The Fire Nation Drill
Legendary Artifact — Vehicle · 2BB
Color identity: Black
The Fire Nation Drill is black: its deck can only run cards of that color plus colorless ones.
Rules text:
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
Reference price of the card: €0.18
Average lands in decks for The Fire Nation Drill: 35
VehiclesArtifactsControlReanimatorAristocratsComboDemonsGraveyard
Build your The Fire Nation Drill deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for The Fire Nation Drill 📥 Analyze my deck🎲 How the average The Fire Nation Drill deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B (68/100)
- Consistency42
- Speed56
- Interaction55
- Resilience81
- Closing99
See the cards of the average deck · 99 cards, 35 lands (10 nonbasic, 25 Swamp)
Sol Ring · Arcane Signet · Dark Ritual · Feed the Swarm · Toxic Deluge · Jet Medallion · Night's Whisper · Crypt Ghast · Withering Torment · Fire Nation Engineer · Gray Merchant of Asphodel · The Darkness Crystal · Phyrexian Arena · Mind Stone · Sign in Blood · Solemn Simulacrum · Fire Nation Salvagers · Reanimate · Defile · Demonic Junker · Deadly Dispute · Deadly Rollick · Epic Downfall · Blasphemous Edict · Conjurer's Closet · Fire Navy Trebuchet · Day of Black Sun · Fell the Profane // Fell Mire · Obsessive Pursuit · Noxious Gearhulk · Ophiomancer · Black Market Connections · Decorum Dissertation · Massacre Wurm · Phoenix Fleet Airship · Throne of Eldraine · Damnation · Exsanguinate · Thought Vessel · Tundra Tank · K'rrik, Son of Yawgmoth · Boggart Trawler // Boggart Bog · Feign Death · Go for the Throat · Malakir Rebirth // Malakir Mire · No Mercy · The Soul Stone · Endless Atlas · Expedition Map · The Walls of Ba Sing Se · Wayfarer's Bauble · Morbid Opportunist · Vorpal Sword · Bitterblossom · Charcoal Diamond · Dauthi Voidwalker · Torment of Hailfire · Undying Evil · Cat-Gator · Deathless Pilot · Infernal Grasp · Marionette Apprentice · Rise of the Dark Realms · Whip of Erebos · Bojuka Bog · Cabal Coffers · Urborg, Tomb of Yawgmoth · Cabal Stronghold · Myriad Landscape · War Room · Phyrexian Tower · Buried Ruin · Reliquary Tower · Castle Locthwain
🃏 Recommended cards for The Fire Nation Drill
The highest-synergy cards in decks for The Fire Nation Drill, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Fire Nation Engineer | 41% | +41% |
| Fire Nation Salvagers | 37% | +36% |
| Demonic Junker | 36% | +35% |
| Epic Downfall | 34% | +33% |
| Fire Navy Trebuchet | 33% | +33% |
| Obsessive Pursuit | 32% | +31% |
| Day of Black Sun | 32% | +30% |
| Conjurer's Closet | 33% | +30% |
| Phoenix Fleet Airship | 29% | +28% |
| Tundra Tank | 26% | +26% |
| Noxious Gearhulk | 31% | +24% |
| Night's Whisper | 49% | +23% |
| Decorum Dissertation | 29% | +23% |
| The Walls of Ba Sing Se | 22% | +21% |
| Endless Atlas | 22% | +20% |
| The Darkness Crystal | 40% | +20% |
| Deathless Pilot | 19% | +19% |
| Foul Roads | 19% | +19% |
| Cat-Gator | 19% | +19% |
| Buried Ruin | 23% | +18% |
| Vorpal Sword | 21% | +18% |
| Throne of Eldraine | 27% | +18% |
| Solemn Simulacrum | 38% | +17% |
| Undying Evil | 20% | +17% |
💰 The best cards for your The Fire Nation Drill deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Fire Nation Engineer
- Fire Nation Salvagers
- Demonic Junker
- Epic Downfall
- Fire Navy Trebuchet
- Obsessive Pursuit
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Conjurer's Closet
- Phoenix Fleet Airship
- Decorum Dissertation
- The Darkness Crystal
- Blasphemous Edict
- Toxic Deluge
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- The Walls of Ba Sing Se
- Throne of Eldraine
- Nautiloid Ship
- Deadly Rollick
- The Soul Stone
- Bitterblossom
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with The Fire Nation Drill
- Sanguine Bond + Exquisite Blood → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
- Vito, Thorn of the Dusk Rose + Exquisite Blood → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
- Sanguine Bond + Bloodthirsty Conqueror → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
- Pitiless Plunderer + Ashnod's Altar + Reassembling Skeleton → Infinite colorless mana, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers
- Sensei's Divining Top + Aetherflux Reservoir + Bolas's Citadel → Infinite card draw, Infinite draw triggers, Near-infinite damage, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite storm count
Other commanders
Frequently asked questions
What is The Fire Nation Drill's color identity?
The Fire Nation Drill is black: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does The Fire Nation Drill come down, and how often does the deck get stuck?
In the average The Fire Nation Drill deck (the 99 most-included cards per EDHREC, with 35 lands), simulated 4,000 times, the commander comes down on turn 3.6 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 24 % of the time and floods 25 %. Deck health: B (68/100).
How many lands should a The Fire Nation Drill deck run?
Real The Fire Nation Drill decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for The Fire Nation Drill?
The three highest-synergy cards are Fire Nation Engineer, Fire Nation Salvagers, Demonic Junker. This page lists the top 24 with their real inclusion rate in The Fire Nation Drill decks.
What combos does The Fire Nation Drill have?
The Fire Nation Drill has 6 known combos. The most popular one is Sanguine Bond + Exquisite Blood. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a The Fire Nation Drill deck cost?
You can start cheap: Fire Nation Engineer, Fire Nation Salvagers, Demonic Junker are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.