EDH Optimizer

Chief of the Wilds

Card: Chief of the Wilds

Legendary Creature — Wolf · 2BG

Color identity: Black · Green · Golgari

Chief of the Wilds is Golgari (black and green): its deck can only run cards of those colors plus colorless ones.

Rules text:
Menace
Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds.
If a triggered ability of another Wolf or battle you control triggers, that ability triggers an additional time.

Reference price of the card: €18.16

Average lands in decks for Chief of the Wilds: 34

Wolves+1/+1 CountersTokensAggroBattlesPopulateTriggered AbilitiesVoltron

Build your Chief of the Wilds deck step by step, with in-depth analysis and AI optimization of your list.

🛠️ Build a deck for Chief of the Wilds 📥 Analyze my deck

🎲 How the average Chief of the Wilds deck starts over 4,000 games

The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.

3.8average turn the commander comes down
99 %of games have it on the battlefield before turn 7
36 %of games miss at least one land drop in the first six turns (mana screw)
8 %of games flood (three or more turns with nothing to cast)
100 %of games close out the table before turn 12
7median closing turn

Deck health of the average list: B (72/100)

See the cards of the average deck · 99 cards, 34 lands (24 nonbasic, 2 Swamp, 8 Forest)

Chief Warg's Company · Head of the Hunt · Hollowhenge Overlord · The Chief Warg · Bejeweled Warg · Sol Ring · Wilderland Scrounger · Nightpack Ambusher · Howling Moon · Packsong Pup · Cemetery Prowler · Ascendant Packleader · Sarulf, Realm Eater · Silverfur Partisan · Arcane Signet · Howlpack Resurgence · Nighthowl Pursuer · Summon: Fenrir · Garruk, Cursed Huntsman · Anara, Wolvid Familiar · Assassin's Trophy · Wargling · Ferocious Pup · Ravening Warg · Master of the Wild Hunt · Heroic Intervention · Duskwatch Hunter · Cultivate · Nature's Lore · Wolfcaller's Howl · Moonlight Hunt · Garruk's Uprising · Rhovanion Rampager · Kindred Dominance · Realmwalker · Beast Within · Return of the Wildspeaker · Three Visits · Torgal, A Fine Hound · Chomping Changeling · Invasion of Zendikar // Awakened Skyclave · Raised by Wolves · Rampant Growth · Invasion of Ikoria // Zilortha, Apex of Ikoria · Patchwork Banner · Sarulf's Packmate · Young Wolf · Beastmaster Ascension · Farseek · Chronicle of Victory · Putrefy · Roaming Throne · Unnatural Growth · Doubling Season · Herald's Horn · Spirit of the Hunt · Howl of the Night Pack · Overwhelming Stampede · Primal Adversary · Beast Whisperer · Golgari Charm · Invasion of Shandalar // Leyline Surge · Feed the Pack · Revitalizing Repast // Old-Growth Grove · Swiftfoot Boots · Command Tower · Woodland Cemetery · Deathcap Glade · Overgrown Tomb · Path of Ancestry · Vernal Fen · Undergrowth Stadium · Llanowar Wastes · Bojuka Bog · Tainted Wood · Three Tree City · Twilight Mire · Wastewood Verge · Rogue's Passage · Yavimaya, Cradle of Growth · Necroblossom Snarl · Reliquary Tower · Verdant Catacombs · Exotic Orchard · Mirkwood · Urborg, Tomb of Yawgmoth · Golgari Rot Farm · Turbulent Fen · Cavern of Souls

🃏 Recommended cards for Chief of the Wilds

The highest-synergy cards in decks for Chief of the Wilds, with their inclusion rate.

CardInclusionSynergy
Chief Warg's Company 98% +94%
Hollowhenge Overlord 93% +93%
Head of the Hunt 95% +91%
The Chief Warg 93% +90%
Bejeweled Warg 91% +87%
Nightpack Ambusher 85% +84%
Wilderland Scrounger 86% +83%
Howling Moon 83% +83%
Packsong Pup 83% +82%
Cemetery Prowler 82% +82%
Ascendant Packleader 81% +80%
Sarulf, Realm Eater 79% +78%
Silverfur Partisan 78% +77%
Howlpack Resurgence 76% +75%
Summon: Fenrir 74% +72%
Nighthowl Pursuer 74% +71%
Anara, Wolvid Familiar 68% +67%
Garruk, Cursed Huntsman 70% +64%
Ferocious Pup 64% +64%
Wargling 66% +63%
Ravening Warg 64% +61%
Master of the Wild Hunt 61% +61%
Wolfcaller's Howl 57% +57%
Duskwatch Hunter 59% +56%

💰 The best cards for your Chief of the Wilds deck, by budget

Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.

Tier 1 · Budget up to €2/card

The most value for almost nothing. Coming from a precon? Start here.

  • Chief Warg's Company€0.32 · 98% inclusion
  • Head of the Hunt€0.33 · 95% inclusion
  • The Chief Warg€0.07 · 93% inclusion
  • Bejeweled Warg€0.33 · 91% inclusion
  • Nightpack Ambusher€0.42 · 85% inclusion
  • Wilderland Scrounger€0.07 · 86% inclusion
🛠️ Optimize my deck · up to €2/card

Tier 2 · Balanced up to €10/card

The real step up: pieces that are no longer cheap but still sensible.

  • Hollowhenge Overlord€6.79 · 93% inclusion
  • Cemetery Prowler€4.01 · 82% inclusion
  • Kindred Dominance€3.59 · 54% inclusion
  • Herald's Horn€2.81 · 39% inclusion
  • Beastmaster Ascension€3.33 · 41% inclusion
  • Three Visits€4.82 · 48% inclusion
🛠️ Optimize my deck · up to €10/card

Tier 3 · No cap no cap

The cards your price cap was hiding from you.

🛠️ Optimize my deck · no cap

Reference prices (cheapest English printing). They change daily.

♾️ Known combos with Chief of the Wilds

Other commanders

Frequently asked questions

What is Chief of the Wilds's color identity?

Chief of the Wilds is Golgari (black and green): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.

What turn does Chief of the Wilds come down, and how often does the deck get stuck?

In the average Chief of the Wilds deck (the 99 most-included cards per EDHREC, with 34 lands), simulated 4,000 times, the commander comes down on turn 3.8 on average and is on the battlefield before turn 7 in 99 % of games. It misses at least one land drop in the first six turns 36 % of the time and floods 8 %. Deck health: B (72/100).

How many lands should a Chief of the Wilds deck run?

Real Chief of the Wilds decks run 34 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.

What are the best cards for Chief of the Wilds?

The three highest-synergy cards are Chief Warg's Company, Hollowhenge Overlord, Head of the Hunt. This page lists the top 24 with their real inclusion rate in Chief of the Wilds decks.

What combos does Chief of the Wilds have?

Chief of the Wilds has 6 known combos. The most popular one is Chatterfang, Squirrel General + Pitiless Plunderer. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.

How much does a Chief of the Wilds deck cost?

You can start cheap: Chief Warg's Company, Head of the Hunt, The Chief Warg are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.

Keep exploring