Wrexial, the Risen Deep
Legendary Creature — Kraken · 3UUB
Color identity: Black · Blue · Dimir
Wrexial, the Risen Deep is Dimir (black and blue): its deck can only run cards of those colors plus colorless ones.
Rules text:
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)
Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Reference price of the card: €1.28
Comes in the precon Obscura Operation
Average lands in decks for Wrexial, the Risen Deep: 37
MillDiscardReanimatorSea CreaturesControlTheftGraveyardSpellslinger
Build your Wrexial, the Risen Deep deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Wrexial, the Risen Deep 📥 Analyze my deck🎲 How the average Wrexial, the Risen Deep deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B+ (74/100)
- Consistency29
- Speed45
- Interaction100
- Resilience92
- Closing100
See the cards of the average deck · 99 cards, 37 lands (21 nonbasic, 10 Island, 6 Swamp)
Sol Ring · Arcane Signet · Dimir Signet · Consuming Aberration · Counterspell · Stormtide Leviathan · Nemesis of Reason · Drown in the Loch · Ruin Crab · Extract from Darkness · Fractured Sanity · Talisman of Dominance · Maddening Cacophony · Whelming Wave · Memory Plunder · Lightning Greaves · Mindcrank · Singularity Rupture · Swiftfoot Boots · Dark Ritual · Lazav, Dimir Mastermind · Mind Grind · Spreading Seas · Memory Erosion · The Water Crystal · Mind Stone · Negate · Fleet Swallower · Traumatize · Whispering Madness · Psychic Corrosion · Thief of Sanity · Thought Vessel · Baleful Strix · Gyruda, Doom of Depths · Psychic Strike · Didn't Say Please · Feed the Swarm · Hedron Crab · Hullbreaker Horror · Reanimate · Windfall · Cruel Somnophage // Can't Wake Up · Propaganda · Rise of the Dark Realms · Syr Konrad, the Grim · Court of Cunning · Duskmantle Guildmage · Mind Funeral · Commander's Sphere · Mirko Vosk, Mind Drinker · Sepulchral Primordial · Breach the Multiverse · Fellwar Stone · Solemn Simulacrum · Brainstorm · Cyclonic Rift · Thought Collapse · Visions of Beyond · Glimpse the Unthinkable · Manic Scribe · Trepanation Blade · Command Tower · Sunken Hollow · Drowned Catacomb · Dimir Aqueduct · Watery Grave · Urborg, Tomb of Yawgmoth · Temple of Deceit · Choked Estuary · Reliquary Tower · Shipwreck Marsh · Rogue's Passage · Tainted Isle · Nephalia Drownyard · Bojuka Bog · Darkwater Catacombs · Underground River · Morphic Pool · Polluted Delta · Dismal Backwater · Evolving Wilds · Restless Reef
🃏 Recommended cards for Wrexial, the Risen Deep
The highest-synergy cards in decks for Wrexial, the Risen Deep, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Stormtide Leviathan | 54% | +51% |
| Nemesis of Reason | 53% | +45% |
| Consuming Aberration | 60% | +45% |
| Whelming Wave | 43% | +40% |
| Ruin Crab | 47% | +39% |
| Extract from Darkness | 46% | +39% |
| Memory Plunder | 42% | +36% |
| Fractured Sanity | 45% | +35% |
| Spreading Seas | 35% | +35% |
| Drown in the Loch | 51% | +33% |
| Maddening Cacophony | 43% | +33% |
| Lazav, Dimir Mastermind | 35% | +32% |
| Mind Grind | 35% | +30% |
| Memory Erosion | 34% | +30% |
| Mindcrank | 41% | +29% |
| Fleet Swallower | 32% | +29% |
| Whispering Madness | 32% | +29% |
| Singularity Rupture | 41% | +28% |
| Traumatize | 32% | +28% |
| Psychic Strike | 29% | +26% |
| Thief of Sanity | 30% | +26% |
| The Water Crystal | 34% | +25% |
| Gyruda, Doom of Depths | 29% | +25% |
| Nephalia Drownyard | 33% | +25% |
💰 The best cards for your Wrexial, the Risen Deep deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Stormtide Leviathan
- Nemesis of Reason
- Consuming Aberration
- Whelming Wave
- Ruin Crab
- Extract from Darkness
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Maddening Cacophony
- Mind Grind
- Memory Erosion
- Mindcrank
- Whispering Madness
- The Water Crystal
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Urborg, Tomb of Yawgmoth
- Spawning Kraken
- Mesmeric Orb
- Bruvac the Grandiloquent
- Phenax, God of Deception
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Wrexial, the Risen Deep
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Bloodchief Ascension + Mindcrank → Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite lifeloss
- Bruvac the Grandiloquent + Maddening Cacophony → Infinite mill
- Maddening Cacophony + Fraying Sanity → Infinite mill for target opponent, Near-infinite mill
- Bruvac the Grandiloquent + Traumatize → Infinite mill for target opponent, Near-infinite self-mill
- Riverchurn Monument + Maddening Cacophony → Infinite mill
Other commanders
Frequently asked questions
What is Wrexial, the Risen Deep's color identity?
Wrexial, the Risen Deep is Dimir (black and blue): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Wrexial, the Risen Deep come down, and how often does the deck get stuck?
In the average Wrexial, the Risen Deep deck (the 99 most-included cards per EDHREC, with 37 lands), simulated 4,000 times, the commander comes down on turn 5.7 on average and is on the battlefield before turn 7 in 89 % of games. It misses at least one land drop in the first six turns 20 % of the time and floods 27 %. Deck health: B+ (74/100).
How many lands should a Wrexial, the Risen Deep deck run?
Real Wrexial, the Risen Deep decks run 37 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Wrexial, the Risen Deep?
The three highest-synergy cards are Stormtide Leviathan, Nemesis of Reason, Consuming Aberration. This page lists the top 24 with their real inclusion rate in Wrexial, the Risen Deep decks.
What combos does Wrexial, the Risen Deep have?
Wrexial, the Risen Deep has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Wrexial, the Risen Deep deck cost?
You can start cheap: Stormtide Leviathan, Nemesis of Reason, Consuming Aberration are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.