EDH Optimizer

The Thing

Card: The Thing

Legendary Creature — Human Hero · 5G

Color identity: Green · Red · Blue · White · Ink-Treader

The Thing is Ink-Treader (green, red, blue and white): its deck can only run cards of those colors plus colorless ones.

Rules text:
Trample
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control.

Reference price of the card: €0.02

Comes in the precon The Fantastic Four

Average lands in decks for The Thing: 35

+1/+1 CountersPlaneswalkersLegendsVoltronHistoricRampHeroesProliferate

Build your The Thing deck step by step, with in-depth analysis and AI optimization of your list.

🛠️ Build a deck for The Thing 📥 Analyze my deck

🎲 How the average The Thing deck starts over 4,000 games

The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.

5.6average turn the commander comes down
89 %of games have it on the battlefield before turn 7
24 %of games miss at least one land drop in the first six turns (mana screw)
16 %of games flood (three or more turns with nothing to cast)
98 %of games close out the table before turn 12
9median closing turn
8 %of games assemble a combo

Deck health of the average list: B (70/100)

See the cards of the average deck · 99 cards, 35 lands (25 nonbasic, 2 Plains, 3 Island, 1 Mountain, 4 Forest)

Sol Ring · Arcane Signet · Farseek · Three Visits · Path to Exile · Cultivate · Nature's Lore · Swords to Plowshares · Chromatic Lantern · Doubling Season · Birds of Paradise · Ripples of Potential · Tamiyo, Field Researcher · Heroic Intervention · Mister Fantastic · Bloom Tender · Flux Channeler · Faeburrow Elder · Mutational Advantage · Evolution Sage · Lightning Greaves · Vorinclex, Monstrous Raider · Ajani Steadfast · Deepglow Skate · Valeria Richards, Precocious · Terrasymbiosis · Wrenn and Realmbreaker · Annie Joins Up · Brokers Ascendancy · Crystal, Inhuman Princess · Ichormoon Gauntlet · It's Clobberin' Time! · Oath of Teferi · All Will Be One · Beast Within · Blasphemous Act · Branching Evolution · Counterspell · Delighted Halfling · Fellwar Stone · Invisible Woman · Swiftfoot Boots · Chandra, Torch of Defiance · Commodore Guff · Hardened Scales · Lae'zel, Vlaakith's Champion · Rampant Growth · Teferi, Temporal Archmage · Kodama's Reach · The Ozolith · Cosmic Crucible · Invisible Force Field · Dreamtide Whale · Human Torch · Innkeeper's Talent · Kami of Whispered Hopes · Patrolling Peacemaker · Thrummingbird · Lockjaw, Slobbering Teleporter · Noble Hierarch · Teferi, Master of Time · The Chain Veil · The Earth Crystal · Damning Verdict · Command Tower · Exotic Orchard · Breeding Pool · Stomping Ground · Temple Garden · Hallowed Fountain · Rejuvenating Springs · Steam Vents · Sacred Foundry · Spara's Headquarters · Ketria Triome · Jetmir's Garden · Baxter Building · Misty Rainforest · Windswept Heath · Flooded Strand · Raugrin Triome · Wooded Foothills · Bountiful Promenade · Karn's Bastion · Reliquary Tower · Hinterland Harbor · Path of Ancestry · Arid Mesa · Scalding Tarn

🃏 Recommended cards for The Thing

The highest-synergy cards in decks for The Thing, with their inclusion rate.

CardInclusionSynergy
Doubling Season 51% +47%
Ripples of Potential 44% +43%
Tamiyo, Field Researcher 44% +42%
Flux Channeler 39% +38%
Mutational Advantage 36% +35%
Vorinclex, Monstrous Raider 35% +34%
Mister Fantastic 41% +34%
Evolution Sage 35% +33%
Deepglow Skate 34% +33%
Ajani Steadfast 34% +33%
Terrasymbiosis 33% +32%
Karn's Bastion 33% +31%
Oath of Teferi 31% +30%
Ichormoon Gauntlet 31% +30%
Three Visits 61% +30%
Wrenn and Realmbreaker 32% +29%
All Will Be One 30% +29%
Branching Evolution 30% +29%
Chandra, Torch of Defiance 28% +28%
Lae'zel, Vlaakith's Champion 28% +27%
Commodore Guff 28% +27%
Teferi, Temporal Archmage 28% +27%
Hardened Scales 28% +26%
The Ozolith 27% +26%

💰 The best cards for your The Thing deck, by budget

Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.

Tier 1 · Budget up to €2/card

The most value for almost nothing. Coming from a precon? Start here.

  • Tamiyo, Field Researcher€1.07 · 44% inclusion
  • Flux Channeler€1.72 · 39% inclusion
  • Mister Fantastic€0.50 · 41% inclusion
  • Evolution Sage€1.94 · 35% inclusion
  • Deepglow Skate€0.41 · 34% inclusion
  • Ajani Steadfast€1.73 · 34% inclusion
🛠️ Optimize my deck · up to €2/card

Tier 2 · Balanced up to €10/card

The real step up: pieces that are no longer cheap but still sensible.

  • Ripples of Potential€3.26 · 44% inclusion
  • Mutational Advantage€7.98 · 36% inclusion
  • Ichormoon Gauntlet€9.10 · 31% inclusion
  • Three Visits€4.82 · 61% inclusion
  • Wrenn and Realmbreaker€3.03 · 32% inclusion
  • Branching Evolution€6.74 · 30% inclusion
🛠️ Optimize my deck · up to €10/card

Tier 3 · No cap no cap

The cards your price cap was hiding from you.

  • Doubling Season€19.23 · 51% inclusion
  • Vorinclex, Monstrous Raider€38.01 · 35% inclusion
  • Terrasymbiosis€10.37 · 33% inclusion
  • All Will Be One€13.12 · 30% inclusion
  • The Ozolith€34.17 · 27% inclusion
  • Bloom Tender€12.75 · 39% inclusion
🛠️ Optimize my deck · no cap

Reference prices (cheapest English printing). They change daily.

♾️ Known combos with The Thing

Other commanders

Frequently asked questions

What is The Thing's color identity?

The Thing is Ink-Treader (green, red, blue and white): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.

What turn does The Thing come down, and how often does the deck get stuck?

In the average The Thing deck (the 99 most-included cards per EDHREC, with 35 lands), simulated 4,000 times, the commander comes down on turn 5.6 on average and is on the battlefield before turn 7 in 89 % of games. It misses at least one land drop in the first six turns 24 % of the time and floods 16 %. Deck health: B (70/100).

How many lands should a The Thing deck run?

Real The Thing decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.

What are the best cards for The Thing?

The three highest-synergy cards are Doubling Season, Ripples of Potential, Tamiyo, Field Researcher. This page lists the top 24 with their real inclusion rate in The Thing decks.

What combos does The Thing have?

The Thing has 6 known combos. The most popular one is Teferi, Temporal Archmage + The Chain Veil. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.

How much does a The Thing deck cost?

You can start cheap: Tamiyo, Field Researcher, Flux Channeler, Mister Fantastic are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.

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