Satoru, the Infiltrator
Legendary Creature — Human Ninja Rogue · UB
Color identity: Black · Blue · Dimir
Satoru, the Infiltrator is Dimir (black and blue): its deck can only run cards of those colors plus colorless ones.
Rules text:
Menace
Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.
Reference price of the card: €0.90
Average lands in decks for Satoru, the Infiltrator: 35
NinjutsuNinjasBlinkReanimatorCheeriosComboArtifactsControl
Build your Satoru, the Infiltrator deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Satoru, the Infiltrator 📥 Analyze my deck🎲 How the average Satoru, the Infiltrator deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B+ (76/100)
- Consistency75
- Speed59
- Interaction99
- Resilience83
- Closing69
See the cards of the average deck · 99 cards, 35 lands (25 nonbasic, 6 Island, 4 Swamp)
Arcane Signet · Sol Ring · Ornithopter · Talisman of Dominance · Dimir Signet · Baleful Strix · Counterspell · Fallen Shinobi · Ingenious Infiltrator · Reanimate · Memnite · Prosperous Thief · Silver-Fur Master · Thousand-Faced Shadow · Moon-Circuit Hacker · Nashi, Moon Sage's Scion · Phyrexian Walker · An Offer You Can't Refuse · Orochi Soul-Reaver · Ninja of the Deep Hours · Changeling Outcast · Ghostly Flicker · Mistblade Shinobi · Silent-Blade Oni · Thought Vessel · Essence Flux · Feed the Swarm · Yuriko, the Tiger's Shadow · Dour Port-Mage · Slither Blade · Ink-Eyes, Servant of Oni · Fellwar Stone · Kaito, Bane of Nightmares · Satoru Umezawa · Negate · Dark Ritual · Displacer Kitten · Higure, the Still Wind · Arcane Denial · Sink into Stupor // Soporific Springs · Throat Slitter · Animate Dead · Moonsnare Specialist · Sakashima's Student · Stonecoil Serpent · Triton Shorestalker · Unearth · Victimize · Malakir Rebirth // Malakir Mire · Planar Incision · Toxic Deluge · Dokuchi Silencer · Gossip's Talent · Grazilaxx, Illithid Scholar · Mist-Syndicate Naga · Shield Sphere · Smoke Shroud · Fell the Profane // Fell Mire · Hangarback Walker · Omarthis, Ghostfire Initiate · Deadly Rollick · Endless One · Fierce Guardianship · Kaito Shizuki · Command Tower · Drowned Catacomb · Watery Grave · Sunken Hollow · Underground River · Morphic Pool · Reliquary Tower · Polluted Delta · Shipwreck Marsh · Tainted Isle · Darkwater Catacombs · Choked Estuary · Exotic Orchard · Dimir Aqueduct · Undercity Sewers · Otawara, Soaring City · Bojuka Bog · Rogue's Passage · Gloomlake Verge · Clearwater Pathway // Murkwater Pathway · Takenuma, Abandoned Mire · Temple of Deceit · Darkslick Shores · Path of Ancestry · Underground Sea
🃏 Recommended cards for Satoru, the Infiltrator
The highest-synergy cards in decks for Satoru, the Infiltrator, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Ornithopter | 70% | +59% |
| Memnite | 46% | +44% |
| Phyrexian Walker | 42% | +39% |
| Orochi Soul-Reaver | 41% | +39% |
| Ingenious Infiltrator | 47% | +38% |
| Fallen Shinobi | 47% | +37% |
| Prosperous Thief | 46% | +36% |
| Nashi, Moon Sage's Scion | 42% | +35% |
| Ghostly Flicker | 39% | +34% |
| Moon-Circuit Hacker | 42% | +34% |
| Silver-Fur Master | 45% | +34% |
| Yuriko, the Tiger's Shadow | 36% | +33% |
| Dour Port-Mage | 35% | +33% |
| Ninja of the Deep Hours | 40% | +32% |
| Thousand-Faced Shadow | 43% | +32% |
| Essence Flux | 36% | +32% |
| Silent-Blade Oni | 38% | +30% |
| Mistblade Shinobi | 38% | +30% |
| Satoru Umezawa | 32% | +28% |
| Ink-Eyes, Servant of Oni | 33% | +28% |
| Baleful Strix | 51% | +28% |
| Stonecoil Serpent | 27% | +26% |
| Kaito, Bane of Nightmares | 32% | +26% |
| Displacer Kitten | 30% | +26% |
💰 The best cards for your Satoru, the Infiltrator deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Ornithopter
- Memnite
- Phyrexian Walker
- Ingenious Infiltrator
- Prosperous Thief
- Nashi, Moon Sage's Scion
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Orochi Soul-Reaver
- Fallen Shinobi
- Yuriko, the Tiger's Shadow
- Dour Port-Mage
- Silent-Blade Oni
- Ink-Eyes, Servant of Oni
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Displacer Kitten
- Sakashima's Student
- Thassa, Deep-Dwelling
- Abhorrent Oculus
- Otawara, Soaring City
- Undercity Sewers
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Satoru, the Infiltrator
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Demonic Consultation + Thassa's Oracle → Exile your library, Win the game
- Tainted Pact + Thassa's Oracle → Win the game
- Hullbreaker Horror + Mana Vault → Infinite colorless mana, Infinite storm count
- Hullbreaker Horror + Mox Amber → Infinite ETB, Infinite LTB, Infinite colored mana, Infinite storm count
- Sensei's Divining Top + Aetherflux Reservoir + Bolas's Citadel → Infinite card draw, Infinite draw triggers, Near-infinite damage, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite storm count
Other commanders
Frequently asked questions
What is Satoru, the Infiltrator's color identity?
Satoru, the Infiltrator is Dimir (black and blue): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Satoru, the Infiltrator come down, and how often does the deck get stuck?
In the average Satoru, the Infiltrator deck (the 99 most-included cards per EDHREC, with 35 lands), simulated 4,000 times, the commander comes down on turn 2.2 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 14 % of the time and floods 3 %. Deck health: B+ (76/100).
How many lands should a Satoru, the Infiltrator deck run?
Real Satoru, the Infiltrator decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Satoru, the Infiltrator?
The three highest-synergy cards are Ornithopter, Memnite, Phyrexian Walker. This page lists the top 24 with their real inclusion rate in Satoru, the Infiltrator decks.
What combos does Satoru, the Infiltrator have?
Satoru, the Infiltrator has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Satoru, the Infiltrator deck cost?
You can start cheap: Ornithopter, Memnite, Phyrexian Walker are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.