Ant-Man, Colony Commander
Legendary Creature — Human Rogue Hero · 1GU
Color identity: Green · Blue · Simic
Ant-Man, Colony Commander is Simic (green and blue): its deck can only run cards of those colors plus colorless ones.
Rules text:
Whenever Ant-Man attacks, you may pay {1}. When you do, put a +1/+1 counter on target creature.
Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Reference price of the card: €0.14
Average lands in decks for Ant-Man, Colony Commander: 35
+1/+1 CountersTokensInsectsHeroesActivated AbilitiesAttack TriggersCard DrawFlashback
Build your Ant-Man, Colony Commander deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Ant-Man, Colony Commander 📥 Analyze my deck🎲 How the average Ant-Man, Colony Commander deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C (56/100)
- Consistency85
- Speed60
- Interaction44
- Resilience82
- Closing30
See the cards of the average deck · 99 cards, 35 lands (19 nonbasic, 5 Island, 11 Forest)
Sol Ring · Arcane Signet · The Astonishing Ant-Man · Hardened Scales · Cultivate · Branching Evolution · Training Regimen · Doubling Season · Mister Fantastic, Reed Richards · Forgotten Ancient · Beast Within · Bred for the Hunt · Snakeskin Veil · Inspiring Call · Kami of Whispered Hopes · Simic Ascendancy · Wave Goodbye · Adrix and Nev, Twincasters · Counterspell · Cuboid Colony · Swiftfoot Boots · Combine Chrysalis · Ant-Man's Army · Heroic Intervention · Kid Loki · Rampant Growth · Restorative Technique · Fathom Mage · Growth Spiral · Doc Samson, Super Psychiatrist · Herald of Secret Streams · Ozolith, the Shattered Spire · Giant-Sized Flying Ant · The Earth Crystal · Growth Curve · Knight of Wundagore · Negate · Farseek · Evolution Sage · Kodama's Reach · Llanowar Elves · Pensive Professor · Pym Particles · Inexorable Tide · Terrasymbiosis · Craterhoof Behemoth · Germination Practicum · Incubation Druid · Mister Hyde, Monster Within · Overwhelming Stampede · Fog · Giant Growth · Beast, Erudite Aerialist · Ezuri, Claw of Progress · Nature's Lore · Parallel Lives · Simic Signet · Call Damage Control · Thought Vessel · Birds of Paradise · Enduring Vitality · The Ozolith · Go Nuts! · Sphere Grid · Command Tower · Hinterland Harbor · Dreamroot Cascade · Reliquary Tower · Pym Technologies · Breeding Pool · Rejuvenating Springs · Temple of Mystery · Simic Growth Chamber · Thornwood Falls · Evolving Wilds · Yavimaya Coast · Vineglimmer Snarl · Flooded Grove · Rogue's Passage · Sodden Verdure · Fabled Passage · Misty Rainforest · Willowrush Verge
🃏 Recommended cards for Ant-Man, Colony Commander
The highest-synergy cards in decks for Ant-Man, Colony Commander, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| The Astonishing Ant-Man | 57% | +55% |
| Training Regimen | 45% | +44% |
| Mister Fantastic, Reed Richards | 41% | +37% |
| Pym Technologies | 38% | +36% |
| Cuboid Colony | 36% | +34% |
| Bred for the Hunt | 39% | +34% |
| Ant-Man's Army | 34% | +34% |
| Restorative Technique | 34% | +33% |
| Snakeskin Veil | 39% | +33% |
| Kid Loki | 34% | +32% |
| Branching Evolution | 45% | +32% |
| Hardened Scales | 49% | +31% |
| Doc Samson, Super Psychiatrist | 32% | +31% |
| Giant-Sized Flying Ant | 31% | +31% |
| Doubling Season | 42% | +31% |
| Combine Chrysalis | 35% | +31% |
| Knight of Wundagore | 30% | +29% |
| Forgotten Ancient | 40% | +29% |
| Kami of Whispered Hopes | 38% | +28% |
| Adrix and Nev, Twincasters | 36% | +27% |
| Fathom Mage | 33% | +26% |
| Wave Goodbye | 37% | +26% |
| Pym Particles | 28% | +25% |
| The Earth Crystal | 31% | +25% |
💰 The best cards for your Ant-Man, Colony Commander deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- The Astonishing Ant-Man
- Training Regimen
- Mister Fantastic, Reed Richards
- Pym Technologies
- Cuboid Colony
- Bred for the Hunt
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Branching Evolution
- Kami of Whispered Hopes
- Adrix and Nev, Twincasters
- The Earth Crystal
- Ozolith, the Shattered Spire
- Germination Practicum
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Doubling Season
- Terrasymbiosis
- Parallel Lives
- Craterhoof Behemoth
- The Ozolith
- Bristly Bill, Spine Sower
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Ant-Man, Colony Commander
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Scurry Oak + Ivy Lane Denizen → Infinite +1/+1 counters on a creature, Infinite creature tokens, Infinite creature ETB
- Springheart Nantuko + Doubling Season → Infinite creature ETB, Infinite creature tokens, Infinite landfall triggers, Infinite tapped land tokens
- Springheart Nantuko + Parallel Lives → Infinite creature ETB, Infinite creature tokens, Infinite landfall triggers, Infinite tapped land tokens
- Inexorable Tide + Evolution Witness → Infinite creature LTB, Infinite creature ETB, Infinite death triggers, Infinite storm count, Infinite proliferate, Infinite +1/+1 counters on a creature
- Herd Baloth + Ivy Lane Denizen → Infinite +1/+1 counters on a creature, Infinite creature tokens, Infinite creature ETB
Other commanders
Frequently asked questions
What is Ant-Man, Colony Commander's color identity?
Ant-Man, Colony Commander is Simic (green and blue): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Ant-Man, Colony Commander come down, and how often does the deck get stuck?
In the average Ant-Man, Colony Commander deck (the 99 cards most played with it, with 35 lands), simulated 4,000 times, the commander comes down on turn 3.0 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 19 % of the time and floods 11 %. Deck health: C (56/100).
How many lands should a Ant-Man, Colony Commander deck run?
Real Ant-Man, Colony Commander decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Ant-Man, Colony Commander?
The three highest-synergy cards are The Astonishing Ant-Man, Training Regimen, Mister Fantastic, Reed Richards. This page lists the top 24 with their real inclusion rate in Ant-Man, Colony Commander decks.
What combos does Ant-Man, Colony Commander have?
Ant-Man, Colony Commander has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Ant-Man, Colony Commander deck cost?
You can start cheap: The Astonishing Ant-Man, Training Regimen, Mister Fantastic, Reed Richards are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.