EDH Optimizer

Dack Fayden, Helping Hand

Card: Dack Fayden, Helping Hand

Legendary Creature — Human Advisor · 4WW

Color identity: White

Dack Fayden, Helping Hand is white: its deck can only run cards of that color plus colorless ones.

Rules text:
When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen.

Reference price of the card: €0.22

Average lands in decks for Dack Fayden, Helping Hand: 37

BlinkForced CombatDonateGroup HugComboGroup SlugETBStax

Build your Dack Fayden, Helping Hand deck step by step, with in-depth analysis and AI optimization of your list.

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🎲 How the average Dack Fayden, Helping Hand deck starts over 4,000 games

The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.

5.4average turn the commander comes down
92 %of games have it on the battlefield before turn 7
18 %of games miss at least one land drop in the first six turns (mana screw)
13 %of games flood (three or more turns with nothing to cast)
99 %of games close out the table before turn 12
8median closing turn
57 %of games assemble a combo

Deck health of the average list: B (71/100)

See the cards of the average deck · 99 cards, 37 lands (13 nonbasic, 24 Plains)

Sol Ring · Arcane Signet · Flickerwisp · Swords to Plowshares · Pearl Medallion · Ephemerate · Flicker of Fate · Path to Exile · Restoration Angel · Angel of the Ruins · Felidar Guardian · Charming Prince · Morningtide's Light · Parting Gust · Mind Stone · Airbender Ascension · Avatar's Wrath · Cloudshift · Curious Colossus · Expedition Map · Archaeomancer's Map · The Mind Stone · Getaway Glamer · Fellwar Stone · Teleportation Circle · Galactus, Devourer of Worlds · Pathrazer of Ulamog · Zetalpa, Primal Dawn · Glimmerpoint Stag · Thran Dynamo · Touch the Spirit Realm · Darksteel Colossus · Luminate Primordial · Ori, Plate Stacker · Sandstone Oracle · Wispweaver Angel · Long Road Home · Preston, the Vanisher · Ghostly Prison · Land Tax · Conjurer's Closet · Thought Vessel · Blightsteel Colossus · Otherworldly Journey · Worn Powerstone · Beza, the Bounding Spring · Claim Jumper · Guardian of Ghirapur · Panharmonicon · Slip On the Ring · Marble Diamond · Gleaming Splendor · Reprieve · Scroll Rack · Angel of Serenity · Icewind Stalwart · Karmic Guide · Tri-Sentinel, Act of Vengeance · Ulamog, the Infinite Gyre · Cut a Deal · Bilbo's Gambit · Knight of the White Orchid · Homeward Path · Emeria, the Sky Ruin · Urza's Cave · War Room · Mystifying Maze · Northampton Farm · Urza's Saga · Myriad Landscape · Ancient Tomb · Command Beacon · Eiganjo, Seat of the Empire · Nykthos, Shrine to Nyx · Cavern of Souls

🃏 Recommended cards for Dack Fayden, Helping Hand

The highest-synergy cards in decks for Dack Fayden, Helping Hand, with their inclusion rate.

CardInclusionSynergy
Homeward Path 79% +76%
Flickerwisp 76% +70%
Flicker of Fate 68% +63%
Morningtide's Light 64% +61%
Restoration Angel 67% +60%
Felidar Guardian 66% +59%
Parting Gust 64% +58%
Ephemerate 71% +58%
Charming Prince 65% +57%
Airbender Ascension 60% +55%
Angel of the Ruins 66% +55%
Curious Colossus 55% +53%
Expedition Map 55% +51%
Getaway Glamer 51% +49%
Avatar's Wrath 56% +49%
Pathrazer of Ulamog 46% +46%
Galactus, Devourer of Worlds 47% +46%
Cloudshift 55% +46%
Darksteel Colossus 44% +44%
Glimmerpoint Stag 45% +44%
Zetalpa, Primal Dawn 46% +43%
Sandstone Oracle 43% +43%
Wispweaver Angel 43% +43%
Luminate Primordial 43% +42%

💰 The best cards for your Dack Fayden, Helping Hand deck, by budget

Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.

Tier 1 · Budget up to €2/card

The most value for almost nothing. Coming from a precon? Start here.

  • Flickerwisp€0.12 · 76% inclusion
  • Flicker of Fate€0.22 · 68% inclusion
  • Morningtide's Light€1.52 · 64% inclusion
  • Restoration Angel€0.25 · 67% inclusion
  • Felidar Guardian€1.43 · 66% inclusion
  • Parting Gust€1.42 · 64% inclusion
🛠️ Optimize my deck · up to €2/card

Tier 2 · Balanced up to €10/card

The real step up: pieces that are no longer cheap but still sensible.

  • Homeward Path€6.95 · 79% inclusion
  • Ephemerate€3.40 · 71% inclusion
  • Avatar's Wrath€3.93 · 56% inclusion
  • Galactus, Devourer of Worlds€4.17 · 47% inclusion
  • Ori, Plate Stacker€5.36 · 43% inclusion
  • Teleportation Circle€4.40 · 48% inclusion
🛠️ Optimize my deck · up to €10/card

Tier 3 · No cap no cap

The cards your price cap was hiding from you.

  • The Mind Stone€45.25 · 53% inclusion
  • Preston, the Vanisher€27.30 · 42% inclusion
  • Blightsteel Colossus€26.77 · 39% inclusion
  • Scroll Rack€15.14 · 34% inclusion
  • Ulamog, the Infinite Gyre€27.36 · 32% inclusion
  • Kozilek, Butcher of Truth€32.35 · 30% inclusion
🛠️ Optimize my deck · no cap

Reference prices (cheapest English printing). They change daily.

♾️ Known combos with Dack Fayden, Helping Hand

Other commanders

Frequently asked questions

What is Dack Fayden, Helping Hand's color identity?

Dack Fayden, Helping Hand is white: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.

What turn does Dack Fayden, Helping Hand come down, and how often does the deck get stuck?

In the average Dack Fayden, Helping Hand deck (the 99 most-included cards per EDHREC, with 37 lands), simulated 4,000 times, the commander comes down on turn 5.4 on average and is on the battlefield before turn 7 in 92 % of games. It misses at least one land drop in the first six turns 18 % of the time and floods 13 %. Deck health: B (71/100).

How many lands should a Dack Fayden, Helping Hand deck run?

Real Dack Fayden, Helping Hand decks run 37 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.

What are the best cards for Dack Fayden, Helping Hand?

The three highest-synergy cards are Homeward Path, Flickerwisp, Flicker of Fate. This page lists the top 24 with their real inclusion rate in Dack Fayden, Helping Hand decks.

What combos does Dack Fayden, Helping Hand have?

Dack Fayden, Helping Hand has 6 known combos. The most popular one is Restoration Angel + Felidar Guardian. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.

How much does a Dack Fayden, Helping Hand deck cost?

You can start cheap: Flickerwisp, Flicker of Fate, Morningtide's Light are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.

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