator · Devoted Druid · Sage of Hours · Evolution Witness · Triskelion · Wave Goodbye · Illusionist's Bracers · Rapid Hybridization · Thornling · Heroic Intervention · Negate · Branching Evolution · Ioreth of the Healing House · Primal Empathy · Scavenging Ooze · Argothian Elder · Plasm Capture · Training Grounds · Master Chef · Ozolith, the Shattered Spire · Command Tower · Hinterland Harbor · Simic Growth Chamber · Novijen, Heart of Progress · Breeding Pool · Oran-Rief, the Vastwood · Yavimaya Coast · Dreamroot Cascade · Llanowar Reborn · Reliquary Tower · Temple of Mystery · Flooded Grove · Rejuvenating Springs · Vineglimmer Snarl · Karn's Bastion · Exotic Orchard · Alchemist's Refuge · Evolving Wilds · Misty Rainforest · Thornwood Falls · Rogue's Passage · Simic Guildgate
🃏 Recommended cards for Experiment Kraj
The highest-synergy cards in decks for Experiment Kraj, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Horseshoe Crab | 72% | +72% |
| Incubation Druid | 71% | +63% |
| Master Biomancer | 64% | +58% |
| Simic Ragworm | 58% | +58% |
| Fathom Mage | 63% | +56% |
| Gyre Sage | 62% | +56% |
| Plaxcaster Frogling | 59% | +55% |
| Arcanis the Omnipotent | 56% | +55% |
| Pili-Pala | 55% | +54% |
| Vigean Graftmage | 54% | +53% |
| Gilder Bairn | 52% | +52% |
| Gyre Engineer | 52% | +50% |
| Kami of Whispered Hopes | 59% | +49% |
| Simic Ascendancy | 61% | +48% |
| Forgotten Ancient | 56% | +46% |
| Inspiring Call | 59% | +45% |
| Novijen, Heart of Progress | 49% | +45% |
| Zameck Guildmage | 46% | +44% |
| Oran-Rief, the Vastwood | 47% | +40% |
| Vorel of the Hull Clade | 48% | +40% |
| Biomancer's Familiar | 41% | +38% |
| Marvin, Murderous Mimic | 39% | +38% |
| Llanowar Reborn | 42% | +37% |
| Fertilid | 38% | +37% |
💰 The best cards for your Experiment Kraj deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Horseshoe Crab
- Incubation Druid
- Master Biomancer
- Simic Ragworm
- Fathom Mage
- Gyre Sage
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Kami of Whispered Hopes
- Freed from the Real
- Sage of Hours
- Illusionist's Bracers
- Herald of Secret Streams
- Training Grounds
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Thousand-Year Elixir
- Morphling
- Agatha's Soul Cauldron
- Fanatic of Rhonas
- The Ozolith
- Minamo, School at Water's Edge
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Experiment Kraj
- Marvin, Murderous Mimic + Ioreth of the Healing House → Infinite untap of legendary creatures you control, Infinite mana legendary creatures you control can produce
- Incubation Druid + Freed from the Real → Infinite mana lands you control can produce
- Ioreth of the Healing House + Kiora's Follower → Infinite untap of legendary creatures you control, Infinite mana legendary creatures you control can produce
- Kami of Whispered Hopes + Freed from the Real → Infinite colored mana
- Incubation Druid + Pemmin's Aura → Infinite mana lands you control can produce
- Kami of Whispered Hopes + Pemmin's Aura → Infinite colored mana
Other commanders
Frequently asked questions
What is Experiment Kraj's color identity?
Experiment Kraj is Simic (green and blue): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Experiment Kraj come down, and how often does the deck get stuck?
In the average Experiment Kraj deck (the 99 cards most played with it, with 35 lands), simulated 4,000 times, the commander comes down on turn 5.6 on average and is on the battlefield before turn 7 in 87 % of games. It misses at least one land drop in the first six turns 20 % of the time and floods 20 %. Deck health: B (69/100).
How many lands should a Experiment Kraj deck run?
Real Experiment Kraj decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Experiment Kraj?
The three highest-synergy cards are Horseshoe Crab, Incubation Druid, Master Biomancer. This page lists the top 24 with their real inclusion rate in Experiment Kraj decks.
What combos does Experiment Kraj have?
Experiment Kraj has 6 known combos. The most popular one is Marvin, Murderous Mimic + Ioreth of the Healing House. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Experiment Kraj deck cost?
You can start cheap: Horseshoe Crab, Incubation Druid, Master Biomancer are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.