EDH Optimizer

Ant-Man, Colony Commander

Card: Ant-Man, Colony Commander

Legendary Creature — Human Rogue Hero · 1GU

Color identity: Green · Blue · Simic

Ant-Man, Colony Commander is Simic (green and blue): its deck can only run cards of those colors plus colorless ones.

Rules text:
Whenever Ant-Man attacks, you may pay {1}. When you do, put a +1/+1 counter on target creature.
Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn.

Reference price of the card: €0.14

Average lands in decks for Ant-Man, Colony Commander: 35

+1/+1 CountersTokensInsectsHeroesActivated AbilitiesAttack TriggersCard DrawFlashback

Build your Ant-Man, Colony Commander deck step by step, with in-depth analysis and AI optimization of your list.

🛠️ Build a deck for Ant-Man, Colony Commander 📥 Analyze my deck

🎲 How the average Ant-Man, Colony Commander deck starts over 4,000 games

The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.

3.0average turn the commander comes down
100 %of games have it on the battlefield before turn 7
19 %of games miss at least one land drop in the first six turns (mana screw)
11 %of games flood (three or more turns with nothing to cast)
100 %of games close out the table before turn 12
8median closing turn

Deck health of the average list: C (56/100)

See the cards of the average deck · 99 cards, 35 lands (19 nonbasic, 5 Island, 11 Forest)

Sol Ring · Arcane Signet · The Astonishing Ant-Man · Hardened Scales · Cultivate · Branching Evolution · Training Regimen · Doubling Season · Mister Fantastic, Reed Richards · Forgotten Ancient · Beast Within · Bred for the Hunt · Snakeskin Veil · Inspiring Call · Kami of Whispered Hopes · Simic Ascendancy · Wave Goodbye · Adrix and Nev, Twincasters · Counterspell · Cuboid Colony · Swiftfoot Boots · Combine Chrysalis · Ant-Man's Army · Heroic Intervention · Kid Loki · Rampant Growth · Restorative Technique · Fathom Mage · Growth Spiral · Doc Samson, Super Psychiatrist · Herald of Secret Streams · Ozolith, the Shattered Spire · Giant-Sized Flying Ant · The Earth Crystal · Growth Curve · Knight of Wundagore · Negate · Farseek · Evolution Sage · Kodama's Reach · Llanowar Elves · Pensive Professor · Pym Particles · Inexorable Tide · Terrasymbiosis · Craterhoof Behemoth · Germination Practicum · Incubation Druid · Mister Hyde, Monster Within · Overwhelming Stampede · Fog · Giant Growth · Beast, Erudite Aerialist · Ezuri, Claw of Progress · Nature's Lore · Parallel Lives · Simic Signet · Call Damage Control · Thought Vessel · Birds of Paradise · Enduring Vitality · The Ozolith · Go Nuts! · Sphere Grid · Command Tower · Hinterland Harbor · Dreamroot Cascade · Reliquary Tower · Pym Technologies · Breeding Pool · Rejuvenating Springs · Temple of Mystery · Simic Growth Chamber · Thornwood Falls · Evolving Wilds · Yavimaya Coast · Vineglimmer Snarl · Flooded Grove · Rogue's Passage · Sodden Verdure · Fabled Passage · Misty Rainforest · Willowrush Verge

🃏 Recommended cards for Ant-Man, Colony Commander

The highest-synergy cards in decks for Ant-Man, Colony Commander, with their inclusion rate.

CardInclusionSynergy
The Astonishing Ant-Man 57% +55%
Training Regimen 45% +44%
Mister Fantastic, Reed Richards 41% +37%
Pym Technologies 38% +36%
Cuboid Colony 36% +34%
Bred for the Hunt 39% +34%
Ant-Man's Army 34% +34%
Restorative Technique 34% +33%
Snakeskin Veil 39% +33%
Kid Loki 34% +32%
Branching Evolution 45% +32%
Hardened Scales 49% +31%
Doc Samson, Super Psychiatrist 32% +31%
Giant-Sized Flying Ant 31% +31%
Doubling Season 42% +31%
Combine Chrysalis 35% +31%
Knight of Wundagore 30% +29%
Forgotten Ancient 40% +29%
Kami of Whispered Hopes 38% +28%
Adrix and Nev, Twincasters 36% +27%
Fathom Mage 33% +26%
Wave Goodbye 37% +26%
Pym Particles 28% +25%
The Earth Crystal 31% +25%

💰 The best cards for your Ant-Man, Colony Commander deck, by budget

Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.

Tier 1 · Budget up to €2/card

The most value for almost nothing. Coming from a precon? Start here.

  • The Astonishing Ant-Man€0.36 · 57% inclusion
  • Training Regimen€0.12 · 45% inclusion
  • Mister Fantastic, Reed Richards€0.19 · 41% inclusion
  • Pym Technologies€0.09 · 38% inclusion
  • Cuboid Colony€0.07 · 36% inclusion
  • Bred for the Hunt€0.19 · 39% inclusion
🛠️ Optimize my deck · up to €2/card

Tier 2 · Balanced up to €10/card

The real step up: pieces that are no longer cheap but still sensible.

🛠️ Optimize my deck · up to €10/card

Tier 3 · No cap no cap

The cards your price cap was hiding from you.

🛠️ Optimize my deck · no cap

Reference prices (cheapest English printing). They change daily.

♾️ Known combos with Ant-Man, Colony Commander

Other commanders

Frequently asked questions

What is Ant-Man, Colony Commander's color identity?

Ant-Man, Colony Commander is Simic (green and blue): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.

What turn does Ant-Man, Colony Commander come down, and how often does the deck get stuck?

In the average Ant-Man, Colony Commander deck (the 99 cards most played with it, with 35 lands), simulated 4,000 times, the commander comes down on turn 3.0 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 19 % of the time and floods 11 %. Deck health: C (56/100).

How many lands should a Ant-Man, Colony Commander deck run?

Real Ant-Man, Colony Commander decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.

What are the best cards for Ant-Man, Colony Commander?

The three highest-synergy cards are The Astonishing Ant-Man, Training Regimen, Mister Fantastic, Reed Richards. This page lists the top 24 with their real inclusion rate in Ant-Man, Colony Commander decks.

What combos does Ant-Man, Colony Commander have?

Ant-Man, Colony Commander has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.

How much does a Ant-Man, Colony Commander deck cost?

You can start cheap: The Astonishing Ant-Man, Training Regimen, Mister Fantastic, Reed Richards are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.

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