Zur the Enchanter
Legendary Creature — Human Wizard · 1WUB
Color identity: Black · Blue · White · Esper
Zur the Enchanter is Esper (black, blue and white): its deck can only run cards of those colors plus colorless ones.
Rules text:
Flying
Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Reference price of the card: €0.72
Average lands in decks for Zur the Enchanter: 35
EnchantressAurasControlStaxComboVoltronPillow FortToolbox
Build your Zur the Enchanter deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Zur the Enchanter 📥 Analyze my deck🎲 How the average Zur the Enchanter deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C+ (61/100)
- Consistency26
- Speed66
- Interaction100
- Resilience85
- Closing31
See the cards of the average deck · 99 cards, 35 lands (25 nonbasic, 5 Plains, 4 Island, 1 Swamp)
Sol Ring · Arcane Signet · Swords to Plowshares · Propaganda · Counterspell · Ghostly Prison · Grasp of Fate · All That Glitters · Talisman of Dominance · Talisman of Progress · Mirrormade · Rhystic Study · Ethereal Armor · Imprisoned in the Moon · Talisman of Hierarchy · Path to Exile · Darksteel Mutation · Diplomatic Immunity · Azorius Signet · Mystic Remora · Steel of the Godhead · Fellwar Stone · Copy Enchantment · Dovin's Veto · Lightning Greaves · Dimir Signet · Rest in Peace · Greater Auramancy · Orzhov Signet · An Offer You Can't Refuse · Blind Obedience · Swiftfoot Boots · Grand Abolisher · Necropotence · Enlightened Tutor · Negate · Solemnity · Swan Song · Demonic Tutor · Esper Sentinel · Estrid's Invocation · Rule of Law · Smothering Tithe · Phyrexian Unlife · Aura of Silence · Curator's Ward · Dark Ritual · Fierce Guardianship · Mesa Enchantress · Sun Titan · Cyclonic Rift · Phyrexian Arena · Vampiric Tutor · Mana Drain · Aqueous Form · Auramancer · Winds of Rath · Arcane Denial · Brainstorm · Mystical Tutor · Shielded by Faith · Supreme Verdict · Authority of the Consuls · Daybreak Coronet · Command Tower · Hallowed Fountain · Exotic Orchard · Godless Shrine · Watery Grave · Arcane Sanctum · Flooded Strand · Polluted Delta · Glacial Fortress · Hall of Heliod's Generosity · Marsh Flats · Isolated Chapel · Caves of Koilos · Raffine's Tower · Sea of Clouds · Prairie Stream · Reliquary Tower · Adarkar Wastes · Morphic Pool · Drowned Catacomb · Vault of Champions · Sunken Hollow · Underground River · City of Brass · Scrubland
🃏 Recommended cards for Zur the Enchanter
The highest-synergy cards in decks for Zur the Enchanter, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Grasp of Fate | 51% | +45% |
| All That Glitters | 50% | +42% |
| Ethereal Armor | 45% | +41% |
| Diplomatic Immunity | 43% | +40% |
| Mirrormade | 49% | +40% |
| Steel of the Godhead | 42% | +38% |
| Imprisoned in the Moon | 45% | +38% |
| Darksteel Mutation | 43% | +37% |
| Rest in Peace | 39% | +36% |
| Copy Enchantment | 40% | +35% |
| Greater Auramancy | 38% | +34% |
| Ghostly Prison | 55% | +31% |
| Solemnity | 33% | +30% |
| Phyrexian Unlife | 30% | +28% |
| Rule of Law | 31% | +28% |
| Hall of Heliod's Generosity | 41% | +28% |
| Necropotence | 34% | +27% |
| Propaganda | 57% | +27% |
| Estrid's Invocation | 31% | +26% |
| Curator's Ward | 29% | +26% |
| Aura of Silence | 29% | +26% |
| Blind Obedience | 35% | +23% |
| Winds of Rath | 24% | +22% |
| Mystic Remora | 42% | +21% |
💰 The best cards for your Zur the Enchanter deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Grasp of Fate
- All That Glitters
- Ethereal Armor
- Diplomatic Immunity
- Mirrormade
- Steel of the Godhead
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Ghostly Prison
- Solemnity
- Hall of Heliod's Generosity
- Propaganda
- Aura of Silence
- Blind Obedience
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Greater Auramancy
- Necropotence
- Grand Abolisher
- Rhystic Study
- Heliod, Sun-Crowned
- Enlightened Tutor
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Zur the Enchanter
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Demonic Consultation + Thassa's Oracle → Exile your library, Win the game
- Sanguine Bond + Exquisite Blood → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
- Tainted Pact + Thassa's Oracle → Win the game
- Dramatic Reversal + Isochron Scepter → Infinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
- Heliod, Sun-Crowned + Walking Ballista → Infinite damage, Infinite lifegain, Infinite lifegain triggers
Other commanders
Frequently asked questions
What is Zur the Enchanter's color identity?
Zur the Enchanter is Esper (black, blue and white): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Zur the Enchanter come down, and how often does the deck get stuck?
In the average Zur the Enchanter deck (the 99 most-included cards per EDHREC, with 35 lands), simulated 4,000 times, the commander comes down on turn 3.9 on average and is on the battlefield before turn 7 in 98 % of games. It misses at least one land drop in the first six turns 27 % of the time and floods 32 %. Deck health: C+ (61/100).
How many lands should a Zur the Enchanter deck run?
Real Zur the Enchanter decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Zur the Enchanter?
The three highest-synergy cards are Grasp of Fate, All That Glitters, Ethereal Armor. This page lists the top 24 with their real inclusion rate in Zur the Enchanter decks.
What combos does Zur the Enchanter have?
Zur the Enchanter has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Zur the Enchanter deck cost?
You can start cheap: Grasp of Fate, All That Glitters, Ethereal Armor are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.