EDH Optimizer

Casey & Raph, Hotheads

Card: Casey & Raph, Hotheads

Legendary Creature — Mutant Ninja Human Turtle · 4R

Color identity: Red

Casey & Raph, Hotheads is red: its deck can only run cards of that color plus colorless ones.

Rules text:
When Casey & Raph enter, choose one or both. Each mode must target a different player.
• Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost.
• Target player creates two Treasure tokens.

Reference price of the card: €0.21

Average lands in decks for Casey & Raph, Hotheads: 35

BurnCascadeChaosClonesDiscoverHistoricPopulateRamp

Build your Casey & Raph, Hotheads deck step by step, with in-depth analysis and AI optimization of your list.

🛠️ Build a deck for Casey & Raph, Hotheads 📥 Analyze my deck

🎲 How the average Casey & Raph, Hotheads deck starts over 4,000 games

The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.

4.9average turn the commander comes down
95 %of games have it on the battlefield before turn 7
28 %of games miss at least one land drop in the first six turns (mana screw)
9 %of games flood (three or more turns with nothing to cast)
99 %of games close out the table before turn 12
8median closing turn
33 %of games assemble a combo

Deck health of the average list: B (72/100)

See the cards of the average deck · 99 cards, 35 lands (11 nonbasic, 24 Mountain)

Sol Ring · Panharmonicon · Arcane Signet · Big Score · Blasphemous Act · Raphael, Tough Turtle · Ruby Medallion · Unexpected Windfall · Casey Jones, Jury-Rig Justiciar · Raphael, Most Attitude · Crossover Collaboration · Daredevil, Fearless Fighter · Daredevil's Billy Club · Elektra, Femme Fatale · Casey Jones, Vigilante · Heat Shimmer · Molten Duplication · Purphoros, God of the Forge · Raphael, Ninja Destroyer · Raphael, Tag Team Tough · Seething Song · Casey Jones, Asphalt Hooligan · Casey Jones, Back Alley Brute · Chaos Warp · Conjurer's Closet · Cursed Mirror · Jeska's Will · Raphael, the Muscle · Raphael, the Nightwatcher · Raphael's Technique · Special Move · Twinflame · Delina, Wild Mage · Electroduplicate · Hard-Won Jitte · Kindle the Inner Flame · Mirage Phalanx · Slash, Reptile Rampager · The Fire Crystal · Thrill of Possibility · Untimely Malfunction · Cool but Rude · Definitely Not a Turtle · Return the Favor · Storm of Steel · Power Boost · Chain Reaction · Chandra, Flameshaper · Deflecting Swat · Fast Forward · Fellwar Stone · Helm of the Host · Impact Tremors · Improvised Arsenal · Jaxis, the Troublemaker · Manhole Cover · Mind Stone · Possibility Storm · Rose Room Treasurer · Simian Spirit Guide · Agate Instigator · Descent into Avernus · Dualcaster Mage · Etali, Primal Storm · Myriad Landscape · Ancient Tomb · Fabled Passage · Arena of Glory · Evolving Wilds · Fogwell's Gym · Command Beacon · Escape Tunnel · Path of Ancestry · Urza's Saga · Turtle Lair

🃏 Recommended cards for Casey & Raph, Hotheads

The highest-synergy cards in decks for Casey & Raph, Hotheads, with their inclusion rate.

CardInclusionSynergy
Panharmonicon 78% +72%
Raphael, Tough Turtle 57% +55%
Casey Jones, Jury-Rig Justiciar 52% +52%
Raphael, Most Attitude 52% +52%
Crossover Collaboration 50% +49%
Daredevil, Fearless Fighter 50% +49%
Daredevil's Billy Club 50% +49%
Elektra, Femme Fatale 50% +49%
Raphael, Tag Team Tough 48% +47%
Raphael, Ninja Destroyer 48% +47%
Casey Jones, Vigilante 48% +47%
Heat Shimmer 48% +45%
Casey Jones, Asphalt Hooligan 43% +43%
Molten Duplication 48% +43%
Raphael, the Muscle 43% +43%
Special Move 43% +43%
Casey Jones, Back Alley Brute 43% +43%
Raphael, the Nightwatcher 43% +42%
Raphael's Technique 43% +42%
Fabled Passage 43% +41%
Conjurer's Closet 43% +39%
Kindle the Inner Flame 39% +39%
Mirage Phalanx 39% +39%
Hard-Won Jitte 39% +38%

💰 The best cards for your Casey & Raph, Hotheads deck, by budget

Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.

Tier 1 · Budget up to €2/card

The most value for almost nothing. Coming from a precon? Start here.

  • Raphael, Tough Turtle€0.08 · 57% inclusion
  • Casey Jones, Jury-Rig Justiciar€0.07 · 52% inclusion
  • Raphael, Most Attitude€0.06 · 52% inclusion
  • Crossover Collaboration€1.44 · 50% inclusion
  • Daredevil, Fearless Fighter€1.62 · 50% inclusion
  • Daredevil's Billy Club€0.21 · 50% inclusion
🛠️ Optimize my deck · up to €2/card

Tier 2 · Balanced up to €10/card

The real step up: pieces that are no longer cheap but still sensible.

  • Panharmonicon€5.28 · 78% inclusion
  • Raphael, Tag Team Tough€2.44 · 48% inclusion
  • Heat Shimmer€3.72 · 48% inclusion
  • Molten Duplication€9.71 · 48% inclusion
  • Conjurer's Closet€2.88 · 43% inclusion
  • Delina, Wild Mage€6.50 · 39% inclusion
🛠️ Optimize my deck · up to €10/card

Tier 3 · No cap no cap

The cards your price cap was hiding from you.

  • Purphoros, God of the Forge€22.20 · 48% inclusion
  • Ancient Tomb€100.52 · 43% inclusion
  • Urza's Saga€39.13 · 30% inclusion
  • Mana Vault€56.71 · 26% inclusion
  • Roaming Throne€36.24 · 26% inclusion
  • Descent into Avernus€14.34 · 26% inclusion
🛠️ Optimize my deck · no cap

Reference prices (cheapest English printing). They change daily.

♾️ Known combos with Casey & Raph, Hotheads

Other commanders

Frequently asked questions

What is Casey & Raph, Hotheads's color identity?

Casey & Raph, Hotheads is red: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.

What turn does Casey & Raph, Hotheads come down, and how often does the deck get stuck?

In the average Casey & Raph, Hotheads deck (the 99 cards most played with it, with 35 lands), simulated 4,000 times, the commander comes down on turn 4.9 on average and is on the battlefield before turn 7 in 95 % of games. It misses at least one land drop in the first six turns 28 % of the time and floods 9 %. Deck health: B (72/100).

How many lands should a Casey & Raph, Hotheads deck run?

Real Casey & Raph, Hotheads decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.

What are the best cards for Casey & Raph, Hotheads?

The three highest-synergy cards are Panharmonicon, Raphael, Tough Turtle, Casey Jones, Jury-Rig Justiciar. This page lists the top 24 with their real inclusion rate in Casey & Raph, Hotheads decks.

What combos does Casey & Raph, Hotheads have?

Casey & Raph, Hotheads has 6 known combos. The most popular one is Dualcaster Mage + Twinflame. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.

How much does a Casey & Raph, Hotheads deck cost?

You can start cheap: Raphael, Tough Turtle, Casey Jones, Jury-Rig Justiciar, Raphael, Most Attitude are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.

Keep exploring