V'Ger, the Intruder
Legendary Artifact Creature — Construct · 6U
Color identity: Blue
V'Ger, the Intruder is blue: its deck can only run cards of that color plus colorless ones.
Rules text:
Flying
Whenever V'Ger enters or attacks, choose one —
• Look at target opponent's hand, then draw a card.
• Creatures your opponents control get -1/-0 until your next turn.
Average lands in decks for V'Ger, the Intruder: 34
Build your V'Ger, the Intruder deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for V'Ger, the Intruder 📥 Analyze my deck🎲 How the average V'Ger, the Intruder deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C (53/100)
- Consistency73
- Speed51
- Interaction74
- Resilience89
- Closing19
See the cards of the average deck · 99 cards, 34 lands (24 nonbasic, 10 Island)
Windfall · Apprentice Wizard · Arcane Signet · Brainstorm · Chameleon, Master of Disguise · Counterspell · Cumber Stone · Curiosity · Dampening Pulse · Geist of Saint Thalia · High Tide · Lightning Greaves · Loki, God of Mischief · One with the Machine · Palladium Myr · Panharmonicon · Renowned Weaponsmith · Rhystic Study · Sol Ring · Spark Double · Super Intelligence · Thought Vessel · Willbender · Adaptive Automaton · Aether Barrier · Amulet of Safekeeping · An Offer You Can't Refuse · Arcane Denial · Atomic Microsizer · Blade of Selves · Blue Sun's Zenith · Boarded Window · Boomerang · Capricious Sorcerer · Captain America's Shield · Chalice of the Void · Change of Plans · Chief of the Foundry · Circuit Mender · Clever Conjurer · Consecrated Sphinx · Crystal Skull, Isu Spyglass · Curse of Verbosity · Cyberdrive Awakener · Cyclonic Rift · Defense Grid · Disperse · Disruptive Student · Eaten by Piranhas · Echoing Truth · Efficient Construction · Ember Island Production · Ensnaring Bridge · Equilibrium · Explorer's Scope · Fabricate · Fact or Fiction · Fatestitcher · Fledgling Mawcor · Forensic Researcher · Forger's Foundry · Foundry Inspector · Fresh Start · Galvanic Alchemist · Genestealer Locus · Minamo, School at Water's Edge · Academy Ruins · Agna Qel'a · Ancient Tomb · Archway of Innovation · Arid Archway · Buried Ruin · Castle Vantress · Coral Atoll · Darksteel Citadel · Guildless Commons · Halimar Depths · Hall of Storm Giants · Inventors' Fair · Jidoor, Aristocratic Capital // Overture · Lonely Sandbar · Lotus Field · Mishra's Factory · Mistrise Village · Moonring Island · Muraganda Raceway · Otawara, Soaring City · Reliquary Tower · Seat of the Synod
🃏 Recommended cards for V'Ger, the Intruder
The highest-synergy cards in decks for V'Ger, the Intruder, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Windfall | 75% | +54% |
| Dampening Pulse | 50% | +50% |
| Cumber Stone | 50% | +50% |
| Willbender | 50% | +49% |
| Renowned Weaponsmith | 50% | +49% |
| Loki, God of Mischief | 50% | +48% |
| Apprentice Wizard | 50% | +48% |
| Super Intelligence | 50% | +48% |
| One with the Machine | 50% | +47% |
| Curiosity | 50% | +47% |
| Chameleon, Master of Disguise | 50% | +46% |
| Panharmonicon | 50% | +46% |
| Palladium Myr | 50% | +46% |
| Geist of Saint Thalia | 50% | +38% |
| Spark Double | 50% | +37% |
| Minamo, School at Water's Edge | 50% | +37% |
| Watchdog | 25% | +25% |
| Genestealer Locus | 25% | +25% |
| Boarded Window | 25% | +25% |
| Thunderstaff | 25% | +25% |
| Sabotage Strategist | 25% | +25% |
| Stronghold Biologist | 25% | +25% |
| Galvanic Alchemist | 25% | +25% |
| Undo | 25% | +25% |
💰 The best cards for your V'Ger, the Intruder deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Windfall
- Dampening Pulse
- Cumber Stone
- Willbender
- Renowned Weaponsmith
- Apprentice Wizard
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Loki, God of Mischief
- Panharmonicon
- Spark Double
- Wu Longbowman
- Capricious Sorcerer
- Ensnaring Bridge
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Minamo, School at Water's Edge
- Chalice of the Void
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with V'Ger, the Intruder
- Sensei's Divining Top + Foundry Inspector + Mystic Forge → Infinite card draw, Near-infinite storm count, Infinite draw triggers
- Peregrine Drake + Deadeye Navigator → Infinite blinking, Infinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce
- Sensei's Divining Top + Mystic Forge + Etherium Sculptor → Infinite card draw, Near-infinite storm count, Infinite draw triggers
- Sensei's Divining Top + Mystic Forge + Jhoira's Familiar → Infinite card draw, Near-infinite storm count, Infinite draw triggers
- Ioreth of the Healing House + Kelpie Guide → Infinite untap of legendary creatures you control, Infinite mana legendary creatures you control can produce
- Ioreth of the Healing House + Forensic Researcher → Infinite untap of legendary creatures you control, Infinite mana legendary creatures you control can produce
Other commanders
Frequently asked questions
What is V'Ger, the Intruder's color identity?
V'Ger, the Intruder is blue: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does V'Ger, the Intruder come down, and how often does the deck get stuck?
In the average V'Ger, the Intruder deck (the 99 cards most played with it, with 34 lands), simulated 4,000 times, the commander comes down on turn 5.9 on average and is on the battlefield before turn 7 in 82 % of games. It misses at least one land drop in the first six turns 16 % of the time and floods 11 %. Deck health: C (53/100).
How many lands should a V'Ger, the Intruder deck run?
Real V'Ger, the Intruder decks run 34 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for V'Ger, the Intruder?
The three highest-synergy cards are Windfall, Dampening Pulse, Cumber Stone. This page lists the top 24 with their real inclusion rate in V'Ger, the Intruder decks.
What combos does V'Ger, the Intruder have?
V'Ger, the Intruder has 6 known combos. The most popular one is Sensei's Divining Top + Foundry Inspector + Mystic Forge. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a V'Ger, the Intruder deck cost?
You can start cheap: Windfall, Dampening Pulse, Cumber Stone are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.