EDH Optimizer

Zurgo, Thunder's Decree

Card: Zurgo, Thunder's Decree

Legendary Creature — Orc Warrior · RWB

Color identity: Black · Red · White · Mardu

Zurgo, Thunder's Decree is Mardu (black, red and white): its deck can only run cards of those colors plus colorless ones.

Rules text:
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
During your end step, Warrior tokens you control have "This token can't be sacrificed."

Reference price of the card: €0.30

Average lands in decks for Zurgo, Thunder's Decree: 36

TokensAggroWarriorsAttack TriggersClonesAristocratsExtra CombatsBurn

Build your Zurgo, Thunder's Decree deck step by step, with in-depth analysis and AI optimization of your list.

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🎲 How the average Zurgo, Thunder's Decree deck starts over 4,000 games

The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.

3.5average turn the commander comes down
96 %of games have it on the battlefield before turn 7
38 %of games miss at least one land drop in the first six turns (mana screw)
17 %of games flood (three or more turns with nothing to cast)
100 %of games close out the table before turn 12
7median closing turn

Deck health of the average list: C+ (57/100)

See the cards of the average deck · 99 cards, 36 lands (26 nonbasic, 4 Plains, 3 Swamp, 3 Mountain)

Bone-Cairn Butcher · Arcane Signet · Sol Ring · Mardu Siegebreaker · Voice of Victory · Dalkovan Packbeasts · Windcrag Siege · Avenger of the Fallen · Infantry Shield · Stadium Headliner · Venerated Stormsinger · Zurgo Stormrender · All-Out Assault · Isshin, Two Heavens as One · Swords to Plowshares · Redoubled Stormsinger · Impact Tremors · Within Range · Shock Brigade · Zurgo's Vanguard · Skullclamp · Will of the Mardu · Hardened Tactician · Reigning Victor · War Effort · Marshal of the Lost · Path to Exile · Mindblade Render · Nightblade Brigade · Duty Beyond Death · Kargan Warleader · Neriv, Heart of the Storm · Warleader's Call · Ruinous Ultimatum · Starry-Eyed Skyrider · Talisman of Conviction · Alesha, Who Laughs at Fate · Dragonback Lancer · Elspeth, Storm Slayer · Gornog, the Red Reaper · Inevitable Defeat · Lightning Greaves · The Jolly Balloon Man · Talisman of Hierarchy · Idol of Oblivion · Thunder of Unity · Ainok Strike Leader · Renewed Solidarity · Professional Face-Breaker · Deadly Dispute · Devilish Valet · Barrensteppe Siege · Boros Charm · Brutal Hordechief · Mirkwood Bats · Combat Celebrant · Echoing Assault · Mardu Monument · Ogre Battledriver · Shocking Sharpshooter · Worthy Cost · Chief of the Edge · Swiftfoot Boots · Command Tower · Nomad Outpost · Dalkovan Encampment · Clifftop Retreat · Isolated Chapel · Dragonskull Summit · Path of Ancestry · Exotic Orchard · Battlefield Forge · Smoldering Marsh · Vault of the Archangel · Caves of Koilos · Sacred Foundry · Shattered Sanctum · Godless Shrine · Blood Crypt · Evolving Wilds · Savai Triome · Shattered Landscape · Bojuka Bog · Spectator Seating · Temple of Triumph · Terramorphic Expanse · Arid Mesa · Bloodfell Caves · Bloodstained Mire

🃏 Recommended cards for Zurgo, Thunder's Decree

The highest-synergy cards in decks for Zurgo, Thunder's Decree, with their inclusion rate.

CardInclusionSynergy
Bone-Cairn Butcher 85% +74%
Dalkovan Packbeasts 67% +62%
Mardu Siegebreaker 73% +61%
Avenger of the Fallen 65% +60%
Stadium Headliner 60% +56%
Venerated Stormsinger 60% +56%
Infantry Shield 64% +55%
Dalkovan Encampment 62% +54%
Voice of Victory 69% +53%
Zurgo's Vanguard 54% +52%
Shock Brigade 54% +51%
Zurgo Stormrender 60% +51%
Windcrag Siege 67% +49%
Redoubled Stormsinger 57% +48%
All-Out Assault 58% +47%
Reigning Victor 49% +47%
Within Range 55% +46%
Hardened Tactician 50% +46%
War Effort 45% +43%
Will of the Mardu 52% +42%
Isshin, Two Heavens as One 58% +41%
Marshal of the Lost 43% +41%
Nightblade Brigade 42% +40%
Mindblade Render 42% +40%

💰 The best cards for your Zurgo, Thunder's Decree deck, by budget

Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.

Tier 1 · Budget up to €2/card

The most value for almost nothing. Coming from a precon? Start here.

  • Bone-Cairn Butcher€0.16 · 85% inclusion
  • Dalkovan Packbeasts€0.15 · 67% inclusion
  • Mardu Siegebreaker€0.28 · 73% inclusion
  • Avenger of the Fallen€0.33 · 65% inclusion
  • Stadium Headliner€0.69 · 60% inclusion
  • Venerated Stormsinger€0.15 · 60% inclusion
🛠️ Optimize my deck · up to €2/card

Tier 2 · Balanced up to €10/card

The real step up: pieces that are no longer cheap but still sensible.

  • Zurgo Stormrender€3.43 · 60% inclusion
  • Will of the Mardu€4.65 · 52% inclusion
  • Isshin, Two Heavens as One€2.89 · 58% inclusion
  • Impact Tremors€2.20 · 55% inclusion
  • Gornog, the Red Reaper€4.36 · 38% inclusion
  • Renewed Solidarity€5.95 · 33% inclusion
🛠️ Optimize my deck · up to €10/card

Tier 3 · No cap no cap

The cards your price cap was hiding from you.

  • Voice of Victory€20.08 · 69% inclusion
  • Elspeth, Storm Slayer€28.00 · 38% inclusion
  • Cadric, Soul Kindler€15.02 · 20% inclusion
  • Mondrak, Glory Dominus€30.53 · 25% inclusion
  • Dolmen Gate€15.95 · 17% inclusion
  • Species Specialist€13.54 · 13% inclusion
🛠️ Optimize my deck · no cap

Reference prices (cheapest English printing). They change daily.

♾️ Known combos with Zurgo, Thunder's Decree

Other commanders

Frequently asked questions

What is Zurgo, Thunder's Decree's color identity?

Zurgo, Thunder's Decree is Mardu (black, red and white): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.

What turn does Zurgo, Thunder's Decree come down, and how often does the deck get stuck?

In the average Zurgo, Thunder's Decree deck (the 99 most-included cards per EDHREC, with 36 lands), simulated 4,000 times, the commander comes down on turn 3.5 on average and is on the battlefield before turn 7 in 96 % of games. It misses at least one land drop in the first six turns 38 % of the time and floods 17 %. Deck health: C+ (57/100).

How many lands should a Zurgo, Thunder's Decree deck run?

Real Zurgo, Thunder's Decree decks run 36 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.

What are the best cards for Zurgo, Thunder's Decree?

The three highest-synergy cards are Bone-Cairn Butcher, Dalkovan Packbeasts, Mardu Siegebreaker. This page lists the top 24 with their real inclusion rate in Zurgo, Thunder's Decree decks.

What combos does Zurgo, Thunder's Decree have?

Zurgo, Thunder's Decree has 6 known combos. The most popular one is Dualcaster Mage + Molten Duplication. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.

How much does a Zurgo, Thunder's Decree deck cost?

You can start cheap: Bone-Cairn Butcher, Dalkovan Packbeasts, Mardu Siegebreaker are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.

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