The Fourteenth Doctor
Legendary Creature — Time Lord Doctor · RGWU
Color identity: Green · Red · Blue · White · Ink-Treader
The Fourteenth Doctor is Ink-Treader (green, red, blue and white): its deck can only run cards of those colors plus colorless ones.
Rules text:
When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.
You may have The Fourteenth Doctor enter as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn.
Reference price of the card: €84.76
Average lands in decks for The Fourteenth Doctor: 35
LegendsHistoricTime LordsParadoxComboSagasGroup HugBirthing Pod
Build your The Fourteenth Doctor deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for The Fourteenth Doctor 📥 Analyze my deck🎲 How the average The Fourteenth Doctor deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C+ (58/100)
- Consistency70
- Speed51
- Interaction44
- Resilience72
- Closing62
See the cards of the average deck · 99 cards, 35 lands (25 nonbasic, 3 Plains, 4 Island, 1 Mountain, 2 Forest)
The Fourth Doctor · The Sixth Doctor · The Eleventh Doctor · The Fifth Doctor · The Third Doctor · The Eighth Doctor · The First Doctor · The Second Doctor · The Seventh Doctor · The Tenth Doctor · The Twelfth Doctor · TARDIS · The Ninth Doctor · The Thirteenth Doctor · Gallifrey Stands · Sol Ring · The War Doctor · The Fugitive Doctor · The Fifteenth Doctor · The Five Doctors · Arcane Signet · Sonic Screwdriver · Time Lord Regeneration · Clara Oswald · K-9, Mark I · Twice Upon a Time // Unlikely Meeting · An Unearthly Child · The Eleventh Hour · Path to Exile · Everybody Lives! · Heroes' Podium · Reverse the Polarity · Heroic Intervention · Swords to Plowshares · Rose Noble · Farseek · Regenerations Restored · The Day of the Doctor · Sarah Jane Smith · The Night of the Doctor · Three Visits · Bigger on the Inside · Quantum Misalignment · Adric, Mathematical Genius · Cultivate · Everything Comes to Dust · Rose Tyler · Peri Brown · The Girl in the Fireplace · Chaos Warp · Farewell · Traverse Eternity · Day of Destiny · Donna Noble · River Song · Thought Vessel · Alistair, the Brigadier · Talisman of Progress · Talisman of Creativity · Tegan Jovanka · The Caves of Androzani · River Song's Diary · Confession Dial · Fugitive of the Judoon · Command Tower · Gallifrey Council Chamber · Trenzalore Clocktower · Exotic Orchard · Path of Ancestry · Reliquary Tower · Dreamroot Cascade · Deserted Beach · Stormcarved Coast · Overgrown Farmland · Seaside Citadel · Mystic Monastery · Sundown Pass · Frontier Bivouac · Glacial Fortress · Rockfall Vale · Canopy Vista · Prairie Stream · Cinder Glade · Breeding Pool · Hallowed Fountain · Spara's Headquarters · Evolving Wilds · Jetmir's Garden · Temple Garden
🃏 Recommended cards for The Fourteenth Doctor
The highest-synergy cards in decks for The Fourteenth Doctor, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| The Fourth Doctor | 91% | +87% |
| The Fifth Doctor | 90% | +87% |
| The Eleventh Doctor | 90% | +87% |
| The Sixth Doctor | 91% | +87% |
| The Third Doctor | 90% | +86% |
| The Eighth Doctor | 89% | +86% |
| The Seventh Doctor | 89% | +86% |
| The First Doctor | 89% | +86% |
| The Tenth Doctor | 89% | +85% |
| The Twelfth Doctor | 88% | +84% |
| TARDIS | 87% | +84% |
| The Thirteenth Doctor | 86% | +83% |
| The Ninth Doctor | 86% | +83% |
| Gallifrey Stands | 85% | +82% |
| The War Doctor | 82% | +79% |
| The Second Doctor | 89% | +78% |
| The Fugitive Doctor | 79% | +76% |
| The Five Doctors | 78% | +75% |
| The Fifteenth Doctor | 78% | +75% |
| Sonic Screwdriver | 76% | +73% |
| Gallifrey Council Chamber | 74% | +71% |
| Trenzalore Clocktower | 69% | +66% |
| Time Lord Regeneration | 66% | +63% |
| Clara Oswald | 64% | +62% |
💰 The best cards for your The Fourteenth Doctor deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- The Fourth Doctor
- The Fifth Doctor
- The Eleventh Doctor
- The Sixth Doctor
- The Third Doctor
- The Eighth Doctor
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Rose Noble
- Everything Comes to Dust
- Quantum Misalignment
- Heroic Intervention
- Farewell
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- The Fifteenth Doctor
- Everybody Lives!
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with The Fourteenth Doctor
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Underworld Breach + Lotus Petal + Brain Freeze → Infinite self-mill, Near-infinite magecraft triggers, Near-infinite mill
- Dramatic Reversal + Isochron Scepter → Infinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
- Underworld Breach + Lion's Eye Diamond + Brain Freeze → Infinite self-mill, Near-infinite colored mana, Near-infinite magecraft triggers, Near-infinite mill, Near-infinite storm count
- Underworld Breach + Lion's Eye Diamond + Wheel of Fortune → Infinite draw triggers, Infinite looting, Infinite looting for opponents, Near-infinite storm count
- Hullbreaker Horror + Mana Vault → Infinite colorless mana, Infinite storm count
Other commanders
Frequently asked questions
What is The Fourteenth Doctor's color identity?
The Fourteenth Doctor is Ink-Treader (green, red, blue and white): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does The Fourteenth Doctor come down, and how often does the deck get stuck?
In the average The Fourteenth Doctor deck (the 99 cards most played with it, with 35 lands), simulated 4,000 times, the commander comes down on turn 4.4 on average and is on the battlefield before turn 7 in 93 % of games. It misses at least one land drop in the first six turns 38 % of the time and floods 9 %. Deck health: C+ (58/100).
How many lands should a The Fourteenth Doctor deck run?
Real The Fourteenth Doctor decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for The Fourteenth Doctor?
The three highest-synergy cards are The Fourth Doctor, The Fifth Doctor, The Eleventh Doctor. This page lists the top 24 with their real inclusion rate in The Fourteenth Doctor decks.
What combos does The Fourteenth Doctor have?
The Fourteenth Doctor has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a The Fourteenth Doctor deck cost?
You can start cheap: The Fourth Doctor, The Fifth Doctor, The Eleventh Doctor are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.