Witch-king of Angmar
Legendary Creature — Wraith Noble · 3BB
Color identity: Black
Witch-king of Angmar is black: its deck can only run cards of that color plus colorless ones.
Rules text:
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap him.
Reference price of the card: €9.86
Average lands in decks for Witch-king of Angmar: 35
ReanimatorDiscardWraithsControlMidrange+1/+1 CountersGraveyardThe Ring
Build your Witch-king of Angmar deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Witch-king of Angmar 📥 Analyze my deck🎲 How the average Witch-king of Angmar deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B (71/100)
- Consistency37
- Speed52
- Interaction78
- Resilience85
- Closing98
See the cards of the average deck · 99 cards, 35 lands (14 nonbasic, 21 Swamp)
Sol Ring · Call of the Ring · Nazgûl · Jet Medallion · Dark Ritual · Arcane Signet · Reanimate · Feed the Swarm · Ringwraiths · Crypt Ghast · Phyrexian Arena · Gray Merchant of Asphodel · Claim the Precious · Witch-king, Bringer of Ruin · Night's Whisper · Sam's Desperate Rescue · One Ring to Rule Them All · Sauron, the Necromancer · Sign in Blood · Nazgûl Battle-Mace · The One Ring · Black Market Connections · Victimize · Lightning Greaves · Mind Stone · Gollum, Patient Plotter · Animate Dead · Archfiend of Ifnir · Damnation · Defile · Big Game Hunter · Shadowspear · Toxic Deluge · Withering Torment · Go for the Throat · Orcish Bowmasters · Shadowgrange Archfiend · Swiftfoot Boots · Inherited Envelope · Bontu's Monument · Sheoldred, Whispering One · Archon of Cruelty · Malakir Rebirth // Malakir Mire · Call to the Netherworld · Fell the Profane // Fell Mire · Massacre Wurm · No Mercy · Whip of Erebos · Charcoal Diamond · Dread Presence · Phyrexian Obliterator · Voracious Fell Beast · Deadly Rollick · Living Death · Palantír of Orthanc · Morbid Opportunist · Imp's Mischief · Infernal Grasp · Thought Vessel · Bone Miser · Decree of Pain · Demonic Tutor · Read the Bones · Rise of the Dark Realms · Cabal Coffers · Bojuka Bog · Urborg, Tomb of Yawgmoth · Minas Morgul, Dark Fortress · Barad-dûr · Cabal Stronghold · Nykthos, Shrine to Nyx · Myriad Landscape · The Black Gate · Witch's Cottage · Rogue's Passage · War Room · Reliquary Tower · Takenuma, Abandoned Mire
🃏 Recommended cards for Witch-king of Angmar
The highest-synergy cards in decks for Witch-king of Angmar, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Call of the Ring | 79% | +77% |
| Nazgûl | 74% | +73% |
| Ringwraiths | 58% | +58% |
| Claim the Precious | 50% | +49% |
| Witch-king, Bringer of Ruin | 47% | +46% |
| Sauron, the Necromancer | 45% | +45% |
| Sam's Desperate Rescue | 46% | +45% |
| One Ring to Rule Them All | 45% | +44% |
| Nazgûl Battle-Mace | 43% | +43% |
| Minas Morgul, Dark Fortress | 43% | +40% |
| Gollum, Patient Plotter | 38% | +38% |
| Barad-dûr | 38% | +34% |
| Archfiend of Ifnir | 36% | +34% |
| The One Ring | 43% | +34% |
| Big Game Hunter | 35% | +33% |
| Shadowspear | 35% | +31% |
| Inherited Envelope | 31% | +31% |
| Shadowgrange Archfiend | 32% | +30% |
| Call to the Netherworld | 28% | +26% |
| Voracious Fell Beast | 26% | +25% |
| Reanimate | 65% | +24% |
| The Black Gate | 28% | +24% |
| Archon of Cruelty | 29% | +24% |
| Palantír of Orthanc | 25% | +23% |
💰 The best cards for your Witch-king of Angmar deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Ringwraiths
- Claim the Precious
- Sauron, the Necromancer
- Sam's Desperate Rescue
- One Ring to Rule Them All
- Gollum, Patient Plotter
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Call of the Ring
- Witch-king, Bringer of Ruin
- Nazgûl Battle-Mace
- Shadowgrange Archfiend
- Reanimate
- Archon of Cruelty
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Nazgûl
- Minas Morgul, Dark Fortress
- The One Ring
- Shadowspear
- The Black Gate
- Palantír of Orthanc
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Witch-king of Angmar
- Sanguine Bond + Exquisite Blood → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
- Vito, Thorn of the Dusk Rose + Exquisite Blood → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
- Gravecrawler + Phyrexian Altar → Infinite death triggers, Infinite ETB, Infinite LTB, Infinite sacrifice triggers, Infinite storm count
- Sanguine Bond + Bloodthirsty Conqueror → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
- Exquisite Blood + Enduring Tenacity → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
Other commanders
Frequently asked questions
What is Witch-king of Angmar's color identity?
Witch-king of Angmar is black: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Witch-king of Angmar come down, and how often does the deck get stuck?
In the average Witch-king of Angmar deck (the 99 most-included cards per EDHREC, with 35 lands), simulated 4,000 times, the commander comes down on turn 4.8 on average and is on the battlefield before turn 7 in 97 % of games. It misses at least one land drop in the first six turns 31 % of the time and floods 20 %. Deck health: B (71/100).
How many lands should a Witch-king of Angmar deck run?
Real Witch-king of Angmar decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Witch-king of Angmar?
The three highest-synergy cards are Call of the Ring, Nazgûl, Ringwraiths. This page lists the top 24 with their real inclusion rate in Witch-king of Angmar decks.
What combos does Witch-king of Angmar have?
Witch-king of Angmar has 6 known combos. The most popular one is Sanguine Bond + Exquisite Blood. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Witch-king of Angmar deck cost?
You can start cheap: Ringwraiths, Claim the Precious, Sauron, the Necromancer are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.